1. How can you edit the ??? types strengths and weaknesses (Type Strenght/weakness editors won't allow it)?
2. How can you add new attacks without deleting old ones?
3. How can yo insert completely new attacks and new attack graphics?
4. I heard thethethethe had posted a ips and ini file to add more Pokemon slots to a gba ROM to add d/p Pokemon. Where can these be found?
Is there anyway to change the eyecatches in Fire Red to correspond with the time of the day? This is what I am talking about:
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Sure with a little bit of ASM, it'd be pretty simple.
There isn't one single command.1.[SCRIPTING] What is the Command if you talk to a Person or an event Happen...After that Event the Person you have talk will disappear and will go in another place?
What values did you set on the Person events?3.In Advance Map when i put 7-8 persons..When i Play in the ROM it only show 3 or 4 Person...How could i Show all the Sprite?
There isn't one single command.
You need two persons, one on each map. Both need to have a "Person ID" that is unused; that ID corresponds to a script flag. To hide one and show another, you'd use hidesprite [Person event no] on the first one (to make it leave), and then clearflag [Person ID] on the other (to make it visible).
The general principle is that if a Person event has a Person ID of, say, 300, then setflag 300 will hide them and clearflag 300 will show them. Just remember not to use reserved flags (0x500 - 0x800 are trainer flags, and things above 0x800 are variously used for field moves, badges, enabling menus, etc.).
What values did you set on the Person events?
In the sidebar where you set the movement type and--Uhmmmmmmmmmmmm....Values?
Could someone please help answer these 2 questions?
1. In Advanced Map, if you want a trainer-battle to occur "when the trainer sees the player", you put $01 in the Trainer box under Events. Correct?
Should it matter what number you put there?
2. I used the 25 "extra" spaces in the Pokedex. The sprites showed correctly when another trainer uses the custom sprites. However, after the battle, I don't see the custom pokemon under "seen" in the Pokedex.
If I leave everything as is, the game shouldn't crash when accessing the pokedex, Correct?
Thanks!
I'm in AMap 1.95 and "Trainer" is a byte textfield. Which is good since some event-specific OWs (namely, boulders in Victory Road and Seafoam Islands) use odd values for them, i.e. $42.Huh? The only trainer box I see on A-Map is one that can be either ticked or left empty, and not a box with values. Unless you're referring to the 'radius' box, which I doubt.
Eh? I've heard of people using the "?" Pokemon without problems.Theoretically, the game would crash at the very moment you see the custom sprites from the 25 '???' slots. So I guess you're lucky it worked out for you so far. The game crashed every time I tested such methods, though.
But I still don't see these bytes...I only see that box. I have 1.92 but what's the difference?I'm in AMap 1.95 and "Trainer" is a byte textfield. Which is good since some event-specific OWs (namely, boulders in Victory Road and Seafoam Islands) use odd values for them, i.e. $42.[/FONT]
Well that's because these errors don't occur to everyone.Eh? I've heard of people using the "?" Pokemon without problems.
I'd check, but opening a different version of AMap would nuke my settings.But I still don't see these bytes...I only see that box. I have 1.92 but what's the difference?
In that case, $01 means 'trainer' and $00 'no trainer', correct? Yes, I meant a checkbox.I'd check, but opening a different version of AMap would nuke my settings.
When you say "box", you're referring to a checkbox rather than a textbox, yes? I'd assume that the only difference is that the checkbox represents two values ($00 and $01), while the textbox can display and save any value (not that we know what an abnormal value actually does).
I remember from somewhere that when an Overworld is initially placed on an impassable block, it's not shown ingame. I have to confirm that, though, but that's what I recall. Maybe that's what causing the disappearance.What values did you set on the Person events?
I have some simple questions here:
1.[SCRIPTING] What is the Command if you talk to a Person or an event Happen...After that Event the Person you have talk will disappear and will go in another place?
2.[SCRIPTING] Is the Puzzle Like in the 3 Regi's Cave is ASM?(The one when you will use Dig at the Cave,Fly in the middle,Use Strength)If it is Scripting what is the Command?
3.In Advance Map when i put 7-8 persons..When i Play in the ROM it only show 3 or 4 Person...How could i Show all the Sprite?
Thank you!
The special for the earthquake is 0x136. Prior to that, you include these variables and set values to them in order to specify your preferences on that earthquake: 0x8004 to 0x8007 and 0x? as value.and another one is how could make an Earthquake Stop...What var should i Use,,,,...??
setvar 0x8004 0x?
setvar 0x8005 0x?
setvar 0x8006 0x?
setvar 0x8007 0x?
special 0x136
pause 0x??