Blah
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I up my question becaus is in the other page
Yeah, unfortunately you need a new map if you're going to edit the inside of some houses and PCs.
I up my question becaus is in the other page
which flags would be good to use for item visibility in my hack for FR? because right now im using all of the original item visibility flags as the flags for my regular script. o-o
may or may not be related but i saw something about a fire red hack following Red from poke special, and was wondering if anything was ever done with it, and if there is a link.
may or may not be related but i saw something about a fire red hack following Red from poke special, and was wondering if anything was ever done with it, and if there is a link.
Assistant stop, you're drunk.You need 15 posts to post links.
If I understand what you want is the follow me feature? People are discussing about it for FireRed. It can be found in the research and development section.
Assistant stop, you're drunk.
For this, you want him to disappear as fast as you finish talking to him? If that's the case you need to add the line:
disappear LASTTALKED
after the callstd, then set a flag to keep him disappeared. Make sure you change his Person ID
to whatever flag you used (found in A-Map).
EDIT:
Try it out yourself first. If it doesn't work look at this as reference:
Spoiler:
#dyn 0x740000
#org @start
trainerbattle 0x0 0x1 0x0 @begin @defeat
msgbox @afterwards
callstd MSG_NORMAL
disappear LASTTALKED
setflag 0x560
release
end
'I'm too lazy to add newline charachters, you get the idea
#org @begin
= I hope you're ready to end all battles cause here I come
#org @defeat
= You were ready afterall
#org @afterwards
= I came from Kanto to test a Hoenn Champion.
I know it's a while back but how do I get the person I defeat in battle say the @afterwards part rightway and not have to talk to him
#org $script
lock
faceplayer
cry 0xA1 410
#raw 0x33
pause 0x30
message $cry
$cry 1 = De-oxys!
boxset 6
wildbattle 410 10 1
pause 0x70
fadescreen 1
removesprite 0x800F
setflag 0x1211
pause 0x10
fadescreen 0
release
end
I hope i posted this in the right section!
I have searched for these problems but with no luck! :-/
I need a little help with pokescript!
I have two issues
1)with messages and how they appear in the rom!
e.g
it should make the text De-oxys! appear and start the battleCode:#org $script lock faceplayer cry 0xA1 410 #raw 0x33 pause 0x30 message $cry $cry 1 = De-oxys! boxset 6 wildbattle 410 10 1 pause 0x70 fadescreen 1 removesprite 0x800F setflag 0x1211 pause 0x10 fadescreen 0 release end
when i import this compiled script via advance map to my rom i get the deoxys event but instead of saying De-oxys! it makes unreadable characters appear and then the event starts with no problems!
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2)Another problem i come across is that when i run from the battle or catch it or anyways end the battle in every way possible the deoxys stays in its place instead of disappearing!
P.S. The rom is clean i just named the folder beta 1 because i wanted to create a hack but right now the *.gba file is clean!
Thanks in advance!
[B]fadescreen 1
removesprite 0x800F[/B]
setflag 0x1211
[B]pause 0x10
fadescreen 0[/B]
I have started with pksv but i had another problem whatever wild pokemon encounter i had when i run it said The wild mewtwo flew away and i couldn't find anything for that problem too!
actually i found some things but they wouldn't work!
Thanks for your reply though!
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Also i have tried the simple message box with no luck just the same text appears!
I removed the code compiled it burned it loaded through a-map but still the same just got rid of the fadescreens!
If you want to hack, read the tutorial section. If you want to make your own game, go to the game development form to learn about rpg maker, pokemon essentials, etc. DS hacking is tough as there aren't a lot of programs yet for everything, but it gets easier everyday. You can check it out in the toolbox and the tutorial section.
The best tool for rom hacking of gba games right now is Pokemon Game Editor. It can download most of the other tools you will need as well as having a lot of built in tools that are really good.
Which variables can i use in Ruby (U)?
Let me explain: of course i can use 0x4049, but it is still used for other Ruby script. And since i don't know for what, i prefer not override this value. If the are free variables, is better.
Thanks a lot :)
Thanks KarateKid, You pointed me in the right direction, Game Development. But I still have need for hacking Help.
I looked through the Tuts for [Graphics] and only found Tuts for Inserting and Editing of Sprites and Titles. Any one out there that direct me to a Tut for Exporting/Ripping of the graphics for the DS level games?
You do trainerbattle 0x3 0xid 0x0 @defeat . The script then continues :)
Take notice, the intro message is not used like in: trainerbattle 0x0 0xid 0x0 @intro @defeat.
I don't want to lose the intro part but i want the trainer i defeat to say the afterward part right away