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[Archive] Simple Questions

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Skipp

Pokévid Bringer
24
Posts
18
Years
  • .isp tool thing

    hay, i downloaded a hack and I got a .isp file, ive looked but i couldt find the took to incorporate that into my rom, could some 1 please post a link for it, thanks ^.^
     
    2
    Posts
    18
    Years
    • Seen Jun 12, 2009
    ok a simple question... when I open the dexter tool it says:

    "ROM supported, but Pokedex base is unspecified."

    How do I make the Pokedex base specified?
     
    2
    Posts
    18
    Years
    • Seen Sep 25, 2006
    Need help with intro editing

    I need to know how to change the characters in the part where you tell oak your name in fire red, you know, your character, your rival, and oaks picture. I just need to know what tool to use and where to get it. Thanks in advance
     
    1,372
    Posts
    18
    Years
  • ok im trying out the mew elitemap but i cant use andty programs in it like fonted every tim i try to open it it says "no roms at all in directory" plz help me
     

    charimon

    Yeah hacking !! ^^
    156
    Posts
    18
    Years
  • you need to put a rom in the map of where elitemap is ;)

    i have a prob when i'm editen my rom advance map didn't apply my changes so i tried elitemap but that one is doing the same
     

    amnesiahacker

    Pokémon Saffron?
    313
    Posts
    19
    Years
  • [R/S/E/FR/LG] Can someone explain the Flag System?

    I have been a member at this community for a long time now and I have rarely asked any questions but now I have one!!!
    I am mainly a G/S hacker and recently I have branched into R/S/E/FR/LG hacking (You may have noticed my Gold Remake hack ;) ) But now that I am starting to script certain events I notice that rubikon requires flags for some elements of the script. Can someone explain what flags are and how they are calculated? And perhaps explain how to use them to make pokemon overworlds disappear after fighting them (e.g Moltres in FR) and making events such as triggers cancel out after the script has executed?

    Many Thanks,
    Amnesia
     

    Shaneypoo17

    Elite Hacker
    358
    Posts
    18
    Years
    • Seen Apr 7, 2016
    well... when you use a setflag command, it sets a flag (obviously xD), and when you use a checkflag command it checks for a certain flag and whether its been set or not... and executes a different action depending on whether its set or not... to make moltres disappear after you battle him, after the battle code, just put like setflag 0x8F1 and put 08F1 in advance map...
     

    Pazuzu

    Flushing Meadows
    5,468
    Posts
    19
    Years
  • w_rink_ly said:
    Does anyone know how to change the capabilities of an item. You will probably say "ASM Hacking!" - which is fine, but please tell me how to do it or help understand the basics, etc. What I want to do is take an item like soft sand and change it's name (easy) but then I want to change t so it is capable of evolving a pokemon (like a fire stone for example). Can this be done?
    You could try copying the Item ata of Firestone and replace Soft-Sand's with it.
    Then just change the name. That would be the easiest way.

