HackMew
Mewtwo Strikes Back
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- 18
- Years
- Seen Oct 26, 2011
Kool, thnx for the response. But now The sign shows one of my npc messages >< Any help?
Make sure to recompile the script and try again.
Kool, thnx for the response. But now The sign shows one of my npc messages >< Any help?
Alright, the A-Text I downloaded showd up to be fake. So, I downloaded the right one and now everything works fine. Not.
My new problem is that, everytime I resize a building, it will hang everytime I go into it in-game. The music will still play though, and it only seems to happen on buildings and caves since other locations (like Pallet Town) works fine if I resize them. Also, they work fine when I resize them to their original size, and I've tried with a "fresh" (unhacked) ROM, too.
Another question hehe. I made a new building in my town and a new map for the contents of this building. I am trying to add a warp event outside the door but I can't get it to work. I read the tutorials but nothing is working. Any help would be appreciated.
try just using tiles in AM to make a bigger building instead of resizing tiles, which is what i think you are doing.
Well, there are two others that are labeled in AdvanceMap: "Sand foot prints (with sandheaps)," behavior byte 0600, and just "Sand foot prints," behavior byte 2500. The former is used in Ruby in the desert along with background byte 00[blank] (this is normal for Ruby, I suppose..?) but I've tested both with my snow tiles and neither shows up at all.Have you tried looking at the various info available at the Block Editor? Background/behaviour in particular.
Well, I didn't even know that you could resize tiles. To be more exact, I use "Map width" and "Map height" in "Map dimensions" in the bottom corner in the category "Header" in Advance Map.
well can anyone tell me what the script is for headbutt trees?
No -.-, Search the thread before asking questions..oh ok. well is there a program to hack maps for D/P/Pt?