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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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    • Age 32
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    How can I use NSE to edit the textbox? I loaded and changed it on there, pressed 'Insert -> Image Data', then save, however it just causes the game to go into a crashing frenzy (problems loading the first textbox image I presume?) ><.

    Pic:
    Spoiler:


    I have also attempted it by repointing the data to a 100% safe zone, but the same thing happens. If I reinsert the original back in then it works fine. ;_;
     

    redriders180

    Mastermind of Pokemon Glazed
    314
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  • How can I use NSE to edit the textbox? I loaded and changed it on there, pressed 'Insert -> Image Data', then save, however it just causes the game to go into a crashing frenzy (problems loading the first textbox image I presume?) ><.

    Pic:
    Spoiler:


    I have also attempted it by repointing the data to a 100% safe zone, but the same thing happens. If I reinsert the original back in then it works fine. ;_;

    Are you inserting it with compression? If not, that might be your problem.
     

    link12552

    decade club
    205
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  • How can I use NSE to edit the textbox? I loaded and changed it on there, pressed 'Insert -> Image Data', then save, however it just causes the game to go into a crashing frenzy (problems loading the first textbox image I presume?) ><.

    Pic:
    Spoiler:


    I have also attempted it by repointing the data to a 100% safe zone, but the same thing happens. If I reinsert the original back in then it works fine. ;_;
    1. No the image does not have to be compressed.
    2. It also looks like you are trying to import a "Type2" text-box in the "Type1" slot... don't do that!
    3. Do not edit any part of the image in this red box!

    Textbox.png


    That should fix up any issue you're having :)

    P.S. Attached are the original Type1 and 2 sprites in-case you need them
     
    33
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    • Seen Mar 21, 2013
    Mac rom hack

    [SIZE="a"]I am trying to hack a rom on a Mac. I can't code so I need some ideas on programs (like advanced map) that work on macs. Remember macs can't read exe files. Please help! I can hack any game so just include the game(s) it works on. Thank you.[/SIZE]
     

    supershadow64ds

    Confused Noob Programmer
    25
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    • Seen Nov 14, 2023
    Day Night Seasons Tool Help

    I recently downloaded a tool called Day Night Seasons. I have successfully inserted a day/night cycle into my Pokemon Fire Red hack, but I am asking for scripting help on how to display the time/day of the week. (I am a horrible noob at VAR hacking :cer_confused: ) So uh yeah... :t201-h: :t201-e: :t201-l: :t201-p:
     
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    • Seen Aug 20, 2012
    I think that question was already asked but is there any program that can be used to modify abilities(Not ability which pokemon has, but description of ability itself) and also a program for Item modifying?
     

    redriders180

    Mastermind of Pokemon Glazed
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  • I think that question was already asked but is there any program that can be used to modify abilities(Not ability which pokemon has, but description of ability itself) and also a program for Item modifying?
    For item modifying, try Item Manager, which can be downloaded here. It allows you to create new items in the unused space, change which pocket things go in, and the description, along with the ASM code to execute when used.

    I recently downloaded a tool called Day Night Seasons. I have successfully inserted a day/night cycle into my Pokemon Fire Red hack, but I am asking for scripting help on how to display the time/day of the week. (I am a horrible noob at VAR hacking :cer_confused: ) So uh yeah... :t201-h: :t201-e: :t201-l: :t201-p:
    The time of the day is written to certain parts of the memory, as follows:
    Year: two bytes, 0x0300553C
    Filler/Day of the week: one byte, 0x0300553E
    Month: one byte, 0x0300553F
    Day: one byte, 0x03005540
    Filler: one byte, 0x03005541
    Hour: one byte, 0x03005542
    Minute: one byte, 0x03005543
    Second: one byte, 0x03005544

    Also, the memory offset for variable 0x8004 is [FONT=&quot]0x020370c0.[/FONT][FONT=&quot]
    So, all you need to do is incorporate the following:
    [/FONT]

    Code:
    ...
    copybyte 0x020370C0 OFFSET_OF_WHICHEVER_TIME_YOU_NEED
    ...
    This will store the whichever time you chose into variable 0x8004. For example:

    Spoiler:


    Would load the year to 0x8004, buffer it, and display it in a message. You need to use copybyte twice, because the year is two bytes long. But since variables are two bytes, the year is still in only one variable.

    Good luck!
     
    36
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    • Seen Aug 20, 2012
    For item modifying, try Item Manager, which can be downloaded here. It allows you to create new items in the unused space, change which pocket things go in, and the description, along with the ASM code to execute when used.
    Thanks... But how to edit item discription here? 0_0
     
    10,078
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    • Age 32
    • UK
    • Seen Oct 17, 2023
    Thanks... But how to edit item discription here? 0_0

    What you want to do is open up XSE, and make a script like this=

    ------

    #Dynamic 0x800000

    #org @Description
    = This is my new item!

