GoGoJJTech
(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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- Age 26
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- Seen Dec 9, 2016
Yeah, or in a hex editor. either way, you're searching for FFs. and yeah, every frame since you need a new offset for each.
Finally...got it to work. Thanks so much. You too KarateKid. I can finally move forward now haha.Yeah, or in a hex editor. either way, you're searching for FFs. and yeah, every frame since you need a new offset for each.
I hate to re-post, but it seems as if my post was unnoticed. I know there was another question being answered while I asked. I was just hoping if anyone had an answer for it? Arabic/Pashto/Persion Farsi font in Pokemon Fire Red? Anyway to do it?
Now I myself have a question. How could I check if the player is on a bike?
I'm new here so please dont brutalize me if I do something wrong ._.
Okay, I'm ROM hacking for the first time, Pokemon FireRed. I cant post my links to the pics of the problem because apparently I cant post links until I've posted 15 times :l So I will try to make the problem as clear as possible using words.
Basically, in the intro with OAK, I am replacing the sprites for both the male trainer and the rival.
I get the into the game fine, all is good, they look nice and pretty and all looks right.
That is, BEFORE I name them.
My male trainers problem is a small one, he looks fine, but again, once I name him (custom name, he stays looking fine if I choose a preset name, not giving the screen the opportunity to do the black transition) his colors change. His shirt is fine, his pants, hair, headband, all fine. MOST of his skin is fine as well, but the dark shading on the skin changes to a...dark green color. Again, this is ONLY if I go to the "name your character" screen. I just ignored this and changed the text so oak says "you seem sick" to just play off the glitch.
The rivals is MUCH worse. Exact same as above, but...all of the skin changes to blood red. All of it, not just the dark shading. Only does it if I go to the naming screen, but this ones a little...hard to play off. "Oh your rival seems to be bleeding profusely from EVERYWHERE"
Yeah no...
If anyone has an answer as to how to fix this odd coloring problem it would be greatly appreciated... I'll try and go post 15 times so I can put up images of this weird issue..
How would one go about changing what HM's can be used depending on the badge you earned?
Hello,
What hex values would I need to change to make the charcoal, mystic water, twistedspoon etc from 10% boost to 20%, like in Gen IV? Thanks a lot!
https://bulbapedia.bulbagarden.net/wiki/Item_data_structure_in_Generation_IIIWhat hex values would I need to change to make the charcoal, mystic water, twistedspoon etc from 10% boost to 20%, like in Gen IV? Thanks a lot!
Oh thank you very much for the resources! I'll give it a shot, if all decides to blow up in my face again you can expect to see my charred face up on the threads again x3I honestly have never heard of an issue like this before, but I will try my best to help you.
First off what I could recommend is to use JPANs hack applier, it makes it possible to create new OWs so you don't have to replace other ones.
This might be able to fix your issue with your rivals palette. Because instead of changing your rivals OW, you can just make a new OW and make that OW your rival.
As for the player, I would assume it would be something to do with ASM. Where the palette want's to stay at 0, and you have changed your palette to 3 or something like that.
The person I would ask about this issue would be karatekid552, i'm pretty sure he would understand exactly what is happening here and give you the direction to fix the problem.
However, I just HIGHLY recommend using JPANs hack applier for the rival, so you can make a brand new OW. For a guide to insert new OWs, use this.
https://www.pokecommunity.com/threads/211535
and a link for the actual hack applier is here.
https://www.pokecommunity.com/threads/194241
Oh thank you very much for the resources! I'll give it a shot, if all decides to blow up in my face again you can expect to see my charred face up on the threads again x3
If I want to edit some of the dialogue in the game, let's say whatever Professor Oak in FireRed says when he gives you the Pokédex, would I have to make a script and assign it to a new offset, or can I just simply edit the string in the already-existing script? (Using XSE)
could someone explain to me how exactly vars work?
i've been searching for days bt i haven't quite found the answer
basically i want to make a script where this character only appears on five island after interacting with him somewhere else... vars are the way to go about this right?