Various questions... can I hard hack?
Hello, I'm a new guy here and just started hacking.(using Fire Red (U))
Because my hack will literally change everything, I encountered a lot of problem which drove me mad. Of course I've been searching around for tools and solutions, but since most of the tools' author has been gone, I had no choice but to ask here... If my questions have already been answered but buried somewhere google and forum search couldn't reach, please give links.
Thank you very much.
So, the first problem is the names. I'm trying to rename everything into Cap-lower case (Ex: BULBASAUR to Bulbasaur, POTION to Potion, MISTY to Misty,...). The Item Manager and YAPE could do it but it then messes up the description. Not to mention sometimes the name itself turns into something like M s e B l. When re-load the rom in the tools, the names have hex value in there.
Next, I'd like to modify the pokedex. However despite I've replaced everything to new "pokemon", Sebbe's tool keeps the one names, thus I don't know what's what. Also, Because I only add ~200, there are 100 old Pokemon remain. Can I get rid of them like the 25 empty slots? Because of course, the new "pokemon" will be coming soon.
Next is the Ability. I want to change them too, first is rename to lower case, second is to see if I can edit and make new ones.
The most important change in my hack: The Types. I've tried to find if I can implement the Physic-Spec split like the DS games, some JPese hackers did it, but they either don't share or their tutorial can't be understood by me. Therefore I've use a very roundabout way:
9 types: Fire-Water-Wood-Metal-Earth, Wind-Thunder, Yin-Yang. Except from Yin (Spec) and Yang (Physic), the other 7 have their counterparts, thus make them 14 types. 16 types in total.
The problem is, I can't change their names. I figured I only need to import the pictures so the players can see it's Fire (Spec) even if it's actually "Normal". However, working the strength/weakness with the original names drives me insane. Also, FinalZero's Tool has limited slot, they're enough for the original chart, but not for my chart. You see, every type has "relation" to others, thus make the chart almost no "x1 effective".
They are my current problems. I think the best way to solve them is to modify the source itself. Like, if I use Advance Mart, I can only change the item and its price. But if I open the script of the Shopkeeper, I can add new items easily.
So, if you know how to solve these problems or how to get into their "codes" (especially moves, ability and types), do share, I'd be felicitous. Again, thank you very much.