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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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How to replace existing cries with ours??
(or a guide to use pokecry gui or pokemon cry changer)
 
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I've done some scripting in my hack nut when i start the hack the game restarts
any idea how it happens?
 
I've done some scripting in my hack nut when i start the hack the game restarts
any idea how it happens?

Mmm.. decompile the last scripts you did, and see if there's an unfamiliar command.
Or delete them and see if it works.
 
I have a-tack it only changes the type the PPs and stuff not the name.

You can edit the attack's name by double clicking on the attack you want to rename.
 
Does anyone know the offset of the "Emerald Version"-image in UNLZ? I can't find it. Or do you have to use TileMolester?
 
Does anyone know the offset of the "Emerald Version"-image in UNLZ? I can't find it. Or do you have to use TileMolester?

It should be 2612 in unLZ. If it isn't, then it's probably somewhere around that number.
 
Thanks. But now I'm trying to edit the worldmap, but when I use NTME to edit all palettes, it's supposed to look like the first image, but it looks like the last. Why?
 
I downloaded Adavcned Text and when I open the .exe is comes up with a error message saying:
"Component 'comctl32.ocx' or one of it's dependencies not correctly registered: a file is missing or invalid."

I've downloaded it from Whack-a-Hack. I really have no idea whatsoever on how to solve this, so help will be appreciated... a LOT! Thanks in advance to whoever can answer my question!
 
I downloaded Adavcned Text and when I open the .exe is comes up with a error message saying:
"Component 'comctl32.ocx' or one of it's dependencies not correctly registered: a file is missing or invalid."

I've downloaded it from Whack-a-Hack. I really have no idea whatsoever on how to solve this, so help will be appreciated... a LOT! Thanks in advance to whoever can answer my question!

Go to Google and download Comctl32.ocx.
Then place it in the same folder on Advance Text.
 
Is it possible to export/import a tileset to a different # w/o changing the Pallets?
I think so, but then the palettes would be messed up.
Unless I don't understand what you are referring to.
 
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