    Shaneypoo17 said:
    can anyone give me a link to a list of attacks in hex (for fire red)... i need them to change gym leader's pokemon.
    Code:
    0000. Nothing
    0100. KARATE CHOP
    0200. DOUBLESLAP
    0300. COMET PUNCH
    0400. MEGA PUNCH
    0500. PAY DAY
    0600. FIRE PUNCH
    0700. ICE PUNCH
    0800. THUNDERPUNCH
    0900. SCRATCH
    0A00. VICEGRIP
    0B00. GUILLOTINE
    0C00. RAZOR WIND
    0D00. SWORDS DANCE
    0E00. CUT
    0F00. GUST
    1000. WING ATTACK
    1100. WHIRLWIND
    1200. FLY
    1300. BIND
    1400. SLAM
    1500. VINE WHIP
    1600. STOMP
    1700. DOUBLE KICK
    1800. MEGA KICK
    1900. JUMP KICK
    1A00. ROLLING KICK
    1B00. SAND-ATTACK
    1C00. HEADBUTT
    1D00. HORN ATTACK
    1E00. FURY ATTACK
    1F00. HORN DRILL
    2000. TACKLE
    2100. BODY SLAM
    2200. WRAP
    2300. TAKE DOWN
    2400. THRASH
    2500. DOUBLE-EDGE
    2600. TAIL WHIP
    2700. POISON STING
    2800. TWINEEDLE
    2900. PIN MISSILE
    2A00. LEER
    2B00. BITE
    2C00. GROWL
    2D00. ROAR
    2E00. SING
    2F00. SUPERSONIC
    3000. SONICBOOM
    3100. DISABLE
    3200. ACID
    3300. EMBER
    3400. FLAMETHROWER
    3500. MIST
    3600. WATER GUN
    3700. HYDRO PUMP
    3800. SURF
    3900. ICE BEAM
    3A00. BLIZZARD
    3B00. PSYBEAM
    3C00. BUBBLEBEAM
    3D00. AURORA BEAM
    3E00. HYPER BEAM
    3F00. PECK
    4000. DRILL PECK
    4100. SUBMISSION
    4200. LOW KICK
    4300. COUNTER
    4400. SEISMIC TOSS
    4500. STRENGTH
    4600. ABSORB
    4700. MEGA DRAIN
    4800. LEECH SEED
    4900. GROWTH
    4A00. RAZOR LEAF
    4B00. SOLARBEAM
    4C00. POISONPOWDER
    4D00. STUN SPORE
    4E00. SLEEP POWDER
    4F00. PETAL DANCE
    5000. STRING SHOT
    5100. DRAGON RAGE
    5200. FIRE SPIN
    5300. THUNDERSHOCK
    5400. THUNDERBOLT
    5500. THUNDER WAVE
    5600. THUNDER
    5700. ROCK THROW
    5800. EARTHQUAKE
    5900. FISSURE
    5A00. DIG
    5B00. TOXIC
    5C00. CONFUSION
    5D00. PSYCHIC
    5E00. HYPNOSIS
    5F00. MEDITATE
    6000. AGILITY
    6100. QUICK ATTACK
    6200. RAGE
    6300. TELEPORT
    6400. NIGHT SHADE
    6500. MIMIC
    6600. SCREECH
    6700. DOUBLE TEAM
    6800. RECOVER
    6900. HARDEN
    6A00. MINIMIZE
    6B00. SMOKESCREEN
    6C00. CONFUSE RAY
    6D00. WITHDRAW
    6E00. DEFENSE CURL
    6F00. BARRIER
    7000. LIGHT SCREEN
    7100. HAZE
    7200. REFLECT
    7300. FOCUS ENERGY
    7400. BIDE
    7500. METRONOME
    7600. MIRROR MOVE
    7700. SELFDESTRUCT
    7800. EGG BOMB
    7900. LICK
    7A00. SMOG
    7B00. SLUDGE
    7C00. BONE CLUB
    7D00. FIRE BLAST
    7E00. WATERFALL
    7F00. CLAMP
    8000. SWIFT
    8100. SKULL BASH
    8200. SPIKE CANNON
    8300. CONSTRICT
    8400. AMNESIA
    8500. KINESIS
    8600. SOFTBOILED
    8700. HI JUMP KICK
    8800. GLARE
    8900. DREAM EATER
    8A00. POISON GAS
    8B00. BARRAGE
    8C00. LEECH LIFE
    8D00. LOVELY KISS
    8E00. SKY ATTACK
    8F00. TRANSFORM
    9000. BUBBLE
    9100. DIZZY PUNCH
    9200. SPORE
    9300. FLASH
    9400. PSYWAVE
    9500. SPLASH
    9600. ACID ARMOR
    9700. CRABHAMMER
    9800. EXPLOSION
    9900. FURY SWIPES
    9A00. BONEMERANG
    9B00. REST
    9C00. ROCK SLIDE
    9D00. HYPER FANG
    9E00. SHARPEN
    9F00. CONVERSION
    A000. TRI ATTACK
    A100. SUPER FANG
    A200. SLASH
    A300. SUBSTITUTE
    A400. STRUGGLE
    A500. SKETCH
    A600. TRIPLE KICK
    A700. THIEF
    A800. SPIDER WEB
    A900. MIND READER
    AA00. NIGHTMARE
    AB00. FLAME WHEEL
    AC00. SNORE
    AD00. CURSE
    AE00. FLAIL
    AF00. CONVERSION 2
    B000. AEROBLAST
    B100. COTTON SPORE
    B200. REVERSAL
