Ninja Caterpie
AAAAAAAAAAAAA
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- Best City OCE
- Seen Oct 18, 2021
Uhm, quick question, where does A-Map automatically find offsets from?
A-Map searches from 0x640000 and that...should be safe, right? x_x
Uh.. hello. I used a ROM base for one of my recent hacks, but some of the tiles are missing and are replaced with jibberish stuff, like bridges and other stuff.
So, should I get a new ROM with standered Nintendo tiles and insert some other tiles or should I use the ROM base?
i tried using
spriteinvisible 0xFF 0x3 0x0
and it worked...but the player still stayed for, like, 2 seconds before disappearing. how would i fix that?
problem 2. i changed the pallete of the help screen, and it worked except for the intro. how did that happen?
and one more thing. is there a tutorial on hex editing the prof. oak intro?
i'm confused. i changed the titlescreen background, edited palette, worked perfectly.
inserted pokemon, had same colours as logo, even after editing the palette. so i palette edited the logo, and the pokemon was fine, the logo was messed up. how do i fix this?
oh, and my other question near the top of the page too...
You must of edited some important hex data that delt with the tilemap. Grab a clean rom and try copying some of the data and replacing it with your data. This is when a back up would of came in handy.I have a HUGE problem that I can't find a fix for (Mainly because of such common search terms, filtering out what wouldn't be the answer was taking too long.)
Basically, I'm in the middle of my first ROM hack, and somwehere along the way, my battles (wild and trainer) all started looking like this:
Spoiler:i44.tinypic.com/jhauyg.jpg
Who's bright idea was it to keep me from posting imgs and urls until I have 15 posts? Gah, not helping right now.
This happens while moves are being used, when the battle starts, and all the way through till the battle ends. It is both Trainer and Wild battles, but I have not myself added any trainers to my ROM at all, rather moved a pre-existing trainer to test if it was only wild battles.
Does anybody know what's happening here? Before, it was fine with just 4 little spots of pixels in the lefthand corner that didn't bother or obstruct view, hardly noticable actually.