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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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I'm trying to create a hack for Pokémon FireRed, but I need some help. I have three questions on how to do something.

1.
How do I edit the background here?
waflix.net16.net/PKMNOB/1.PNG*

2.
How do I edit this sprite?
waflix.net16.net/PKMNOB/2.PNG*

3.
Solved!

* Since I don't have 15 posts yet, I can't include links.
 
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Does anybody know where can I find this script?

"Prof Birch: oh hi player! i heard you beat rival on your first try...."

Pokemon emerald..
 
I was looking around to see if there is a way to create moves or add moves for rom hacks. I looked around in the tools threads, but I didn't see anything about it; only things about covering how to to edit what moves do/etc.
 
Create your own pokemon on a mac

Hello!

I'm trying to create my own pokemons for my rom on a mac. I got all the .exe programs working with 'Crossover'.

I'm using
- YAPE 0.9 (to change name and give own moves and evolution tree etc.)
- PokePic (Sprite change for ruby rom)
- unLZ.GBA (Sprite change for fire red rom)

The problems I'm having is with PokePic and unLZ. They both export the .png all wrong. (see attachment)

Does anyone knows how to fix this? I'm stuck and google didn't helped me out.

RTD
 
I have problems inserting new sprites into my firered game.
I use irfanview to index the sprite. Then, I find free space, and I use unlz-gba to write the new sprite into the game. I then use RS-Ball to change the pointers for a trainer. This works sometimes, but recently all I have been getting is a black screen when I verse the trainer.
 
Is there a Type Strength/Resistance Editor that allows me to add new strengths and weaknesses? For example, I would like to add a few resistances(grass, ground, and flying) since it lacks any sort of resistance other than itself.

I'm also trying to use Darthatron's ATE, but it still doesn't work for me when I put the missing files in system32.
 
Unfortunately, that one requires you to replace a type weakness/resistance in order to add one. I definitely don't want to remove any resistances; I would like to add a few, XD.

Is there any other tools?
 
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Thanks for the program MayanMan, but I still get a black screen when the battle starts. What could I be doing wrong? Is it this picture?
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

Or this recolor of the same trainer?
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
 
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Sappphire.ini

Could someone please provide me with a sapphire.ini file please? :D
 
Hi I know this will probably sound stupid as I'm about to ask the opposite of what most pokedex related questions are but since I can't figure it out and there seem to be no posts on it I'll still ask it:

How do I REMOVE Pokemon from the pokedex (so there are only #1-151) and so that when you catch all of them (only the 151) you can get your diploma?

Also I would like to add a bonus Pokemon (Missingno.) that you do not have to catch to receive the diploma.

The rom I am attempting to hack is Pokemon FireRed US (CoolROM)

This would be greatly appreciated^^ (if you can help me of course)

Thanks in advance (map ;P)

Pokeshadow13
 
Hey guys, I have a few questions that I couldn't find answers to anywhere on the forums, but I figure I should ask them one at a time so....

First off: I am getting ready to try adding 5th gen sprites to a FireRed hack, and I needed to know a couple things.

When I look through the list of sprites in unLZ, the sprites are listed in National Dex order, with each pokemon having 2 sprites in a row. The first is the front sprite (the one you see when fighting the pokemon), and the second being the back sprite. The front sprites are normal, but the back sprites are in shiny coloration. What's up with that? If I insert 4th/5th gen sprites, should I insert Shiny backsprites? My guess is that the game automatically imports the shiny coloration from the backsprite when appropriate and vice-versa. Is this correct?

And, I wanted to know if there is any way to import the Battle Animations from 5th gen. The Spriter's Resource has the sprites for the animations, but I don't know if there is any way to make these happen in a FireRed hack.
 
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