    B300. SPITE
    B400. POWDER SNOW
    B500. PROTECT
    B600. MACH PUNCH
    B700. SCARY FACE
    B800. FAINT ATTACK
    B900. SWEET KISS
    BA00. BELLY DRUM
    BB00. SLUDGE BOMB
    BC00. MUD-SLAP
    BD00. OCTAZOOKA
    BE00. SPIKES
    BF00. ZAP CANNON
    C000. FORESIGHT
    C100. DESTINY BOND
    C200. PERISH SONG
    C300. ICY WIND
    C400. DETECT
    C500. BONE RUSH
    C600. LOCK-ON
    C700. OUTRAGE
    C800. SANDSTORM
    C900. GIGA DRAIN
    CA00. ENDURE
    CB00. CHARM
    CC00. ROLLOUT
    CD00. FALSE SWIPE
    CE00. SWAGGER
    CF00. MILK DRINK
    D000. SPARK
    D100. FURY CUTTER
    D200. STEEL WING
    D300. MEAN LOOK
    D400. ATTRACT
    D500. SLEEP TALK
    D600. HEAL BELL
    D700. RETURN
    D800. PRESENT
    D900. FRUSTRATION
    DA00. SAFEGUARD
    DB00. PAIN SPLIT
    DC00. SACRED FIRE
    DD00. MAGNITUDE
    DE00. DYNAMICPUNCH
    DF00. MEGAHORN
    E000. DRAGONBREATH
    E100. BATON PASS
    E200. ENCORE
    E300. PURSUIT
    E400. RAPID SPIN
    E500. SWEET SCENT
    E600. IRON TAIL
    E700. METAL CLAW
    E800. VITAL THROW
    E900. MORNING SUN
    EA00. SYNTHESIS
    EB00. MOONLIGHT
    EC00. HIDDEN POWER
    ED00. CROSS CHOP
    EE00. TWISTER
    EF00. RAIN DANCE
    F000. SUNNY DAY
    F100. CRUNCH
    F200. MIRROR COAT
    F300. PSYCH UP
    F400. EXTREMESPEED
    F500. ANCIENTPOWER
    F600. SHADOW BALL
    F700. FUTURE SIGHT
    F800. ROCK SMASH
    F900. WHIRLPOOL
    FA00. BEAT UP
    FB00. FAKE OUT
    FC00. UPROAR
    FD00. STOCKPILE
    FE00. SPIT UP
    FF00. SWALLOW
    0001. HEAT WAVE
    0101. HAIL
    0201. TORMENT
    0301. FLATTER
    0401. WILL-O-WISP
    0501. MEMENTO
    0601. FACADE
    0701. FOCUS PUNCH
    0801. SMELLINGSALT
    0901. FOLLOW ME
    0A01. NATURE POWER
    0B01. CHARGE
    0C01. TAUNT
    0D01. HELPING HAND
    0E01. TRICK
    0F01. ROLE PLAY
    1001. WISH
    1101. ASSIST
    1201. INGRAIN
    1301. SUPERPOWER
    1401. MAGIC COAT
    1501. RECYCLE
    1601. REVENGE
    1701. BRICK BREAK
    1801. YAWN
    1901. KNOCK OFF
    1A01. ENDEAVOR
    1B01. ERUPTION
    1C01. SKILL SWAP
    1D01. IMPRISON
    1E01. REFRESH
    1F01. GRUDGE
    2001. SNATCH
    2101. SECRET POWER
    2201. DIVE
    2301. ARM THRUST
    2401. CAMOUFLAGE
    2501. TAIL GLOW
    2601. LUSTER PURGE
    2701. MIST BALL
    2801. FEATHERDANCE
    2901. TEETER DANCE
    2A01. BLAZE KICK
    2B01. MUD SPORT
    2C01. ICE BALL
    2D01. NEEDLE ARM
    2E01. SLACK OFF
    2F01. HYPER VOICE
    3001. POISON FANG
    3101. CRUSH CLAW
    3201. BLAST BURN
    3301. HYDRO CANNON
    3401. METEOR MASH
    3501. ASTONISH
    3601. WEATHER BALL
    3701. AROMATHERAPY
    3801. FAKE TEARS
    3901. AIR CUTTER
    3A01. OVERHEAT
    3B01. ODOR SLEUTH
    3C01. ROCK TOMB
    3D01. SILVER WIND
    3E01. METAL SOUND
    3F01. GRASSWHISTLE
    4001. TICKLE
    4101. COSMIC POWER
    4201. WATER SPOUT
    4301. SIGNAL BEAM
    4401. SHADOW PUNCH
    4501. EXTRASENSORY
    4601. SKY UPPERCUT
    4701. SAND TOMB
    4801. SHEER COLD
    4901. MUDDY WATER
    4A01. BULLET SEED
    4B01. AERIAL ACE
    4C01. ICICLE SPEAR
    4D01. IRON DEFENSE
    4E01. BLOCK
    4F01. HOWL
    5001. DRAGON CLAW
    5101. FRENZY PLANT
    5201. BULK UP
    5301. BOUNCE
    5401. MUD SHOT
    5501. POISON TAIL
    5601. COVET
    5701. VOLT TACKLE
    5801. MAGICAL LEAF
    5901. WATER SPORT
    5A01. CALM MIND
    5B01. LEAF BLADE
    5C01. DRAGON DANCE
    5D01. ROCK BLAST
    5E01. SHOCK WAVE
    5F01. WATER PULSE
    6001. DOOM DESIRE
    6101. PSYCHO BOOST
    Spazzup™ said:
    Does anyone know how to script/create timed events?

