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Are Em Tee [RMT]

  • 734
    Posts
    17
    Years
    • Age 29
    • Seen Mar 29, 2019
    No fancy pictures =<

    Ninjask @ Leftovers
    252 ATK~ 176 HP~ 80 SPE~
    Jolly, Speed Boost
    Substitute
    Swords Dance
    Baton Pass
    X-Scissor

    This is my lead and baton passer. I will usually pass to marowak if it is successful.

    Marowak @ Thick Club
    252 ATK~ 252 SPE~ 6 HP~
    Adamant, Rock Head
    Earthquake
    Rock Slide
    Fire Punch
    Double Edge

    Marowak is a beast! With thick club he can out power many pokes. If something comes in that can hit him with an ice or water attack, vaporeon can come in easily. If it's a grass move, vileplume.

    Azelf @ Choice Scarf
    252 SPA~ 252 SPE~ 6 ATK~
    Rash, Levitate
    Psychic
    Flamethrower
    Grass Knot
    U-Turn/Explosion

    This is my revenge killer for now. U-turn is helpful, but I'm not sure if explosion could be more useful instead.

    Vaporeon @ Leftovers
    252 DEF~ 212 HP~ 40 SPA~
    Bold, Water Absorb
    Wish
    Protect
    Surf
    Ice Beam HP Electric

    Defensive vaporeon helps this team to take fire attacks that are good against both of my other bulky pokes, and wish support is always good.

    Forretress @ Leftovers/Shed Shell
    252 HP~ 162 ATK~ 96 DEF~
    Impish, Sturdy
    Spikes
    Rapid Spin/Stealth Rock
    Earthquake
    Rest

    My physical wall. Vileplume has aromatherapy, so I went with rest in the last slot. Stealth rock kills ninjask, but I'm not sure if I should put a stealth rock of my own instead of rapid spin in the second slot. I find earthquake better than gyro ball for this team, but if you have a good reason as to why gyro ball is better I'll change him to relaxed and gyro ball.

    Vileplume @ Leftovers
    244 HP~ 136 DEF~ 128 SPD~
    Calm, Chlorophyll
    Aromatherapy
    Sleep Powder
    Stun Spore
    Sludge Bomb/Energy Ball

    Vileplume is a good addition to this team in my opinion. Stun spore helps marowak and aromatherapy is always good for team support. I'm not sure on the last slot.

    I don't know much about current threats to look out for and whatnot, so please help with my team. Criticism is always welcome as long as it is constructive.
     
    Last edited:
    It really helps if you give a description for each pokemon (There job, purpose etc)
    Post that and ill gladly help you out.
     
    Alright, I've edited the first post now. I'm still a noob at evs and stuff, so I need all the help I can get =<
     
    meh not that good
    you should worry mor on offence than defence in my opinion
    all my team pokes could own marowak cuz of the poker of the attacks
    most my attacks powers are above 120 each so even if my defence is bad if i can 1hit k.o. you your defence is useless
    also with attacks as powerfull as mine even not very efective attacks kill

    I'm guessing you use Hyper Beam moves? It's really a shame that you get to post such an unhelpful, disgusting post. It's just strutting your false skills, and it's rude.

    Anyway, on the team, use HP Electric over Ice Beam. Vappy isn't going to come in on CB Chomp's Outrage and not be 2HKO'd. Focus on countering Gyarados, which means HP Electric has to stay.

    Otherwise, no glaring weaknesses.
     
    sorry about that what I meant to say is I prefer my 1hit ko attacks
    and yes I have hyperbeam and roar of time
    but that is my technique

    the type of technique is good for its type but in my eyes it is a diferent strategy

    Um...no. Hyper Beam isn't used in competitive for one reason: Recharge. And they can switch out on that turn. EDIT: Vance pretty much explained everything better. :<
     
    sorry about that what I meant to say is I prefer my 1hit ko attacks
    and yes I have hyperbeam and roar of time
    but that is my technique

    the type of technique is good for its type but in my eyes it is a diferent strategy

    That's not technique, that's use ass moves. It leaves you open for revenge kills, and does ass damage over two turns (75 each turn) If you use those moves, your team is going to get eaten alive in OU, UU, NU, wherever. Those moves suck, and OHKO moves are banned from standard play. Using them breaks the OHKO Clause, thus you lose.

    Don't post again unless you're remotely good at battling. His team is fairly solid, and doesn't need your unhelpful 'advice' ruining it.
     
    Marowak may want to ditch Rock Slide for Ice Punch, for Dragons and accuracy. All of your other moves cover the same stuff as rock, except flying which Ice Punch itself would cover. Note that I might have missed some popular dual type, but I don't think I did.

    Also, you could have Bonemerang instead of EQ on it to break subs, but I wouldn't, it's too gimmicky. It would just be fun if it worked, and didn't miss.
     
    Marowak may want to ditch Rock Slide for Ice Punch, for Dragons and accuracy. All of your other moves cover the same stuff as rock, except flying which Ice Punch itself would cover. Note that I might have missed some popular dual type, but I don't think I did.

    Also, you could have Bonemerang instead of EQ on it to break subs, but I wouldn't, it's too gimmicky. It would just be fun if it worked, and didn't miss.

    Gyarados said:
    Hai, My name is Gyarados and I can come in on anything other than Stone Edge/Rock Slide and kill your family and anything else of remote value in your pitiful life... Factor in my Intimidation and you are set-up fodder. KPLSTHXBAI!!!☺

    The only place I can see Bonemerang being more useful is against Magnezone who thinks it can Magnet Rise behind it's sub...Otherwise, it misses to often and wouldn't help. Aside from the fact that a large number of popular Subbers are Flying or have Levitate *stares, spitefully at Gengar*.
     
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