Aethestode
Hacker
- 1,700
- Posts
- 17
- Years
- Seen Aug 14, 2023
Maybe because you are in a script?
But I'm not in a script. What do you mean by the way?
Maybe because you are in a script?
But I'm not in a script. What do you mean by the way?
Hello guys~
Can someone direct me to a "decapitolization patch" for Fire Red? I keep finding complete ROM bases for it, but no actual patches that I can apply to my already-edited ROM.
I mean why do you have the ! above your head? Are you in an event or script tile or something?
Well after that event, it's still like that. Nothing changed.
Maybe it's because you didn't repoint it or you misaligned it in the pic
But that's the thing, the normal arrow comes up, but then it flashes to the buggy one, then back to the normal one. If I didn't repoint it, wouldn't the whole thing be buggy?
Same happens with overworlds, sometimes only the top 16 x 16 is shown. The last half is still there, but bugged. Not repointing is bad people
Okay, well, I find out the problem. I was using Jpan hack, and used the sprite change for the hero, and apparently that was what caused the arrow to be buggy.
Hello, I'm trying to add pokemon music to my Pokemon FireRed hack. So I have a Music, and I've converted it into a MIDI file. The MIDI sounded so different but still okay, as it resembles the old file a bit. Then when I use Mid2Agb to convert it to an "S" file, and assemble it into the game with SAPPY, the music is beyond recognition.
What can I do?
This is because gamefreak's voicegroups don't have all the instruments, only what they use. You must import instruments. It's not going to just know what to do man! XD
My mega-huge sappy tutorial covers this.
Uh, I'm still having some trouble with this. :s
Some more screenshots to highlight the problem:
Spoiler:![]()
* When I interact with the sprite from below (frame 0), the bottom majority of the sprite is invisible.
* When I interact with the sprite from above (frame 1), the sprite appears on top of the player and the top is cut off instead.
The only thing I can think of is it's a problem to do with Free Space, more-so with the latter off-sets? Having said that,despite the ROM not being initially un-used (I did a good bit of scripting etc.), I don't think I got to the 900000s. Idk. :s
I've tried some things so far but nothing seems to have solved it (changing some of the bytes which i felt might be inaccurate. You can see this above or by clicking here.
Thank you. :) Sorry it's not the typical problems but it's been driving me a bit insane. xD
I have problem with DNS. Okay, so I made a level script cutscene. After the trainerbattle, the day and night system doesn't work, and it reverts to original. After warping away (through the level script action), the Day and Night system works again (I'm using JPAN engine btw).
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In addition, how do I edit the animation of the Waterfall?
If you have disabled the DAN in battles, it will bug afterwards...
You must research the Waterfall tiles via logging in VBA-Development.
I'm trying to do an Experiment hack or maybe a Hack I'll be working on so I can share it with you guys but I need one thing.....
1.De-Capitalization Patch for Firered
If you can give me links that will be better.
Though I haven't tried that yet however.I also added a 2nd tool, Anti-Exploud, it is meant to help hackers easily replace some pieces of text, mainly for decapitalisation
There are two maps for Saffron City. What's the difference between them, and which one should I use (if it matters)?