    ie. When it's 6:00 in the internal clock a certain event is activated.

    Thanks in advance ;D
    If you know what Variable the time is stored, then it would be possible by comparing it to a value, and if it's true, the Event will be executed.

    Legendary_Reploid_Zero said:
    FR Questions

    1. when i open pet, i can't seem to find BIKE GOON. I want to edit the levels of his poke.

    2. How can i edit the levels of the PKMN that Oak gives you and Gary? You originally start at lvl. 5, I want to turn that to 25. How can i change it?

    3. When I open the Title Screen "Charizard, no matter how many times i press + and - charizard is all split up in different pieces.

    4. I see what you mean in a way but not.
    Item Script
    [1A0080][item No][1A0180][amount][090102]
    Give Pokémon Script:
    [79][Pokémon Number][Level][Item][0000000000000000]
    Wild Battle Script:
    [B6][Pokémon Number][Level][00254301]

    The item no., poke no, I get and the amount, level too, but what I don't get is what [00254301], [B6],0000000000000000, and the rest of the big numbers. What are those representing? Do I need to change them or do I leave them alone? I'm confused! *Pained Smile*

    5. The pallete for the boy and girl in FR, is all messed up. It doesn't look at all like how it does when I go through the Oak intro and you select boy and girl. What is the pallete offset?

    6. what are flags that haven't been used yet?
    1. His number is 20F. YOu can easily find Trainers by the internal search function of PET.

    2. http://www.pokecommunity.com/showthread.php?t=61529

    3. Your point is? Make a RAW dump, open it in Tile-Molester and adjust the view so you can edit it.
    Alternatively, you could use Mewthree's or Shaneypoo17's tutorials for titlescreen editing using Cyclone as a help.
    http://www.pokecommunity.com/showthread.php?t=60373
    http://www.pokecommunity.com/showthread.php?t=60257
    (Though they're for R/S/E, they should work for FR/LG too.)

    4. You just change the things that have a name, like "Item no.", the rest has to be inserted as is.

    As_Stars_Go_Out said:
    does anyone know how to rearrange the tile's in FR title screen you know move the charizard ?

    oh and also using hex how do you change the map titles like say pallet town to whatever?

    any help would be cool thanks!
    If you mean editing the title screen, these Tutorials might help you.
    http://www.pokecommunity.com/showthread.php?t=60373
    http://www.pokecommunity.com/showthread.php?t=60257
    (Though they're for R/S/E, they should work for FR/LG too.)

    You don't really want to edit maps with a Hex-Editor, trust me.
    Advance-Map and Elite-Map are doing a good job helping you on that.

    ramon99 said:
    1. can you somehow enter more overworld characters in ruby (it would really help me but i already know if it is possible it is with hex :( but still i know it then :))
    If they are stored within a pointer table to the sprites, than yes.
    You could just add a new pointer for your new Overworld. (You might need to repoint the list if there is no space left.)

    BlainesApprentice said:
    Thanks for the script scizz, but it's still not doing it right when i plug in the info.
    Could you please make me a script that checks to see if you have 1 pokeball in your bag? Please? I would appreciate it a whole lot!
    Thanks in advanced
    Code:
    #autobank on
    
    #org 0x800000
    msgbox 0x800200
    callstd 0x4
    'check item script
    #raw 47
    #raw 4 'item
    #raw 0  'item
    #raw 1  'quantity
    #raw 0  'quantity
    'attention: items have 2 bytes, so does the quantity
    compare LASTRESULT 0x0
    if 0x1 jump 0x800150
    msgbox 0x800300
    callstd 0x6
    end
    
    #org 0x800150
    msgbox 0x800400
    callstd 0x6
    release
    end
    
    #org 0x800200
    = Now let's see if you have\nthat Item...
    
