A hard question for Pokemon DP..
How do you find the offsets? And do yuo know the offsets for the hero and heroine in battle?
Offsets are found through educated assumptions and trial and errors.
Which sprites are you talking about DP or GBA?
Man, who had this idea of putting all tiles into these weird sections?
AdvanceMap! I tought; YAY! a great program ... bull (you know what). :classic:
Cant i just simply get all the possible tiles into one tileset or, whatever that i can enjoy and use all tiles while editing?? because every time I change the tileset all my previous tiles get MESSED UP! I can never use other tiles than the ones in the set i choose from the beginning!
I want simply use ALL and i mean ALL! tiles without getting the previous, already placed tiles MESSED UP!
If you know an answer please instruct me.
What? Wow, you're lazy. You can only use two Tile sets. And if you wanted to do something in ASM to allow for more Tile sets being used, Advancemap or any other mapping tool would be useless.
So I suggest, either make maps where only two tilesets are used or go over to rpg making. Go over to the games showcase. Something like that may be possible with those things. Although I'm not sure.
Here's one; what are some of the pros and cons of RSE vs. FRLG? RSE has a clock, but would I be able to use that to script events to time? Like, say, have this person be ready to battle every 36 hours, or have this person only appear at night, or have this person appear every twelve hours for two hours then disappear, so on and so forth? That could potentially decide which ROM I begin with. If I don't have the clock to work with, I dunno what reasons besides contests would constitute for me using Ruby. And, to be honest, contests aren't worth FR/LG's extra features. I've heard that Emerald is unstable to hack as well. Could someone explain why? Thanks.
~Furry
You could look here where people have argued about it.
Here
And there's here as well.
Here
We may have argued about it in another thread aswell but there's two threads you cna read people's opinions in.
I think it's really just a preference thing. Like Time/DJG hacks Ruby, because he prefers it. I mostly hack Fire Red/Leaf Green, not because everyone else, but because it's just a preference for me, and most of the stuff I look at in roms, I look at FR first.
Now For My Question...
I was wondering if anyone could point me in the direction of a list of all of the movement
#Raw codes. (For instance, on pokemon FireRed, look up is 0x00 [or in XSE, I just type 00]) There seem to be MAJOR differences in the two sets of movements Raw codes. A link would be favored, but anything that pertains to the question is helpful. Thank you.
What differences are you talking about? Movements aren't defined by Script Editor. What you mentioned is just a format.
But here's a good reference for FR movements.
Movements
Well, a pretty old question...Where can I find the tutorial for adding pokemon using the 25 free space? I searched, but didn't find...
And also the question...Where is the end of the type weakness/strength data? I want to program a program for myself.
Hmmm.... I don't think I posted my one here at PC....
But here's one by Green Charizard over at pkmnhackersonline.
Inserting New Pokemon
I assume the end is at &h24F194, but I could be wrong.