Silent Crest
Celestial Shine
- 40
- Posts
- 14
- Years
- Seen Aug 29, 2012
How can one change the white-out text in Pokemon FR? And the mother's dialog at home after the whiteout?
Write the flag of the script to your OW's Person I.D.
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For some reason when i replace a map on fire red with a new map it always has the same name as the first town, and if i try to change the name it changes the name of the first town as well...
I understand you can only have so many map names in one rom but i am not adding a new map i am replacing a old one and i would like to keep the name of the old one...
If anyone knows how to fix this can you please PM me...
How can one change the white-out text in Pokemon FR? And the mother's dialog at home after the whiteout?
So I am trying to put in a bank-like system (like in GSC) and I was going to use givemoney, paymoney with set money amounts using multi-choice. I was wondering if money had a specific variable. I would think yes, but the presence of the previous commands leaves me unsure. If it does, it would be nice if someone could point out a way to make a dialogue box to choose specific amounts. Thanks!
That just means if i am not wrong that there are two of the same colour in the pallete, check every single pallete again.On advance map, when i try to save a tileset, it sometimes says "Export of this pallete not possible,there are multiple entries for the same color in the pallete"
if someone could help it would be appreciated.
On advance map, when i try to save a tileset, it sometimes says "Export of this pallete not possible,there are multiple entries for the same color in the pallete"
if someone could help it would be appreciated.
USA version doesn't have those characters in its text graphics, so you'd have to edit text graphics (stored, in 1BPP format, at 0x10600, if I'm not wrong), or use the Norwegian version.I was using pokétext to translate yellow version, but special characters like á and ð don't show up (they turn into "x"). How do I fix this? I looked at a Norwegian version and special characters like that turned into & when viewed with pokétext.
Hexeccute supports .tbl files (text table files), but it's not the only one; basically you have to load the table ("image removed", rename this file "poke.tbl"; I've added the ".txt", because this site doesn't allow .tbl attachment) and open your ROM, then write data in the right part of the editor ('text area', opposite to the left-located 'hex area'); to find texts you just have to search through the ROM scrolling, or using the built-in Search function (which by the way is a little bit buggy in Hexeccute so you might want to try also some other hex editors).Is there a hex editor that lets you edit the rom's text directly (automatically translating it to the hex values)? I've been trying out a few different editors and just haven't come across one like that yet.
Mac and Win programs would be equally useful.
USA version doesn't have those characters in its text graphics, so you'd have to edit text graphics (stored, in 1BPP format, at 0x10600, if I'm not wrong), or use the Norwegian version.
Hexeccute supports .tbl files (text table files), but it's not the only one; basically you have to load the table ("image removed", rename this file "poke.tbl"; I've added the ".txt", because this site doesn't allow .tbl attachment) and open your ROM, then write data in the right part of the editor ('text area', opposite to the left-located 'hex area'); to find texts you just have to search through the ROM scrolling, or using the built-in Search function (which by the way is a little bit buggy in Hexeccute so you might want to try also some other hex editors).
you have to change the PAL manually,I think because IrfanView saves the pal differently.That just means if i am not wrong that there are two of the same colour in the pallete, check every single pallete again.
:My Problem:
i am inserting a tile, which been some time i do them, but there is this problem i encounter now which did not happen the last time, maybe i forgot something.xD
Anyway, i follow Cello tut on this and indexed the image using infranview since the tile pal was above 16, then i use photoshop cs5 to save the pallete,
Then i open AM to load the pallete. The problem i get is that the pallete that was loaded on AM was diffirent then the one i save from photoshop, not all but the top part.. see the image below for more understanding.
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On Photoshop
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On Advance Map
This is a question,
From Cello tut, the part where we need to indexed the image,
he have the Black and white as the "forced" and transparent ticked,
the problem is that when i do that the pal increase by three so i put the "Forced as none" and unticked the transparency..
will this have any effect on my inserting process?
but still the main problem is the first one..
I hope someone could help me with it.
Regareds,
Ace