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CMD_FE means that when PKSV was decompiling a script it found the byte FE and understood it to be a command, no one knows what FE does at the moment however. 0xFC is just one of its parameters. Which script did you decompile to find this?
I have a question. Whenever I try to add connections to a map everything works ok until I try it in-game. When I try to enter the map the game freezes (and the hero sprite disappers). If I delete all connections in that map but make connections in other maps that connect with that faulty map I can enter it. Warping to the faulty map when it has connections freezes the rom as well. Even adding one connection will cause the map to freeze. Hope someone can help.
EDIT: Got another question. When I increased the block data using A-Map I get very weird blocks, some with behaviours like 9C 0D etc. This makes me think that A-Map has not repointed the data and it has just increased the number of blocks without changing the offset. If that is the case obviously it would cause me problems if I edited those new blocks. So is that actually what happened? If so where can I find the block data pointer for a map? I'm using A-Map 1.9.2.
Is there any program for repointing battle animations? While I did find the question earlier in the topic there wasn't really a straight answer, and I'm pretty bad at messing around in hex editors so I'm going to ask this to see if anything's change since then.
These are the ones I
was looking for! Thanks!
Can you link me to that particular
Tutorial? I cant seem to load
the "Documents And Tutorials"
section, but I can still load individual
threads...
Sorry about the CSS scroll box, I couldn't resist trying my CSS out...
In Ruby, you know how in the intro you can choose preset names or you can type in a name of your choice?
I was wondering how you can change what the preset names were, does anyone know how?
In Ruby, you know how in the intro you can choose preset names or you can type in a name of your choice?
I was wondering how you can change what the preset names were, does anyone know how?
In Fire Red in Pewter City after you earn your first Gym Badge, there is a scientist that give you the running shoes.
I want to make him a trainer that you battle, and then he gives you the shoes afterward, before walking off screen.
How would I set this up? Here is the original event:
Spoiler:
#org 0x81662A9
'-----------------------------------
lock
faceplayer
setvar 0x4001 0x0
call 0x81662DE
release
end
#org 0x81662DE
'-----------------------------------
textcolor 0x0 'Sets text color (Fire Red).
compare 0x4001 0x1
if 0x1 call 0x81663CA ' Equal To
compare 0x4001 0x2
if 0x1 call 0x81663CA ' Equal To
compare 0x4001 0x3
if 0x1 call 0x81663CA ' Equal To
checksound
sound 0x15
applymovement 0x7 0x81A75DB ' say_! end
pauseevent 0x0
applymovement 0x7 0x81A75DD ' raw_1C raw_1C raw_1C end
pauseevent 0x0
msgbox 0x817E902 ' Oh, \v\h01\v\h05!
callstd MSG_NOCLOSE ' Non-closing msg
compare 0x4001 0x0
if 0x1 call 0x81663D5 ' Equal To
compare 0x4001 0x1
if 0x1 call 0x81663DA ' Equal To
compare 0x4001 0x2
if 0x1 call 0x81663E6 ' Equal To
compare 0x4001 0x3
if 0x1 call 0x81663FC ' Equal To
msgbox 0x817E90C ' I'm glad I caught up to you.\nI'm PROF. OAK's AIDE.\pI've been asked to deliver this,\nso here you go.
callstd MSG_NOCLOSE ' Non-closing msg
textcolor 0x3 'Sets text color (Fire Red).
fanfare 0x13E
message 0x817E970 ' \v\h01 received the\nRUNNING SHOES from the AIDE.
showmsg
waitfanfare
msgbox 0x817E99D ' \v\h01 switched shoes with the\nRUNNING SHOES.
callstd MSG_NOCLOSE ' Non-closing msg
special 0x171
msgboxsign
msgbox 0x817E9C7 ' Press the B Button to run.\nBut only where there's room to run!
callstd MSG_NOCLOSE ' Non-closing msg
msgboxnormal
call 0x81A6675
msgbox 0x817EA06 ' Well, I must be going back to\nthe LAB.\pBye-bye!
