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- Seen Apr 7, 2014
Did you follow the tutorial properly?
Where can I learn how to make my own tools for Fire Red? I have been searching all over Google and Pokecommunity with little luck, and I'm about to rip my hair out..
What I know: (very little)
Use Visual Basic
What I would like to know:
Code for loading the ROM
Different Data locations in the ROM (pokemon info, names, text, etc.)
Overwriting data to the ROM
Help will be very appreciated! Thanks
If I were to replace Platinum's narc file of it's battle sprites with the file from HG/SS, would Platinum then use HG/SS sprites? Or do I have to manually re-insert all 493 Pokemon?
7zip, bitzipper, ect. Just search NARC file extractor on your preferred search engine, and you will find it.How do I unpack/view the contents of narc files? I can't figure it out.
If there's a program to do it (preferably a GUI, but not is okay too, I can learn) then please link me to it, I'd appreciate it greatly.
If there's no program, then please explain/link to an explanation of how to do it.
Thanks in advance.
I've got a serious problem...
As you can see from the attachments, in game the black background is randomly reflecting tiles from the map, for no reason, and that one floor tile is black, and acts like a puddle of water if you walk on it. I've checked and they don't have any funky behavior/background bytes.
I honestly have no clue wtf is going on, so I would really appreciate some help.
I've tried a few different ones, and these are the ones used in the real team aqua base anyway. =/Try using a different tile? Some tiles are used to store animations and the such.
how does LSL and LSR work? let's say i have
lsl r1, r2, #0x10
and
lsr r1, r2, #0x10
they way i interpret it is r2 will be logical shipped by 16 times then store to r1? i dont get it
Search for the given value in your ROM and turn it into a point.
In this case, search for 10 66 48 [S-HIGHLIGHT]00[/S-HIGHLIGHT] (Reversed address of what you posted). And change the highlighted bit to 08.
Never mind. I found it myself, I just had to use black and white mode. The battle boxes start at 944 for Emerald, in case anyone ever looks for it again.Can anyone tell me the Unlz number for the battle menu in Emerald? I mean the one with the pokemon's name, their HP. . . I looked through D-Trogh's numbers already.
Is that a hex value or a different type of value? because I keep trying and it comes up string not found. I really have no idea of what I'm doing wrong.
Pointers are in HEX, and if you want to search for where the pointer is in ur quote, you need to revers the first 6 bytes, and add 08 to the end.
10 66 48 08 is a pointer that is pointing to the offset
0x486610 or 00486610 depending on your HEX editor
So you need to go to the offset 486610
Thank you, it worked.
Thank you Darthatron,the error message doesn't come up anymore. I realise why I failed now:embarrass
The only problem I have now is on the map connections for the map it has 1, and -8 (which was originally -1) and everytime I try to delete it, the number will change to -1 of what it was, (so -8 will go to -9, and -9 would go to -10 etc)
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and all them tiles appear and if I try to walk into the next map I just get stuck and can't move