    ------


    You will then get an offset when you compile it to the ROM, for arguments sake we'll use 0x800016

    You will then put '800016' into the description box, and the description should change.

    Description.png


    Voilà.
     

    supershadow64ds

    Confused Noob Programmer
    25
    Posts
    12
    Years
    • Seen Nov 14, 2023
    For item modifying, try Item Manager, which can be downloaded here. It allows you to create new items in the unused space, change which pocket things go in, and the description, along with the ASM code to execute when used.


    The time of the day is written to certain parts of the memory, as follows:
    Year: two bytes, 0x0300553C
    Filler/Day of the week: one byte, 0x0300553E
    Month: one byte, 0x0300553F
    Day: one byte, 0x03005540
    Filler: one byte, 0x03005541
    Hour: one byte, 0x03005542
    Minute: one byte, 0x03005543
    Second: one byte, 0x03005544

    Also, the memory offset for variable 0x8004 is [FONT=&quot]0x020370c0.[/FONT][FONT=&quot]
    So, all you need to do is incorporate the following:
    [/FONT]

    Code:
    ...
    copybyte 0x020370C0 OFFSET_OF_WHICHEVER_TIME_YOU_NEED
    ...
    This will store the whichever time you chose into variable 0x8004. For example:

    Spoiler:


    Would load the year to 0x8004, buffer it, and display it in a message. You need to use copybyte twice, because the year is two bytes long. But since variables are two bytes, the year is still in only one variable.

    Good luck!
    I have little to no knowledge on what you just said, but I am certain that the script you used is exclusive to Xtreme Script Editor. Unfortunately, I use PokeScript, and I have searched and searched but I have yet to find Xtreme Script Editor.
     
    72
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    • Seen Sep 30, 2017
    fx9i5d.jpg

    I just started making a new hack and it's the first time I started working with map connections. However, if I go from the top map to the bottom map, my top map gets glitched as shown above. When I return to the top map and walk around it disappears (when it gets in the non-viewable part and then back to the viewable part it's normal again), but if I go back to the bottom map, it gets glitched again.

    What causes this and how can I solve it?
     

    Banjora Marxvile

    hOI!!!!!! i'm tEMMIE!!
    3,496
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    • Age 30
    • Seen yesterday
    fx9i5d.jpg

    I just started making a new hack and it's the first time I started working with map connections. However, if I go from the top map to the bottom map, my top map gets glitched as shown above. When I return to the top map and walk around it disappears (when it gets in the non-viewable part and then back to the viewable part it's normal again), but if I go back to the bottom map, it gets glitched again.

    What causes this and how can I solve it?

    It's because your 2 maps have different secondary tilesets. One way is to make both share the same secondary tilesets, or not use those tiles in that map right away. It's perfectly normal.
     

    redriders180

    Mastermind of Pokemon Glazed
    314
    Posts
    13
    Years
  • I have little to no knowledge on what you just said, but I am certain that the script you used is exclusive to Xtreme Script Editor. Unfortunately, I use PokeScript, and I have searched and searched but I have yet to find Xtreme Script Editor.

    I don't know anything about Pokescript, although I'm pretty sure that if all else fails, you can use raws. copybyte is the same as #raw 0x15, so you can either look at the list of commands pokescript uses, and find which is 0x15, or just script with raws, which I think is used quite often when using pokescript.

    Also, insert the obligatory speech about how XSE is better than Pokescript. use whichever you want, you can always change later.
     

    redriders180

    Mastermind of Pokemon Glazed
    314
    Posts
    13
    Years
  • Hey, I have a question.
    http://pastebin.com/nnsUY5sG <--- This has my script in it. This script should be that a person gives you an HM03 and then you fight them, but instead it does nothing. Can you help? I'm using PKSV. And I'm a noob at scripting. Please help!

    Call me crazy, but I don't think flag 0x8740517 exists. Maybe try changing it to an actual flag, such as 0x100 or something.
     
    36
    Posts
    14
    Years
    • Seen Aug 20, 2012
    How using unLZ.GBA I can found overworld trainers sprites in Emerland Rom? What numbers are they?
     

    OMGWURMPLES!

    För Sverige i tiden
    49
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    14
    Years
    • Seen Jun 15, 2012
    When I try to put music into my rom using Sappy, I get this error message:
    Code:
    Pub.s:19: unavailable op-code "and"
    Assembly halted.

    What does this mean and how can I fix it?
     
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