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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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SKRoy

Pokémon Hacker
66
Posts
14
Years
    • Seen Feb 8, 2016
    I tried using APE to search for the specific blue that the rectangle is, but it found many pallates, and I don't want to mess them up. What do you mean by Pallate 6, 9, and 7? What are their offsets?



    Your problem is:
    Code:
    ...
    cry 0x246 0x0
    wildbattle 0x246 0x5 0x0 0x0 0x0 0x0
    ...
    When a number begins with "0x", That means the number is in hex. 0x246 is a hexidecimal number, that equals 582 in our normal counting system. Since there arent 582 Pokemon, this explains the freezing. Just replace "0x246" with 0xF6 (0xF6 is 246 in hex)

    Edit: I don't know if your version of XSE does this, but you can also input numbers in decimal by not typing in the "0x". For example:
    Code:
    ...
    cry 246 0
    wildbattle 246 5 0 0 0 0
    ...

    Thanks it works!
    Now I have another problem, wich is bigger... I'm making a hack... I have a big problem. I have done a few things and I was trying some things out in the game. But when I want to the start menu (the menu with pokédex, pokemon, bag, save etc.) the whole game freeze.... How can I fix this?
     

    SKRoy

    Pokémon Hacker
    66
    Posts
    14
    Years
    • Seen Feb 8, 2016
    I'm making a hack, but I have a big problem. I have done a few things and I was trying some things out in the game. But when I want to the start menu (the menu with pokédex, pokemon, bag, save etc.) the whole game freeze.... How can I fix this?
     
    115
    Posts
    12
    Years
    • Seen Dec 30, 2012
    I'm making a hack, but I have a big problem. I have done a few things and I was trying some things out in the game. But when I want to the start menu (the menu with pokédex, pokemon, bag, save etc.) the whole game freeze.... How can I fix this?
    What have you done to the game so far?


    It's always good to have a back up file every time you do an edit so you can go back if you mess something up.
     

    AustinWolff

    has left
    100
    Posts
    12
    Years
  • hello! I have a question about tile molester alternate:

    Spoiler:


    any help?
     

    colcolstyles

    Yours truly
    1,588
    Posts
    15
    Years
  • Okay, I just want to try something simple for Emerald. I would like to change the names of May, Brendan, and Wally. Is there a way to do that? I couldn't find anything here that dealt with that specifically, and everything I looked at for editing trainers just talked about sprites and stuff.

    EDIT: I was able to change the trainer names with A-Trainer, but I'm not sure how to change the names in dialogue, as A-Text, which I think should be able to do that, isn't working for me with Emerald, the text that comes up has symbols and stuff, and apparently all that's there is the start up to Route 102, which kind of surprised me, considering how long Emerald has been around.

    Try this post.

    hello! I have a question about tile molester alternate:

    Spoiler:


    any help?

    Why are you using Tile Molester to insert a tile map? Tile Molester is for editing & inserting graphics. Tile maps are not graphics (more like data/metadata) and can be inserted with a hex editor or even unLZ if it needs to be compressed.
     

    Truality

    Left for good
    1,006
    Posts
    12
    Years
    • Seen May 17, 2013
    I tried using APE to search for the specific blue that the rectangle is, but it found many pallates, and I don't want to mess them up. What do you mean by Pallate 6, 9, and 7? What are their offsets?
    You don't need offsets. I was referring to the palettes shown in the palette editor on A-Map (from Block editor).
     

    Itcheeee

    All Hail Shadow
    537
    Posts
    12
    Years
  • Alright, I can't find this asked before. I want to have one Pokemon of the same species look different, but through breeding the Pokemon look normal. Example, lets say the Spiky-eared Pichu. Lets say you would encounter it, and catch it. However if you breed it (I know Pichu cannot breed, but *if* you could I'm saying, in my hack I'm using another Pokemon I do not wish to reveal yet who is breed-able), you would get normal Pichu and the Spiky-eared Pichu would still register in the dex as a Pichu. Hopefully you get what I'm saying here, and, is this possible to do in Firered? Basically have a certain Pokemon look different in one area (even if only one can be encounter-able, that's all I need anyways) but if you breed it the Pokemon would be normal unlike the parent? I know this has worked in HGSS, but I need this to work in Firered. Thanks for any answers or suggestions, I'm new at hacking but eager to get working on my new hack =)
     

