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- Age 27
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- Seen Mar 31, 2025
What are the dimensions? Are they odd numbers? 'Cause maybe that's your problem. Try removing level scripts also.Whenever I change the dimension of an existing map in fire red(advancemap 1.92),
the screen is black when the character should warp to the resized map.
Is there a way to fix that?
Just set special 0x16F =)
It's all you need to enable National Dex =)
Try using Extreme Script Editor. It's easier in my opinion. Here's an example:I attempted to learn scripting yesterday and it didn't work out.
Can anybody elaborate on this some more?
I tried to use Advance Script (if that is the appropriate program).
#dynamic 0xoffset
#org @start
lock
faceplayer
checkflag 0xflag
if 0x1 goto @done
msgbox @1 msg_normal
goto @dex
release
end
#org @done
msgbox @sd msg_normal
release
end
#org @sd
= You already have one!
#org @1
= Here's your national dex!
#org @dex
special 0x16F
fanfare 0x13E
msgbox @rec msg_keepopen
waitfanfare
closeonkeypress
setflag 0xflag
release
end
#org @rec
= [player] received National dex!
I know how to edit maps.
I mean actually INSERT NEW MAPS INTO THE ROM!
Follow Destiny Demon's advice for the National Dex script =)I attempted to learn scripting yesterday and it didn't work out.
Can anybody elaborate on this some more?
I tried to use Advance Script (if that is the appropriate program).
I've inserted a bitmap sprite in the place of Torchic on Ruby, and it works fine when you battle against it but when you use it in battle (i.e. see its backsprite) or see it in the pokedex, the game freezes or restarts just before you would see the sprite. I used nameless sprite editor to insert the image. Does anyone know what the problem could be?
Open the block editor in A-Map [just click the purple puzzle piece] and go the particular swamp tile. Change the behavior byte to [xx] [02] and change the background byte to [yy][01].I've had so much trouble with this...its confounding me.
I just want to know how to make a tile start a wild pokemon battle, like tall grass. I'm making a swamp, and want some of the swamp tiles to have wild pokemon in it. I've tried changing the tile to grass animation, and it didnt work, and to tall grass animation, again without working. Since I'm editing Viridian forest, i put the grass i want to start a wild battle on the same spot as another grass tile was, but again, nothing. I dont know what to do. How can i make this tile work??!?!?!?
Maybe you should try reinserting the sprite cause something has obviously gone wrong with it. In fact I've never heard of such an error.I posted this about 5 pages back and nobody answered me, and I still can't work out the problem. Any help would be appreciated.
Looking at the general tall grass tile does it look like this?I've had so much trouble with this...its confounding me.
I just want to know how to make a tile start a wild pokemon battle, like tall grass. I'm making a swamp, and want some of the swamp tiles to have wild pokemon in it. I've tried changing the tile to grass animation, and it didnt work, and to tall grass animation, again without working. Since I'm editing Viridian forest, i put the grass i want to start a wild battle on the same spot as another grass tile was, but again, nothing. I dont know what to do. How can i make this tile work??!?!?!?
Is there any way to initiate a step counter with a script box?
You probably used the wrong palette in the tile map editor. If you did use the right one then you probably have to edit the palette.Not sure if this is the place to seek help with this issue but it's holding me back from starting my hack. I've followed the fantastic map editing tutorial on this forum but no matter how many times I try I always end up with this result.
Spoiler:![]()
Can anyone assist? Or point me in the direction where someone could? Thank you so, so much. I've been killing myself over this, it really is the only thing holding me back.
Danke!
-Simmy