Satoshi Ookami
Memento Mori
- 14,254
- Posts
- 16
- Years
- Age 32
- Abyss of Time, Great Seal
- Seen Aug 5, 2018
Just don't let people catch the others :D
How do I REMOVE Pokemon from the pokedex (so there are only #1-151) and so that when you catch all of them (only the 151) you can get your diploma?
Also I would like to add a bonus Pokemon (Missingno.) that you do not have to catch to receive the diploma.
You don't need to remove any Pokémon =D
As for Missingno... I'd advise you to replace one pokémon with Missigno, it's not cool to catch real Missingno :D
Yes, you are absolutely right =)When I look through the list of sprites in unLZ, the sprites are listed in National Dex order, with each pokemon having 2 sprites in a row. The first is the front sprite (the one you see when fighting the pokemon), and the second being the back sprite. The front sprites are normal, but the back sprites are in shiny coloration. What's up with that? If I insert 4th/5th gen sprites, should I insert Shiny backsprites? My guess is that the game automatically imports the shiny coloration from the backsprite when appropriate and vice-versa. Is this correct?
It goes like this:
1) You insert shiny backsprite.
This means you allow player to catch shiny pokemon
2) You insert normal backsprite. (with no shiny coloration)
This means that even a "shiny" pokémon will have normal coloration, but stars will show up anyways :D
I think it's possible, but I'm not good with graphic parts of hack so someone else should confirm it =)And, I wanted to know if there is any way to import the Battle Animations from 5th gen. The Spriter's Resource has the sprites for the animations, but I don't know if there is any way to make these happen in a FireRed hack.
Oh o.O This is weird o.O I did not encounter this so I could guess that it really is broken...HELP!!! I started modifying a FireRed rom for my game, and the grass won't start a wild battle, even after getting a Pokedex and the Pokemon menu activated. Why won't it activate? Is my rom...broken? :{