Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
I just finished the game a short while ago.
I was not a fan of the first game but the sequel definitely kept my attention through the entire way. It's a definite improvement.
'The Truth' wasn't quite as I imagined it to be but interesting nonetheless. You have to find and solve all the glyphs in the game to really get the entire gist of it though.
I just finished the game a short while ago.
I was not a fan of the first game but the sequel definitely kept my attention through the entire way. It's a definite improvement.
'The Truth' wasn't quite as I imagined it to be but interesting nonetheless. You have to find and solve all the glyphs in the game to really get the entire gist of it though.
I was hoping for a longer video of 'The Truth', but at least figuring out the puzzles were a challenge. And for anyone who is lazy you can find the the video on youtube
I was hoping for a longer video of 'The Truth', but at least figuring out the puzzles were a challenge. And for anyone who is lazy you can find the the video on youtube
A longer version isn't necessary. The video is an extension to the explanation given at the end of the game.
Spoiler:
Minerva says they evolved us and that we eventually rebelled against them, who we perceived as 'Gods'.
The video is one of Subject 16's memories. Like Desmond was a genetic descendant of Altaïr and Ezio, he is a descendant of Adam and the video confirms that the story of Adam and Eve and the Garden of Eden is true.
By taking the Apple, a piece of Eden, we commit the 'Original Sin' thus losing our innocence and beginning the conflict leading to war.
The pieces of Eden are established, through the glyph files among other things, as tools the 'Gods' used to rule humankind. When we were evolved using the pieces several neuro transmitters appeared inside of the body which respond to the pieces and effectively made us slaves to a wielder of said objects.
Incidentally the binary code at the end of the video spell out the word 'EDEN'.
The very last truth thing I unlocked pissed me off because I was guessing random things so I could maybe get a hint (since I thought that's how hints worked--you fail enough times and the option appears) and then I guessed right and have no idea how. LAME. ;A;
Anyway, just beat the game tonight. Overall? I loved it. So hard. Omg. The gameplay was vastly improved. Instead of just boring the hell out of you with the same formula (1. go here 2. eavesdrop/beat up/viewpoints 3. assassinate target 4. repeat), they link it all together so even if you're doing the same things at times, it's all plot-related and it all ties in so nicely that you barely notice at all. Factor in that the Animus plot is SO MUCH MORE INTRIGUING this time and asklfs I was just hooked.
That said, a few things did irk me. :( While I absolutely adored (well, up until the end) the plot with Ezio inside the Animus, I do wish there had been more scenes outside of it. u_u; Not only were the scenes in Abstergo my favourite parts of the first game, but it also provided a good place to stop in the first game, lmao. I'd usually do one memory block each time I sat down but in this game? It all bled together so I'd sit down in the afternoon and glance up and suddenly, two memory blocks are finished and it's like 7 hours later. @_@;
Um... ugh, it's 3 AM so my mind is kind of all over the place. XD; I loved the RPG elements they added in--buying equipment and repairing it, all that jazz. I'm a bit torn on the weapons system though. D: I really, really missed being able to quickly switch to throwing knives or my dagger/shortsword. Lmao the number of times in this game I accidentally had it on throwing knives and expected Ezio to switch over to his dagger while in close quarters... orz. D8 Holding down RB was annoying too, when I wanted to switch. Oh well. I did like the variety in weapons, though some of them seemed so unnecessary. (I think I might've used the poison blade... maybe three times? One of them was for the achievement. x_X) Never used the smokebombs aside from the tutorial use. Oops. Oh, and I also loved the town building sidequest (though I renovated 100% before I was even halfway through the game D:). And equip-able armour. AND THE FACT THAT EZIO HAD SWIMMING LESSONS AS A KID SO I NO LONGER DROWN WHEN FALLING INTO PONDS HALLELUJAH. And... and... and... yeah, I loved the gameplay mechanics. n_n
lulz plot
Spoiler:
Like I mentioned before, I loved that they gave Ezio more of a storyline than Altair had. In the first game, I could tell that the real plot was outside of the Animus and what happened inside just... wasn't very important yet. It really didn't help that Vidic kept going on about how worthless the memories you were going through were. B| I never really got hooked on Altair's role in the story until the very end. So I was really glad that Ezio's story was different. I was a bit iffy with his opening cutscene (lmfao press x to kick your naked baby leg wtf do not want) but I quickly warmed up to him. He was easier to relate to than Altair ever was and it just... felt a lot easier to play as him. The story made more sense and the flow of assassinations was much easier to follow, imo. (In the first, even though I've played it a few times, it STILL always just seems so random. "Lol this guy who's conveniently making trouble in the next district of Acre you're heading to happens to be a templar. Go kill him. 8D")
