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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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i haven't a real solution but here(https://www.datacrystal.org/wiki/Pokemon_Gold:ROM_map#Maps ) you should find something useful
for connections i only know a doc for r/b/y version
Spoiler:

Thanks for the document.

Also, I have another question. How do I view level G/S/C level scripts in PKSV? Also how do I find out the offsets?
 
Why is my menu like this? :surprised::'(

Spoiler:
 
Why is my menu like this? :surprised::'(

Spoiler:
AdvanceMap probably repointed something to where the data of that blue background box-thingy graphic is located. Since it's a solid color, AdvanceMap probably thought it was free space and repointed data there. What I would do is just find where the graphics are located, then fix it manually with a hex editor.
 
AdvanceMap probably repointed something to where the data of that blue background box-thingy graphic is located. Since it's a solid color, AdvanceMap probably thought it was free space and repointed data there. What I would do is just find where the graphics are located, then fix it manually with a hex editor.
Thanks! ;) And damn. I've tried searching the forum for a while now, but I can't seem to find out where the graphics are located, and how to fix it with a hex editor.
 
Hello,
I have two questions. The first is, how can I delete a map in the ROM? I tried a method in Advance Map by editing the bank and setting it to -1, but its not working!

Also, everyone appears to distribute their hack as an IPS. Considering all tools are for ROM, how do you create these? Is there a conversion tool or what?
 
Try here, it helped me:

pokecommunity.com/showthread.php?t=128125

Oh, another question. Is there an easier way to test out changes you make to the game? I don't want to have to keep going through the Professor Oak intro. If I save, change the game, then load, certain things don't appear (like events) which is to be expected.
 
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Thanks! ;) And damn. I've tried searching the forum for a while now, but I can't seem to find out where the graphics are located, and how to fix it with a hex editor.
I don't know if the graphics are compressed or uncompressed, but if they're uncompressed, you could use the same method as what this tutorial does.
 
How do I use XSE with AdvanceMap? I edit text on a sign in Littleroot and it still says what it originally said.

Go to settings>Choose script editor. Click Yes on the dialog box that pops up. Now when you double click on a person or sign, XSE should pop up and show the script. :)
 
Are there any good ASM tuts out there? I want to recreate a rom not 'edit' it. (Also, I'm doing this because I wish to hack the second gen games.)
 
@the guy who can't get XSE to work

The way I get it working is to go Open > pokemon.rom
Add the script there (you'll need to know how to script, follow the link I gave) then compile it. Go back into Advance Map, and add the byte number into the script offset textbox in each event (for example: $8005BE).
Its all there in that tutorial.
 
What are possible reasons for white screen EXCLUDING having the Wrong ROM version, or Overwriting of important code? I've created a standard battle encounter in Emerald, but it causes a white screen upon compiling.
 
Ok, I have been looking around the internet all day, and apparently I have missed something so obvious or I am making things harder then they should be, I want to make a title screen for a hack im making using a ruby rom, and I can't find a good tutorial at all, does anyone know of a great detailed tutorial. All help is appreciated.
 
What are possible reasons for white screen EXCLUDING having the Wrong ROM version, or Overwriting of important code? I've created a standard battle encounter in Emerald, but it causes a white screen upon compiling.

If you have your emulator set to the incorrect Save Type, then you'll experience problems. Go to "Options > Emulator > Save Type" and select "Flash 128k".
 
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