xyzmetal
The Metal Generation
- 14
- Posts
- 16
- Years
- New Bark Town
- Seen May 27, 2009
How do you edit the pokemon stats/wild pokemon modifier/items/etc in leafgreen?
Er... 2 of my programs, unLZ.GBA and Advance-Mart seem to give out after a couple of uses... Advance-Mart worked about twice, and unLZ.GBA stopped working about 5 minutes ago. How can I fix them?
Note: Advance-Mart, when I open a ROM, the shop names don't appear, but on the bottom it says all the data was found, plus I can't edit items. For unLZ.GBA, I can't load any ROM at all.
I was asking about the event in ShinyGold when you have to pursuit the Farfetch'd to get Cut. If you talk to him from the left, he goes right. But if you talk to him from the right, he'll go left.
I was wondering about this sort of thing, as well.
I was told by Hiroshi, there's a Game Freak example of this sort of check in Ruby/Sapphire/Emerald, in Oldale when you talk to the lady who shows you the PC and Mart. I haven't looked into it myself yet, though. Basically when she starts moving she moves you around to be behind her based on where you were standing before she moves.
O I see..Thanks for answering part of my question! I was thinking if a "Pokemon-esque" game could feasibly have the original battle and contest gameplay systems, plus added gameplay systems and features. Since I heard somewhere that it's impossible to have a hack with all 4 generation pokemon because the "slots" on the original base game isn't enough and that the .gba file is just too small or something like that. So I wondered whether it was necessary to create an entire new game from scratch or if I could just build a hack using the original base game.
Ooooh shiny...This sort of thing can happen a few different ways.
You can use the current position of the camera ( getplayerpos 0xvariable 0xvariable)
and then you can make a check that checks if those variables equal a certain amount, and if they do, then the script does one thing, or, if it equals a different amount, it will do something else.
This is usually a more complicated way, but it works well with events that span across a few tiles, that the player can step on any of them...
Another way is using the player's facing direction.
variable 0x800C is the direction the player is currently facing.
0x1 is down
0x2 is up
0x3 is left
0x4 is right
You can make a check for this in a script, and have it change depending on the direction the player is facing.
Spoiler:compare 0x800C 0x1
if b_true goto @down
compare 0x800C 0x2
if b_true goto @up
ect ect... get it?
The game just uses different compares and checks to see what script to use based on player position, and direction faced.
TILE EDITING:
This is so annoying.
I'm trying to change the tiles for EMerald. I want to use FR/LG tiles.
But it doesn't work. I do the stuff with the paint, I highlight the FR tree and paste it on the Emerald pallette and save it and import it but its just a big green block.
ARGH!
How do you use Hack Mew's Free Space Finder?