Gold Tom
Krazier Than You
- 438
- Posts
- 20
- Years
- A Trailer Full of Oz
- Seen Jun 11, 2021
Hey, I'm doing a Fire Red hack and I want to know if anyone knows how to take the rival out of the introduction.
AFAIK that would be extremely difficult. It obviously requires some very advanced ASM, I'm sure if it could be done zel would have removed it in SG.Hey, I'm doing a Fire Red hack and I want to know if anyone knows how to take the rival out of the introduction.
1) Aaah yeah, thats what its for... You just need to know the map bank and number. [Map Bank].[Map Number] (ie. 3.0 is pallete town) is how it is recorded in AMap.Is there anyway to start off in a new map you made in Advance Map with SMCA (Start Map Chooser Advance)?
Also is there a way to change the numbers after the name (in Advance Map) ?
And is it possible to replace an existing map (like the proper Pallet Town) with a map you made (in Advance Map)?
Tell me if you don't know what I mean.
Thanks alot! I accidently saved it to the wrong folder under "from header". Is there anyway to delete it from there?AFAIK that would be extremely difficult. It obviously requires some very advanced ASM, I'm sure if it could be done zel would have removed it in SG.
1) Aaah yeah, thats what its for... You just need to know the map bank and number. [Map Bank].[Map Number] (ie. 3.0 is pallete town) is how it is recorded in AMap.
2) What numbers?
3) Yes. Open the map you want to replace. Go to File -> Load Map. Open the map you made in AMap. Go to File -> Insert Map. Choose the map you want to replace. No offense but that should have been obvious.
Chech if there are any people on the map with Look Down or Hidden as their movement type. The second problem is because the two maps are using different tilesets, they must be the same when walking between maps.All right, I downloaded PCSV and it will compile unlike my XSE for some reason. But now I have another question...
In a map I created, when you go to a certain part of it, it randomly restarts the rom. There isn't any thing near it and the blocks are the same...
Also when I connect my map to an northern route, there are a few random blocks that aren't on the route but appear before you enter the route. Is there a solution to this?
Chech if there are any people on the map with Look Down or Hidden as their movement type. The second problem is because the two maps are using different tilesets, they must be the same when walking between maps.
Does anyone know the hex # of the weedle in Pokemon Firered Old man's catching tut?
I remember the very same question being asked here for a while now...
you can search around or use the search function, if it'll work, that is. :\
Well, I don't exactly have a hex editor yet, so I have no idea how to use a hex editor :(
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