deoxys121
White Kyurem Cometh
- 1,254
- Posts
- 14
- Years
- Age 33
- Flat Rock, MI, United States
- Seen Sep 25, 2016
I desperately need help. I suck at inserting new trainer sprites. For some reason, my method only works sometimes.
1.Well first I make the sprite in paint.
2.use Irfanview to decrease it's color depth.
3.save it as a PNG
4. make sure background color is first on pallete
5. use Free Space Finder to find a space that is as big as the picture in bytes
6. I use UNLZ-GBA to import the sprite, then write to rom.
7 I make sure to check export pallete, export sprite, and fix pointers
8. I use RSBall to repoint a trainer sprite to my new sprite.
9. I use advanced Trainer to change which sprite the trainer uses.
What am I doing wrong?
There are 2 errors I can think of as far as that goes. First, if you automatically fix the pointers in UnLZ, that should have repointed it just fine without the need to use RSBall. Second, when you export the palette in UnLZ, (I actually believe this only applies to Ruby/Sapphire) make sure you have the correct palette for the trainer selected (you can use A-Trainer to verify this; find the palette that makes it look like the sprite you see in A-Trainer). Otherwise, it will replace whatever palette you have selected at the moment, and the actual sprite in the game will have a different palette.