I liked the story all the way through... up until the end. :( By the end of the game, the story was... kind of making me uncomfortable. I'm not sure if that's the right word but it's all I can think of. To be honest, I thought the game was taking itself a bit too seriously or something like that. It just seemed... pretentious? Ugh, I'm not entirely sure what I'm trying to convey here but, while epic, the end just seemed weird and a little out of place considering the rest of the story. Am I the only one who felt anything like this? I'm not even sure what I'm talking about. I'm gonna come back and read this post tomorrow and punch myself but hopefully it makes some sense. XD;
The end itself was just... lmao what. My favourite part was how I watched the end and, while sitting alone in my room at 2 in the morning said "WTF" aloud... only for Desmond to literally say the same thing, at the same speed, with the same intonation, just a split-second later. XD; Like... I did kind of see something like that coming, especially with the ridiculousness of that one battle (lol inifinite Ezios vs. the Pope and his giant stick) but still? I was just sitting there all "Aaaah what did I just watch? D8" for a good few minutes.
I like how they explained how I'm able to be dropped back into 1499 Italy to finish collecting my stupid feathers, but doesn't that seem a bit flawed? If they could put Desmond in the Animus while they're driving up to this safehaven cabin or whatever, couldn't they have just done that in the first place? @_@ lol, or just roadtripped all over until Desmond unlocked enough memories. /shrug
I can't wait for the next game but this one just didn't cliffhanger as much as I thought it would. :( The first one had me on the edge of my seat and creeped me the hell out at the very end and I was kind of hoping for something like that. This one definitely had the weird factor but... eh. I love the series so I'm looking forward to AC3 like burning, but it's moreso for the sake of the series itself rather than continuing the plot right from AC2. Or those're my initial thoughts, anyway. My friend/roommate is probably going to be playing through it in the next week or so, so maybe I'll feel differently when I see it a second time. :B
The Truth
Spoiler:
lmfao WHAT DID I JUST WATCH. It does make more sense after seeing the ending but maaaan I really liked this part of the game even if it confused the hell out of me. And honestly, it really creeped me out in some parts. D8 Like some of the plot, I found it a bit pretentious at parts, like it was taking itself too seriously, but I honestly loved this part of the game enough that I didn't even care.
I loved finding the glyphs. It's probably just me and the fact that I'm creeped easily but there was just something so, so eerie about finding the glyphs all over... plus it was fun to hunt them down. |D The puzzles themselves were really fun and were a definite improvement over the platforming puzzles that the Assassin tombs held. All the puzzles pretty much dealt with symbolism--especially art symbolism aaaah. My inner art nerd was SO SO HAPPY during this game. Especially when I recognized paintings ahaha. *dork* But yeah, I wish there were more truth glyphs just for the puzzles. Everything relayed to us with them were soooo interesting.
I might replay the game just for the glyphs 'cause I was too lazy to look into them earlier but I sat down and translated some of the random writing on a few of the later ones--like the one with uhhh okay I forget everything about it, but it had morse code overlayed over the images when you went over them with the infrared or whatever and it gave more information about the glyph's mystery. I just thought it was really cool and I recognized other codes in earlier ones but was too lazy to look into any of it. I wanna do that in my next playthrough.
All I've got left are a few minor achievements. Gotta get all the feathers (fml), the last weapon (I think you get it after a certain number of feathers?), the Auditore cape thing and... then the one where you kill 10 guards without taking a hit and staying in combat. Lmao I've tried it a few times already and it's not really working out for me, lol. I'll probably get it once I'm not, you know, falling asleep. xD
So yes, overall a great game and worth every penny of that $100 I spent on it. /askldjs fangirl ♥
itt we learn why erica should not make posts when it's nearing 4am.
Yeah. @_@ It was actually a lot of fun to use, even though I sucked at it. I'd love to have a few more goes at it.
I'm at 30 feathers. I keep getting distracted from collecting them by messengers or thieves running around. I suck at chasing them so I get like halfway across the city before I catch them and it takes forever lmao. (I'm whining but I actually loved the addition of them to the game too. Finally I see why running around like crazy was so suspicious of me in AC1!!)