callstd MSG_NOCLOSE ' Non-closing msg
closemsg
compare 0x4001 0x0
if 0x1 call 0x8166412 ' Equal To
compare 0x4001 0x1
if 0x1 call 0x816641D ' Equal To
compare 0x4001 0x2
if 0x1 call 0x8166428 ' Equal To
compare 0x4001 0x3
if 0x1 call 0x8166433 ' Equal To
pause 0x1E
textcolor 0x3 'Sets text color (Fire Red).
msgbox 0x817EA36 ' There's a letter attached[.]\pDear \v\h01,\pHere is a pair of RUNNING SHOES\nfor my beloved challenger.\pRemember, I'll always cheer for\nyou! Don't ever give up!\pFrom Mom
callstd MSG_NOCLOSE ' Non-closing msg
closemsg
disappear 0x7
setflag 0x82F
setvar 0x406C 0x2
return
#org 0x81663CA
'-----------------------------------
applymovement 0x7 0x81A75ED ' raw_2D end
pauseevent 0x0
return
#org 0x81663D5
'-----------------------------------
closemsg
pause 0x14
return
#org 0x81663DA
'-----------------------------------
closemsg
applymovement PLAYER 0x81A75E9 ' walk_to_lasttalk end
pauseevent 0x0
return
#org 0x81663E6
'-----------------------------------
closemsg
applymovement 0x7 0x816643E ' raw_1A walk_down end
pauseevent 0x0
applymovement PLAYER 0x81A75E9 ' walk_to_lasttalk end
pauseevent 0x0
return
#org 0x81663FC
'-----------------------------------
closemsg
applymovement 0x7 0x8166441 ' raw_1A walk_down walk_down end
pauseevent 0x0
applymovement PLAYER 0x81A75E9 ' walk_to_lasttalk end
pauseevent 0x0
return
#org 0x81A6675
'-----------------------------------
copyvar 0x8012 0x8013
return
#org 0x8166412
'-----------------------------------
applymovement 0x7 0x8166445 ' walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
pauseevent 0x0
return
#org 0x816641D
'-----------------------------------
applymovement 0x7 0x8166450 ' walk_left walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
pauseevent 0x0
return
#org 0x8166428
'-----------------------------------
applymovement 0x7 0x816645B ' walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
pauseevent 0x0
return
#org 0x8166433
'-----------------------------------
applymovement 0x7 0x8166465 ' walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
pauseevent 0x0
return
#org 0x817E902
= Oh, \v\h01\v\h05!
#org 0x817E90C
= I'm glad I caught up to you.\nI'm PROF. OAK's AIDE.\pI've been asked to deliver this,\nso here you go.
#org 0x817E970
= \v\h01 received the\nRUNNING SHOES from the AIDE.
#org 0x817E99D
= \v\h01 switched shoes with the\nRUNNING SHOES.
#org 0x817E9C7
= Press the B Button to run.\nBut only where there's room to run!
#org 0x817EA06
= Well, I must be going back to\nthe LAB.\pBye-bye!
#org 0x817EA36
= There's a letter attached[.]\pDear \v\h01,\pHere is a pair of RUNNING SHOES\nfor my beloved challenger.\pRemember, I'll always cheer for\nyou! Don't ever give up!\pFrom Mom
#org 0x81A75DB
M say_! end
#org 0x81A75DD
M raw_1C raw_1C raw_1C end
#org 0x81A75ED
M raw_2D end
#org 0x81A75E9
M walk_to_lasttalk end
#org 0x816643E
M raw_1A walk_down end
#org 0x8166441
M raw_1A walk_down walk_down end
#org 0x8166445
M walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
#org 0x8166450
M walk_left walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
#org 0x816645B
M walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
#org 0x8166465
M walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
I want to use a Rival for this, his trainer number is 003 in Pet.
In Fire Red in Pewter City after you earn your first Gym Badge, there is a scientist that give you the running shoes.
I want to make him a trainer that you battle, and then he gives you the shoes afterward, before walking off screen.