    SKRoy

    Pokémon Hacker
    66
    Posts
    14
    Years
    • Seen Feb 8, 2016
    I'm making a hack, but I have a big problem. I have done a few things and I was trying some things out in the game. But when I want to the start menu (the menu with pokédex, pokemon, bag, save etc.) the whole game freeze.... How can I fix this?
     

    redriders180

    Mastermind of Pokemon Glazed
    314
    Posts
    13
    Years
  • You don't need offsets. I was referring to the palettes shown in the palette editor on A-Map (from Block editor).

    I also failed to mention I'm hacking Firered. Pallates 7 and 9 change depending on the map.

    Additionally, the hero halfway underwater is a sprite, and not tile related at all. If I could locate this sprite, perhaps I could recolor it as well.
     

    Darthatron

    巨大なトロール。
    1,152
    Posts
    18
    Years
  • Thanks. Is it possible to modify existing abilities (make iron fist do 1.5X instead of 1.2X)? Also is it possible to alter frenzy plant/grass pledge etc. move tutor to teach more moves?

    Both of these things are possible with the use of ASM. But there are no tools to do these specific things.
     
    63
    Posts
    18
    Years
    • Seen Aug 5, 2013
    Question, if I were to replace all 386 pokemon in Pokemon ruby with 386 fakemon, would I be able to trade them to pearl and they keep their sprites? So for example let's say in ruby I replace bulbsaurs sprite/name with (for argument sake lets just say bob) lol. Now would since it's not really bob anymore persay, could I transfer bob to pearl and it still look like Bob and not bulbsaur? Hope this makes sense...
     
    275
    Posts
    13
    Years
    • Seen Oct 9, 2019
    Question, if I were to replace all 386 pokemon in Pokemon ruby with 386 fakemon, would I be able to trade them to pearl and they keep their sprites? So for example let's say in ruby I replace bulbsaurs sprite/name with (for argument sake lets just say bob) lol. Now would since it's not really bob anymore persay, could I transfer bob to pearl and it still look like Bob and not bulbsaur? Hope this makes sense...
    Nope. They'll show up as real Pokemon in Pearl.
     

    Truality

    Left for good
    1,006
    Posts
    12
    Years
    • Seen May 17, 2013
    I also failed to mention I'm hacking Firered. Pallates 7 and 9 change depending on the map.

    Additionally, the hero halfway underwater is a sprite, and not tile related at all. If I could locate this sprite, perhaps I could recolor it as well.
    How is it not tile-related if it's a behavior type? What are the behavior bytes on the tile you altered this to?
     

    redriders180

    Mastermind of Pokemon Glazed
    314
    Posts
    13
    Years
  • How is it not tile-related if it's a behavior type? What are the behavior bytes on the tile you altered this to?

    It's tile related, but the rectangle itself is a sprite. The behavior byte is $28 $00, Hero halfway
    underwater.

    Edit: I know it's a sprite because it shows up in VBA's OAM viewer, which shows all the sprites currently on the screen.
     
    124
    Posts
    12
    Years
  • Aw man. Right on. Is there any way to replace pearl pokemon yet?

    Not been done yet.
    Still a lot more we need to learn about Pokemon DS games before we can hack them at all.
    We can only do the minor things like change the started Pokemon etc...


    This question just kinda popped up into my head right now.
    Didi anyone try to implement PokéRus throughout hacking...?
    Is it even possible? =)

    This can only be done through ASM hacking.
    As PokeRus is random, it isn't implemented through any scripts (seeing as wild pokemon in grass aren't scripts).
     
    Last edited:

    SKRoy

    Pokémon Hacker
    66
    Posts
    14
    Years
    • Seen Feb 8, 2016
    I'm making a hack, but I have a big problem. I have done a few things and I was trying some things out in the game. But when I want to the start menu (the menu with pokédex, pokemon, bag, save etc.) the whole game freeze.... How can I fix this?
     
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