• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

Status
Not open for further replies.
I was wondering if there is a Rombase of Firered with all Pokemon HG/SS tiles.
 
okay this is an easy fix and oviously you didnt read before post because I awnsered this question manny times before go to insert map and insert you map at the same map spot
okay, so insert map 4.1 at 4.1 advance map will give the map a new offset

Obviously I did, 'cause it STILL isn't working. Please don't make presumptions.


Anyway, I think it may have to do with all of the Pallet Town indoor maps.

Edit: Nevermind, I've somehow fixed it.
 
Last edited:
Is there a way to have an item act as an HM? For example, ToxicPurple's machete.

So far, I've been able to make Cut, Rock Smash and Strength work, Waterfall could be made with scripts, but Fly, Surf and Flash aren't as easy to do like the rest.
 
surf and flash should work but fly not might be harder if you want them to chose the from the world map it would be easy if they chose from a box list

The problem is that I haven't found out how to find or do the script. The only way I know to do with Surf would require a script per square for the shore.

(Fly's probably going to be HM-only anyways)
 
I was checking out the Fire Red Hacked thing and it has a feature that allows you to make the level of wild encounters and trainer battles variable dependent on the level of your pokemon. I would love to use this feature, but the hack comes with a bunch of extra stuff I don't really want.

Does anybody know of a more streamline or user friendly program that would allow me to play with the variable levels of pokemon fights?
 
I was checking out the Fire Red Hacked thing and it has a feature that allows you to make the level of wild encounters and trainer battles variable dependent on the level of your pokemon. I would love to use this feature, but the hack comes with a bunch of extra stuff I don't really want.

Does anybody know of a more streamline or user friendly program that would allow me to play with the variable levels of pokemon fights?

Nope, nothing like that exists, either take JPAN's magnificent patch, or don't, it is up to you, but I can tell you, I doubt anything like that will EVER exist.
 
Nope, nothing like that exists, either take JPAN's magnificent patch, or don't, it is up to you, but I can tell you, I doubt anything like that will EVER exist.

Well maybe you could give me a hand. I'm having a hard time figuring out how to use his program. I use Advance Map and XSE and it seems like nothing I do will restore any of the events in the game. The script events show up under the "events" tab of A-Map, but they never show up in the actual gameplay.

Also, I can't figure out for the life of me how to actually activate the trainer variable. If I wanted to make all wild pokemon appear at highest pkmn lvl +1, what would I actually need to do to trigger that?

I'm finding that the manual isn't very clear.
 
The problem is that I haven't found out how to find or do the script. The only way I know to do with Surf would require a script per square for the shore.

(Fly's probably going to be HM-only anyways)
Search for what the surf script says(The water looks calm...)in A-Text. Look at all the offsets in XSE or a hex editor. When you find the right one, edit it.
 
i recently started playing light platinumn but i want to edit items sold using a-mart but it will only come up with the ruby names. any ideas?
 
Could anybody recommend/link me to a good guide on var numbers in Advanced Map?

I'm not having any script setting problems, I just feel like I need to know more about it. -_-;
 
Status
Not open for further replies.
Back
Top