I had the same problem except that it finally let me pick them up. Just try walking around it again while constantly pressing the button. Worked for me lol.
Uhh.
Glad I am not the only one who has had this problem.
It is really weird. Works for other objects, but just not for this one.
I will have another crack at it tonight, but having a glitch early on in the game like this, just annoys me.
I know that it is near impossible to find ever glitch in a game. Trust me, I am learning how to make these, but this is a pretty obvious glitch that would have been easily spotted in the QA stage =[
There was this annoying glitch that happened several times in my game where things would show up double on my mini map. :( So like, if I assassinated one target out of three, after the first one, there would be an assassination target centred on the map wherever I went so I was always nervous that I was standing right on top of a target and was moving past him. xD; It happened with other things too... like for a good 20 minutes near the beginning, there was constantly a "memory start" icon right next to me. B|
It usually went away any time I saved/synched memory. :/ But that's the only glitch I recall noticing.
I am not really sure why this game seems to be throwing glitches :/
They have had enough time for all of the glitch catching :/
Normally it is only when you do a certain action, at a certain time, during a certain mission blah blah. Not normal things that you might do during normal missions :/
Regardless, it does happen, so it hasn't really gone down in my view, just not going to play it when I am in a bad mood! XD
Finished the game last night (you caught up with me really quick Erica!).
First off, the pros:
Ubisoft definately redeemed themselves from the repetiveness and uninterestingness (lol custom word) of the first one.....Altair's story was so yawn. I'm glad they gave Ezio's story some depth, and also some ego/self respect, unlike Altair who spent most of the story saying "Yes master! Yes master!". *shot*
The combat system is great; there's more layers to it so it takes longer to truly master (I'm still working on nailing the timing for disarming brutes :/). Halfway through the game, I discovered that you could pick up enemies off the ground after you knock them down, which is awesome imo ("Get up and fight me, you WIMP!" *punch*). I like that there's enough variation in "kill-move" animations that it seems realistic. Unarmed combat is awesome; I love not having to depend on your sword/dagger, and just disarm when you need to.
What else.....oh, assassinating from 15ft above the enemy never gets old, same goes for assassinating from hide spots, ledges, ect. Double killing is fun, but it took me a while to learn how to do it on command (had several wtf moments where I only assassinated one and blew my cover :/)
I love the new graphics. The facial animations are very realistic (though sometimes the voices seem behind.... :/ maybe that's just my OCD :P). AC2's more traditional approach to cutcscenes was much better than AC1's cutscenes; I didn't have to spend my time trying to prevent the character from looking stupid like in AC1, lol. And.....no more of those idiotic, pointless "alternate-view" glitches >_< Interacting during a cutscene actually has a purpose now (i.e. press a button, stab the guard in the throat! *click*).
The cons:
Glitches. ffffffffff.
The most consistent glitch has to do with the hidden blade. If you assassinate a guard, and you're spotted, you can still keep assassinating as long as they are within reach. Of course, this glitch can be avoided by just waiting a few seconds until you go into combat mode, but w/e. Still irritating. Also had an encounter with a guard on the roof that kept dividing, and dividing, and dividing......(WTF HE HAS TEH PIECE OF EDEN!!!) The last glitch happened on my new file: early in the game, before Ezio has any weapons, I somehow assassinated a guard with my non-existent hidden blade! o_O I'm glad that didn't happen on my first playthrough!
I also don't like that I have to travel alllllllll the way back to the Villa if I want to change my weapon.....or you can waste money on another sword at the blacksmith's shop, your call! [/sarcasm]. It's really great when I'm standing in the middle of a dead body pile with 15 different weapons I could change to. >_< I mean, I know you can pick them up temporarily, but I'd like to be able to put it away so the guards will quit staring at me.
Finally, there was no breathing time. As Lightning mentioned, you hardly ever leave the Animus, and there's really not much to do when you do leave. Though free running in the warehouse was nice, I guess.