How would I set this up? Here is the original event:
Spoiler:
#org 0x81662A9
'-----------------------------------
lock
faceplayer
setvar 0x4001 0x0
call 0x81662DE
release
end
#org 0x81662DE
'-----------------------------------
textcolor 0x0 'Sets text color (Fire Red).
compare 0x4001 0x1
if 0x1 call 0x81663CA ' Equal To
compare 0x4001 0x2
if 0x1 call 0x81663CA ' Equal To
compare 0x4001 0x3
if 0x1 call 0x81663CA ' Equal To
checksound
sound 0x15
applymovement 0x7 0x81A75DB ' say_! end
pauseevent 0x0
applymovement 0x7 0x81A75DD ' raw_1C raw_1C raw_1C end
pauseevent 0x0
msgbox 0x817E902 ' Oh, \v\h01\v\h05!
callstd MSG_NOCLOSE ' Non-closing msg
compare 0x4001 0x0
if 0x1 call 0x81663D5 ' Equal To
compare 0x4001 0x1
if 0x1 call 0x81663DA ' Equal To
compare 0x4001 0x2
if 0x1 call 0x81663E6 ' Equal To
compare 0x4001 0x3
if 0x1 call 0x81663FC ' Equal To
msgbox 0x817E90C ' I'm glad I caught up to you.\nI'm PROF. OAK's AIDE.\pI've been asked to deliver this,\nso here you go.
callstd MSG_NOCLOSE ' Non-closing msg
textcolor 0x3 'Sets text color (Fire Red).
fanfare 0x13E
message 0x817E970 ' \v\h01 received the\nRUNNING SHOES from the AIDE.
showmsg
waitfanfare
msgbox 0x817E99D ' \v\h01 switched shoes with the\nRUNNING SHOES.
callstd MSG_NOCLOSE ' Non-closing msg
special 0x171
msgboxsign
msgbox 0x817E9C7 ' Press the B Button to run.\nBut only where there's room to run!
callstd MSG_NOCLOSE ' Non-closing msg
msgboxnormal
call 0x81A6675
msgbox 0x817EA06 ' Well, I must be going back to\nthe LAB.\pBye-bye!
callstd MSG_NOCLOSE ' Non-closing msg
closemsg
compare 0x4001 0x0
if 0x1 call 0x8166412 ' Equal To
compare 0x4001 0x1
if 0x1 call 0x816641D ' Equal To
compare 0x4001 0x2
if 0x1 call 0x8166428 ' Equal To
compare 0x4001 0x3
if 0x1 call 0x8166433 ' Equal To
pause 0x1E
textcolor 0x3 'Sets text color (Fire Red).
msgbox 0x817EA36 ' There's a letter attached[.]\pDear \v\h01,\pHere is a pair of RUNNING SHOES\nfor my beloved challenger.\pRemember, I'll always cheer for\nyou! Don't ever give up!\pFrom Mom
callstd MSG_NOCLOSE ' Non-closing msg
closemsg
disappear 0x7
setflag 0x82F
setvar 0x406C 0x2
return
#org 0x81663CA
'-----------------------------------
applymovement 0x7 0x81A75ED ' raw_2D end
pauseevent 0x0
return
#org 0x81663D5
'-----------------------------------
closemsg
pause 0x14
return
#org 0x81663DA
'-----------------------------------
closemsg
applymovement PLAYER 0x81A75E9 ' walk_to_lasttalk end
pauseevent 0x0
return
#org 0x81663E6
'-----------------------------------
closemsg
applymovement 0x7 0x816643E ' raw_1A walk_down end
pauseevent 0x0
applymovement PLAYER 0x81A75E9 ' walk_to_lasttalk end
pauseevent 0x0
return
#org 0x81663FC
'-----------------------------------
closemsg
applymovement 0x7 0x8166441 ' raw_1A walk_down walk_down end
pauseevent 0x0
applymovement PLAYER 0x81A75E9 ' walk_to_lasttalk end
pauseevent 0x0
return
#org 0x81A6675
'-----------------------------------
copyvar 0x8012 0x8013
return
#org 0x8166412
'-----------------------------------
applymovement 0x7 0x8166445 ' walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
pauseevent 0x0
return
#org 0x816641D
'-----------------------------------
applymovement 0x7 0x8166450 ' walk_left walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
pauseevent 0x0
return
#org 0x8166428
'-----------------------------------
applymovement 0x7 0x816645B ' walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
pauseevent 0x0
return
#org 0x8166433
'-----------------------------------
applymovement 0x7 0x8166465 ' walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
pauseevent 0x0
return
#org 0x817E902
= Oh, \v\h01\v\h05!
