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[Archive] Simple Questions

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Hey Christos,
Ive seemed to have searched this whole thread for the door animation editing coz in my hack i changed the tile set and when i warp through a door it ssems to show the old tileset animation!
Do you know some way to edit tht ?


You need to edit the animation with TLP or TM.
What version are you hacking? I can tell you the offset.

Thanks but, what do I do about the colors?
Do I have to change the pallet or something?

*Edit*
I also need to know the easiest way to add more pokemon and sprites without replacing anything.
And I don't see the back sprites...
I also need to find the profile sprites that you see at the beggining of the game.

Yes, you have to change the palette or just edit the animations with that palette.
The hero backsprites in Fire Red are in offset: E69E00
And what do you mean by profile sprites? The trainer sprites that are in the player's profile?

How do you make palette with iveiw 399?

Open a sprite and go to Image -> Decrease color depth and decrease its colors to 16. The palette will be created. And if you want to change it go to Image -> Palette -> Edit palette.
 
I have a question. If I use to a script to make a certain person on the map walk to a certain location on the map, and then end the script without making it walk back, will it stay there until I refresh the map?
 
Yes, you have to change the palette or just edit the animations with that palette.
The hero backsprites in Fire Red are in offset: E69E00
And what do you mean by profile sprites? The trainer sprites that are in the player's profile?
Well, I mean the sprites that you see when you choose to be male or female in Fire Red.
 
I have a question. If I use to a script to make a certain person on the map walk to a certain location on the map, and then end the script without making it walk back, will it stay there until I refresh the map?

The sprite will just stay there, it won't get back where it was before it moved.
 
I want change movement scripts in script-ed but I can't change.May you tell me that movement script?:

If I am talk A man,This man is move 2 tile down,1 tile left.
 
I want change movement scripts in script-ed but I can't change.May you tell me that movement script?:

If I am talk A man,This man is move 2 tile down,1 tile left.

You could search for a movement script sample and the movement commands.
Here's the script you asked:

#org 0x800000
applymovement 0x[people's nr.] 0x800100
pause 0x30
end

#org 0x800100
#raw 0x8
#raw 0x8
#raw 0xA
#raw 0xFE
 
You could search for a movement script sample and the movement commands.
Here's the script you asked:

#org 0x800000
applymovement 0x[people's nr.] 0x800100
pause 0x30
end

#org 0x800100
#raw 0x8
#raw 0x8
#raw 0xA
#raw 0xFE

thanks for help (message too short)
 
You need to edit the animation with TLP or TM.
What version are you hacking? I can tell you the offset.



Yes, you have to change the palette or just edit the animations with that palette.
The hero backsprites in Fire Red are in offset: E69E00
And what do you mean by profile sprites? The trainer sprites that are in the player's profile?



Open a sprite and go to Image -> Decrease color depth and decrease its colors to 16. The palette will be created. And if you want to change it go to Image -> Palette -> Edit palette.

Would be gr8 if you could tell me the offsets for FR/LG/R/E,and if u could emerald back pic for hero,pleez
Thnx in Advance,(ma hack would av neva existed if u were neva gona tell me)
Youre the Man!
 
Last edited:
Would be gr8 if you could tell me the offsets for FR/LG/R/E,and if u could emerald back pic for hero,pleez
Thnx in Advance,(ma hack would av neva existed if u were neva gona tell me)
Youre the Man!

Hero backsprites: D66400

Ruby door animations: 308E00
Emerald door animations: 486E00
 
I still need to know something.
How do I add pokemon without having to replace anything?
And how do I add overworld sprites without replacing any of them?
And what about the sprite you see of your character at the beggining?
 
I still need to know something.
How do I add pokemon without having to replace anything?
And how do I add overworld sprites without replacing any of them?
And what about the sprite you see of your character at the beggining?

You can't add any new overworld sprites in the game.
And about the sprites, there was a tutorial for adding 25 pokemon in R/S without replacing them but the tutorial section is down.
And what sprite do you mean? Alma Core's already given you the numbers in unLZ for the hero sprites in the intro.
 
Ooooops...
Sorry...
I'm starting to get the hang of using Tile Molester to edit the main characters sprites in battle.
Thanks!
But how can I add the fourth generation pokemon to Fire Red?
Would I have to do a bit of hacking on the Poke'dex?
 
Ooooops...
Sorry...
I'm starting to get the hang of using Tile Molester to edit the main characters sprites in battle.
Thanks!
But how can I add the fourth generation pokemon to Fire Red?
Would I have to do a bit of hacking on the Poke'dex?

You can use unLZ for the sprites and backs, there's a tool that edits the Pokedex data but it doesn't support FR/LG/E.
 
I found the sprites from the beggining in UnlZ!
...the thing is though...the colors are messed up.
How do I put a different sprite in those sprites places?
Here is what they look like...
 
hi sorry i am new to hacking...

i have VBA emu and i was wondering can i make a rom hack of say, pokemon fire red then play it through the emualtor?? is that what rom hacking is??

Rom hacking is modifying the game.

I found the sprites from the beggining in UnlZ!
...the thing is though...the colors are messed up.
How do I put a different sprite in those sprites places?
Here is what they look like...

you should try and export the pallet with your sprites.
 
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