That's exactly what he told you to do.Thanks for helping me out. Im not really good with ASM, can i change the codes in a hex editor?
Download a hex editor and change data in those two offsets he mentioned.
That's exactly what he told you to do.Thanks for helping me out. Im not really good with ASM, can i change the codes in a hex editor?
Hello everybody!
I was recently playing a non-hacked version of Leaf Green. Just while messing around with some AR/GS coding, I lost the option to select "POKEMON" from the start menu. I'm guessing I turned off a flag that I didn't mean to.
Do you guys think I can go in on advance map or something and just flip it back?
If so, some pointers would be nice. I've done some hacking before but never any games of this Generation.
Thanks guys,
~Zach
Trying out this FR base rom but the height levels are messed up any idea what can be wrong?
base by TB Pro, Kyledove, Saurav, Alistair
Hey Everyone, I have a Question about using Unlz.gba for introduction hacking.
I've looked through tutorials and I see the number to edit the fire red hero in Unlz.gba is 341 & clicking the black/white box. However, when I go to that number in my rom, he does not appear. In an un-edited fire red rom, I went to 349(it wasn't in 341 in this one either) and I saw the fire red hero there. So what gives? All I did in my Edited rom was add pokemon and change a few maps/created scripts.
My question is, do the number for the introduction hero sprite change? I never tried to change the hero before until now in my edited rom, so I don't understand why it was not in 341 or 349.
Is there any way for me to find it so I can change it? It's pretty much one of the very few things preventing me from releasing a beta of my rom and I would appriciate any help in finding where it is in unlz.gba. Thank You.
You should be able to get that start menu option back by making a script in XSE with the command 'setflag 0x828'. Interact with that script n-game and the option will reappear.
In your first picture, the tile behaviours don't appear to be correct. Open the tileset editor in advance map, select the tile that is obscuring the player's head, open the 'background byte' selection bar and scroll down to/ select "Block is covered by hero".
As for the second picture, you shouldn't use the Movement Permission 0 throughout your map - C is the standard permission for regular ground.
You said you "added" POKéMON and change a few maps.
That would mean that you have assigned the new inserted graphics to your ROM, and they are now holding new numbers instead of their default.
If you haven't touched the main character yet, then I am sure it's still there, but you'll have to find it for yourself.
In my current hack (Ruby hack), I replaced the old PKMN with new poses, and of course, I need to repoint them.
Repointing them can change the images' order in Unlz-GBA.
So, before, Bulbasaur was around 800+, but now, he moved in 200+ or so.
Just look for the one you're looking for.
i was redirected here by and admin/mod for my request.
I am brand friggin new, and honestly, only joined to get help with hacking.
I can do just about everything except script. Making people talk is easy. There's like a thousand youtube videos on it.
My request is: Can anyone sit down with me and teach me script from the ground up.
I have been working on a completely new gen of pokemon and have been working on replacing pokemon in the pokedex with them. However, i want to have my own story events at the beginning.
I am also working on a digimon spin-off lol. It'll be awesome. I haven't found a decent digimon ROM hack yet, so i want mine to be perfect!
That's about it.
So it appears removeitem doesn't work for Key Items. How would one go about removing a key item?
I'm using FireRed, if that is of any consollation.
When you say "new gen", do you mean you're hacking a newer gen, i.e. Gen V or Gen IV, or are you "creating" your own gen, i.e adding completely nonexistant and designed by you Pokemon and region and everything, by hacking a Gen III or lower game? If it's the latter, I'd be glad to help you, so long as it's Gen III. Anything higher (or lower) I cant help you with, because I don't know how to script with it. Send me a PM if you need a scripting teacher for Gen III, otherwise, I won't be able to help.
I'm at a loss as to using the feature in jpan's hacked engine to change where you end up when you whiteout, can anyone explain how to set this up?
Alright, I've searched the thread and I don't think my particular issue has been asked about before.
Information about what I'm using:
FireRed Rom (English)
VisualBoyAdvance
Pokemon Editor (From the GBA Pokemon Game Editor by [FONT="]Gamer2020 and 0xRH[/FONT]) (I've also attempted YASE with no luck).
A-Starter
A-Trainer
Issue:
I am unable to change how some pokemon evolve. To describe my issue, I am will use an Eevee.
I used A-Starter to change one of my starters to an Eevee, and set my starter to hold a Moon Stone.
I then used Pokemon Editor to change Eevee to evolve into Umbreon with a Moon Stone, and Espeon with a Sun Stone.
I immediately upon entering game attempt to use the Moon Stone to evolve Eevee. It begins the animation for evolution, but then halts and declares "...huh?" and I am returned to the item inventory screen.
I attempted to solve this myself by using a clean FireRed ROM, making the change to an Eevee Starter, and then use YASE to attempt the changes; this time fully deleting the evolution options for Eevee, and then reattaching them with the appropriate flags in YASE. Again, I start the ROM from a clean save and attempt immediately, before facing my rival; same issue occurs.
I continue the save file and attempt after I receive the Pokedex, as well.
Can someone please advise me of what I've done wrong, or suggest any possible fixes?