Hmmmm. The ending....o_0
Spoiler:
Well, I can't say I didn't predict it. I mean, where did you think the artifacts came from? I just didn't think it would happen with Ezio. But now that it's out there, I really don't like it.....it kinda takes away from the immediate danger of Abstergo possibly re-capturing Desmond and/or Lucy and conquering the world via satelite (or whatever their plan is). In fact, it kinda makes Vidic look like a punk, really. I mean, who would you be scared of: OMFG the sun is gonna reverse the poles, or an old man in a lab coat?......ARGH!!! I hate this alien thing, it gives me a headache! I mean, wtf is up with Minerva speaking directly to Desmond?!?! How in the world could she know that Ezio's great-great-great-whatever grandson would be watching 500+ years in the future?!?! Well, I guess they're not technically aliens, since they lived here before us, but they're not really human, either. Or maybe we're not human........ *MINDCRASHHHHHH!@#$%^&12%$&^*
At least there's plenty of plot left for an AC3. And I did enjoy that Desmond got to briefly use the hidden blade at the end, I've been waiting forever for that.
But yeah, it's still an awesome game. I imediately started a new file after I finished, so that's already better than AC1's replay value. o_O I rushed this time, so on my new file I'm going to take my time. I missed the majority of "The Truth" stuff, and I also may attempt to collect feathers. I think it's defanitely worth buying, though. It's leaps and bounds better than AC1 and only has a few moderate flaws. Trust me, the awesomeness of the pros outweighs the bad stuff, by far.
Lmao for every single cutscene in AC1, if I found out I could move around, I'd either spin in circles or walk into whoever was talking. XD; I was far too easily amused by the fact that I could do that.
Kind of hated the random specific button-pressing in the cutscenes though. But that's only because I'd multitask during cutscenes and either eat or check email or something so I'd never be paying attention. I think I missed like every single one. (Poor Leonardo waiting for a friendly hug looked a bit embarrassed when Ezio just stood there since I was eating a sandwich at the time. XDD)
edit: screw it. *takes break from assignment lmao*
What else.....oh, assassinating from 15ft above the enemy never gets old, same goes for assassinating from hide spots, ledges, ect. Double killing is fun, but it took me a while to learn how to do it on command (had several wtf moments where I only assassinated one and blew my cover :/)
Lmao, up to the end of the game pretty much, the only times I ever double assassinated were by accident. XD; I think I kept forgetting it was even possible for some reason and then I'd run up to a guard and somehow get another one at the same time. Awesome, but doing it on purpose felt even better. xD; I did adore being able to kill from hiding spots and ledges though. It saved my ass so many times.
I also don't like that I have to travel alllllllll the way back to the Villa if I want to change my weapon.....or you can waste money on another sword at the blacksmith's shop, your call! [/sarcasm]. It's really great when I'm standing in the middle of a dead body pile with 15 different weapons I could change to. >_< I mean, I know you can pick them up temporarily, but I'd like to be able to put it away so the guards will quit staring at me.
I hated how buying new armour or weaponry automatically replaced your old stuff. B| It was nice in the beginning but... I unlocked Altair's armour before even buying the last set of armour from the shop and when it was finally available, it replaced Altair's armour on me. lmfao whyyyy? I mean, it might be kind of annoying but I'd rather they prompted you, asking if you wanted to replace your old equipment with the new stuff when you buy. *sigh* I think I've had some pretty crappy weapons equipped for most of the game because of that--I didn't even realize it auto-replaced everything. :'(
Lmao for every single cutscene in AC1, if I found out I could move around, I'd either spin in circles or walk into whoever was talking. XD; I was far too easily amused by the fact that I could do that.
Kind of hated the random specific button-pressing in the cutscenes though. But that's only because I'd multitask during cutscenes and either eat or check email or something so I'd never be paying attention. I think I missed like every single one. (Poor Leonardo waiting for a friendly hug looked a bit embarrassed when Ezio just stood there since I was eating a sandwich at the time. XDD)
I've been doing side missions like crazy the past few days. I loved the first game, but even I have to admit this one is a lot better. The first one was like chocolate cake, and this one is like layered chocolate cake with chocolate frosting. And I love chocolate. :3
;_; I got all the achievements, 100%'d EVERYTHING in the game except... I'm missing one secret location.
And I can't get it, because I'm pretty sure it's the secret location that was given away with a DLC code in the Black Edition. They didn't even sell the Black Edition in Canada. ffffffffffff
Black edition comes with three DLC maps. The Master Assassin edition (the only LE version in Canada) comes with two DLC maps.
:( There's one missing for me in between the DLCs from my version and the UPlay map and as far as I can tell, that's what's keeping me at 99.3% synchronization rather than 100%.