#org 0x817E90C
= I'm glad I caught up to you.\nI'm PROF. OAK's AIDE.\pI've been asked to deliver this,\nso here you go.
#org 0x817E970
= \v\h01 received the\nRUNNING SHOES from the AIDE.
#org 0x817E99D
= \v\h01 switched shoes with the\nRUNNING SHOES.
#org 0x817E9C7
= Press the B Button to run.\nBut only where there's room to run!
#org 0x817EA06
= Well, I must be going back to\nthe LAB.\pBye-bye!
#org 0x817EA36
= There's a letter attached[.]\pDear \v\h01,\pHere is a pair of RUNNING SHOES\nfor my beloved challenger.\pRemember, I'll always cheer for\nyou! Don't ever give up!\pFrom Mom
#org 0x81A75DB
M say_! end
#org 0x81A75DD
M raw_1C raw_1C raw_1C end
#org 0x81A75ED
M raw_2D end
#org 0x81A75E9
M walk_to_lasttalk end
#org 0x816643E
M raw_1A walk_down end
#org 0x8166441
M raw_1A walk_down walk_down end
#org 0x8166445
M walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
#org 0x8166450
M walk_left walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
#org 0x816645B
M walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
#org 0x8166465
M walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
I want to use a Rival for this, his trainer number is 003 in Pet.
You should have posted this is the Script Help Thread. You should also avoid asking people to do things for you. Whats the point in making a hack if you aren't the one doing it? Read some tutorials. Any scripting tutorial will tell you how to make the script you want.
I'm just learning how to hack and I've hit a few problems.
For the most part it has been pretty straight forward but the sprites are killing me. What I'm trying to do is take out most of the pokemon and replace them with trainers instead.
I save the sprite with unzl.gba and write down the palette number. I edit it in gimp to fit my needs but when I got to insert the sprite and it seems to be okay. When I open the game the check it it is either miscolored and odd looking or it turns into some kind of screwed up torso with hitmonlee's legs.
Any ideas on how to fix this? Any help would be greatly appreciated.
I'm just learning how to hack and I've hit a few problems.
For the most part it has been pretty straight forward but the sprites are killing me. What I'm trying to do is take out most of the pokemon and replace them with trainers instead.
I save the sprite with unzl.gba and write down the palette number. I edit it in gimp to fit my needs but when I got to insert the sprite and it seems to be okay. When I open the game the check it it is either miscolored and odd looking or it turns into some kind of screwed up torso with hitmonlee's legs.
Any ideas on how to fix this? Any help would be greatly appreciated.
i keep hearing about gimp so what is it an applicaton? and if it is where can i get it?
also im getting irritated with my computer clocl which setting should i set it to? also i have vistta
time.windows.com
time.nist.gov
time-nw.nist.gov
time-a.nist.gov
time-b.nist.gov
i keep hearing about gimp so what is it an applicaton? and if it is where can i get it?
also im getting irritated with my computer clocl which setting should i set it to? also i have vistta
time.windows.com
time.nist.gov
time-nw.nist.gov
time-a.nist.gov
time-b.nist.gov
This might be a bit too complecated for 'simple questions' but i thought i would run it past you...
I am still trying to remove pokemon and then replace them but recently i ran into thread 145412 (i dont have the post count to post URLs) about adding items strait into the PC, i know there is a command for that but i belive it could be addapted to adding pokémon into the PC and overwriteing the Pokémon in active party list with blank infomation. i could then transfer them back to the party?
Could someone please tell me if i am heading in totaly the wrong direction (if anyone knows enough ASM to help) and if it is possable then what i would need to find as well as how to find things like nickname and abilitys which i have no idea how to change into hex.
Atm i know i need to find
Nickname
Species Name
Stats
Personality
Ability
Attacks 1-4
PP 1-4
Level
Gender
Item
Xp
Do i need to find anything else and will it work? any hints would be greatly appreciated however i am also trying to work it out on my own as a challange.