Dark_Master
Dark/Ghost Pokemon Master
- 76
- Posts
- 17
- Years
- Age 30
- Canada
- Seen Feb 5, 2009
anyone know how to change the sound a pokemon makes?
anyone know how to change the sound a pokemon makes?
i searched "Cry" and "Sound" in the toolbox. Clouldn't find itThere is a tool for that in the Toolbox you should have checked first
i searched "Cry" and "Sound" in the toolbox. Clouldn't find it
(note: im trying to insert a new noise into the game, dont know is that's possible)
You could simulate it with an earthquake(I've seen it done, don't know how yet.), but I don't think you could use the exact animation.Is it possible to apply the truck animation, in the beginning of the game of ruby, to Fire red? If so, then how, and where can I learn how to do it?
Thanks.
having a little trouble finding what your talking aboutI think there was a tool with the EliteMap package, check there. That is for cries only. Pokemon crying... that'd be funny in Pokemon.
EDIT: I give up with Sappy 06. It won't work for me.
having a little trouble finding what your talking about
You'll probably be able to, just it could require adding in a few pointers.
Use this tool:how do you change the starting map in firered?
If I create an over world sprite in another program, Like paint or Paint.net is there a way to insert them into the rom? Please answer I have been trying to find the answer to this question for a while. Thanks!
You have to replace the old ones if you want more than 25 fakemon, I'm 99% sure on that.I'm just wondering if you can insert more than 25 new pokemon. I was told that you can by means of extreme hacking, and that apparently in one of the stickied threads I think, it says if extreme hacking is used, up to 90 something can be inserted. Does anyone know if this is true, or possible?
That could be done with scripting.I would simply like to be able to have any type of sprite move to a tile in front of my main character and be able to speak to him/her. So the sprite would be find, as long as it LOOKS like it's in front of him/her.