    #org 0x800300
    = Yup, you have the Item.
    
    #org 0x800400
    = Nope, you don't have the Item.
    This should work.

    SilentNinja said:
    ok a simple question... when I open the dexter tool it says:

    "ROM supported, but Pokedex base is unspecified."

    How do I make the Pokedex base specified?
    You open a supported rom in your Hex-Editor, copy a few bytes from the offset, search those bytes in your unsupported ROM, and when you find them, you write down the offset in your Pokeroms.ini file.

    tharding6 said:
    how do i make the hacks i downloaded work?
    http://www.pokecommunity.com/showthread.php?t=46315
    Point: How to apply an IPS-Patch

    rko1legendkiller said:
    I need to know how to change the characters in the part where you tell oak your name in fire red, you know, your character, your rival, and oaks picture. I just need to know what tool to use and where to get it. Thanks in advance
    As they are uncompressed, you need Tile Layer Pro, or Tile-Molester. (Any other Tile editor will work too.)
    You can find links to them here.

    Watson Jr. said:
    How do I insert script? I can't find Diamond Cutter
    anywhere.
    You don't need Diamond Cutter. Insert your script in ScriptED's textbox, click on "Compile", select your ROM (make sure the path is free of spaces) and you're done.

    amnesiahacker said:
    I have been a member at this community for a long time now and I have rarely asked any questions but now I have one!!!
    I am mainly a G/S hacker and recently I have branched into R/S/E/FR/LG hacking (You may have noticed my Gold Remake hack ;) ) But now that I am starting to script certain events I notice that rubikon requires flags for some elements of the script. Can someone explain what flags are and how they are calculated? And perhaps explain how to use them to make pokemon overworlds disappear after fighting them (e.g Moltres in FR) and making events such as triggers cancel out after the script has executed?

    Many Thanks,
    Amnesia
    This post might help you.
    You can not calculate Flags.
    They are unique identifiers in the game.

    To de/activate triggers, you need to re-set their attribute.
    Let's say a trigger has "4060" as the "Check" attribute in Elitemap, then you can change that attribute with the setvar command.
    Example:
    Code:
    setvar 0x4060 0x3
    That will deactivate a trigger.
     

    Spazzup

    umm
    148
    Posts
    18
    Years
    • Age 32
    • Seen Nov 9, 2008
    Scizz said:
    If you know what Variable the time is stored, then it would be possible by comparing it to a value, and if it's true, the Event will be executed.
    Thanks. ^-^

    Don't know how I'd go about finding the variable though :P
     

    Hiidoran

    [B]ohey[/B]
    6,213
    Posts
    18
    Years
  • Umm....thats the same thing, I don't know how to plug pokeball into that script, I was actually hoping someone would give me the script with everything ready to go. You know, ready to be used in script ed or diamond cutter.
     

    Pazuzu

    Flushing Meadows
    5,468
    Posts
    19
    Years
  • thepokenater said:
    ok now it says "supported rom,but font graphics offset unspecified"
    how do i specify it
    ...open a supported rom in your Hex-Editor, go to the supported offset, copy a few bytes, search them in the unsupported rom, write down the offset you find them at into the Pokeroms.ini, done.

    BlainesApprentice said:
    Umm....thats the same thing, I don't know how to plug pokeball into that script, I was actually hoping someone would give me the script with everything ready to go. You know, ready to be used in script ed or diamond cutter.
    The script is ready to go!
    Just compile it with ScriptED or Diamond Cutter, add the script offset to an event and you're done.
    You have to insert the item and amount at where I added the notes!
    I changed it for you in the above script already, so if you want any changes, like Item or quantity, just modify the values.
     
    1,372
    Posts
    18
    Years
  • thanx im good on that but now when i use advance text i freezez after i make new text and it messes my rom up when it gets to the part i tried to edit
     
    433
    Posts
    18
    Years
    • Age 34
    • Seen Apr 11, 2009
    Dumb questioning time ^^':
    1) How can i open the rooms on Map editor, Advance-Mart and stuff???
    2) Where can i download pokemon ROMS???
     

    Hiidoran

    [B]ohey[/B]
    6,213
    Posts
    18
    Years
  • Thanks scizz, I'm sorry I was acting like a N00b. It's working now and I sure do appreciate this!
     
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