Alignment
Revered with the stars
- 308
- Posts
- 15
- Years
- Seen Dec 25, 2016
I feel a little embarrassed to post so soon after having one of my previous problems have been solved but...
Well, the problem I was having before is persisting...a little. It's certainly similar. The player can still move about normally as their sprite and interact with things as usual, but trainers on certain areas of the map...don't work correctly. They act as if they're already defeated, when they were never battled. I thought this was a problem with the trainers until I moved them, and they suddenly started working.
Related is the fact that the sprites are acting very mysteriously. Depending on where I move on the map, OW sprites will randomly disappear and reappear, as if being unloaded and reloaded. Normally I'd think this only happens when they go off screen but it's as if the game has lost all touch with what's considered on screen and what's considered off screen.
This only happens on a newly created map. Did I miss a step? I followed all the tutorials I could find and made inserting maps look rather easy...I also made sure to tell Advance Map not to try and repoint anything on it's own so I can guarentee the ROM's safety myself. In short, what's wrong with the map?
1) The trainer battles not working at a specific section of the map sounds to me like you used the same script for all of them, which would makes sense for when you moved them.
2) Thats a common problem that occurs with route connections and stuff. Try to make a person at least 7 steps away from the edge of the map at all times (unless it's indoors or something).