I need a link for the Trainer Editor for FRLG. I couldn't find one that worked.
I have Darthatron's attack editor, which takes care of most of my issues. However, there are still some problems with editing attacks that it doesn't solve: the descriptions of the attacks, the type/effect of them for contests, and their animations. I'm hacking Ruby, if that helps at all. Is there a tool to do these things, or another easy way to accomplish them? Thanks for all the help.
Uhh, I'm kinda new to this hacking thing, so, I have some questions and you may also post some hacking tips:
-How do you change the items in the Mart?
-How do you change the data in the Pokedex?
-How do you change the trainers and sprites in the game?
-How do you change the Pokemon?(I've already got some Pokemon pics and back sprites)
-What are some good tools for hacking?
I need the Hex number for Mudkip, because Im trying a Showpokepic script, and
283 dosen't work.
This is part of my script;
cry 0x283 0x0
showpokepic 0x283 0xA 0x3
Could anyone help me quickly?
Could I make pallete 1 different in a specific tileset?
is there a height or weight hack tool ???
I need the Hex number for Mudkip, because Im trying a Showpokepic script, and
283 dosen't work.
This is part of my script;
cry 0x283 0x0
showpokepic 0x283 0xA 0x3
Could anyone help me quickly?
It probably can't be done in PKSV, because PKSV is a scripting tool and not a wild Pokémon editor. Try opening the ROM in a hex editor.
Starting at offset 0x02AB35 is a list of wild Pokémon and their locations, in the following format:
[2‐byte map number]
[wild Pokémon ratio morn][wild Pokémon ratio day][wild Pokémon ratio nite]
[level][species][level][species][level][species][level][species][level][species][level][species][level][species] (morn)
[level][species][level][species][level][species][level][species][level][species][level][species][level][species] (day)
[level][species][level][species][level][species][level][species][level][species][level][species][level][species] (nite)
The list continues this way until you reach a FF for the first byte, which signifies the end of the list.
So replacing a two‐byte map number with the Safari Zone's map number (0350 in Gold) should make wild Pokémon appear in that map. If you don't want to overwrite one location you can always repoint the list.
Is there a command to script a monochrome (black and white) or sepia filter? Or, failing that, can anyone point me to an ASM tutorial that will give me the means to do it?
I've got a map connection problem. It was working fine until I deleted a couple of warps on the second map (the one I can't get to).
It doesn't freeze or anything. Instead, this is what happens.
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Does anyone know anything about this? Every connection question I've ever seen involves the game freezing.
Thanks.
A hex editor with table file is the easiest way to edit the credits, just like any other text. The offset in Gold is 0x1C1127.Can the credits of Pokemon Gold be hacked with a text editor, or do they have to be hacked with a graphics editor like Tile Layer Pro? Could someone also give me the offset to find the credits text?
List of map numbersCould someone find for me the map number for Silver Cave, Map 4 (it's the one you can only get to with Waterfall where you get the 2 items)? Or just a basic list of map numbers?