Detox
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Slowking @ leftovers
Modest
252 sp. atk/ 252 spe/6 sp. def
-Surf
-Grass knot
-Ice beam
-Trick Room
Well the whole team centers around this guy. He sets up trick room,without it, this team would fail. Grass knot for opposing waters, Ice beam for grass,ground,and dragon coverage mainly,and Surf for powerful stab.
Salamence @ life orb
Brave
252 atk/ 252sp. atk/ 6 hp
-Draco meteor/Outrage
-Earthquake
-Flamethrower
-Stone Edge
My version of MixMence. Still trying to decide between DM or Outrage. Earthquake to hit stuff hard, flamethrower for steel and opposing ice types,and stone edge mainly so Gyara doesn't sweep me...
Crobat @ choice band
Jolly
252 atk/ 252 spe/ 6 hp
-Cross poison
-Brave bird
-U-turn
-Bite
Well...when the trick room wares off, i would prolly be screwed. But this and a few more pokes solve that. Cross poison and Brave bird for STAB,U-turn for scouting/ escaping,and bite foe ghosts (idk if it gets crunch if it does ill change it)
Rhypherior @ leftovers
Impish
200 hp/ 252 atk/ 52 def
-Megahorn
-Stone edge
-Earthquake
-Hammer arm
To get straight to the point, Megahorn for psychics running focus blast,Stone edge for stab,Earthquake for stab,and hammer arm is mostly for filler.
Aerodactyl @ Choice band
jolly
252 atk/252 spe/6 hp
-Earthquake
-Crunch
-Stone edge
-Fire fang
Standard Chioice band dactyl with my pick of moves, FF so bronzong can cry,Crunch so zam falls, and Earthquake ans Stonedge for knocking other things around.just like crobat,he wil be used when the dimensions return to normal.
Swampert @ leftovers
Adamant
252 atk/252 hp/ 6 spe
-Earthquake
-Stone edge
-Ice punch
-Waterfall
Do I really need to explain?
Well,here it is. Know its not the prettiest team you've ever seen but whatev...just rate it please
Modest
252 sp. atk/ 252 spe/6 sp. def
-Surf
-Grass knot
-Ice beam
-Trick Room
Well the whole team centers around this guy. He sets up trick room,without it, this team would fail. Grass knot for opposing waters, Ice beam for grass,ground,and dragon coverage mainly,and Surf for powerful stab.
Salamence @ life orb
Brave
252 atk/ 252sp. atk/ 6 hp
-Draco meteor/Outrage
-Earthquake
-Flamethrower
-Stone Edge
My version of MixMence. Still trying to decide between DM or Outrage. Earthquake to hit stuff hard, flamethrower for steel and opposing ice types,and stone edge mainly so Gyara doesn't sweep me...
Crobat @ choice band
Jolly
252 atk/ 252 spe/ 6 hp
-Cross poison
-Brave bird
-U-turn
-Bite
Well...when the trick room wares off, i would prolly be screwed. But this and a few more pokes solve that. Cross poison and Brave bird for STAB,U-turn for scouting/ escaping,and bite foe ghosts (idk if it gets crunch if it does ill change it)
Rhypherior @ leftovers
Impish
200 hp/ 252 atk/ 52 def
-Megahorn
-Stone edge
-Earthquake
-Hammer arm
To get straight to the point, Megahorn for psychics running focus blast,Stone edge for stab,Earthquake for stab,and hammer arm is mostly for filler.
Aerodactyl @ Choice band
jolly
252 atk/252 spe/6 hp
-Earthquake
-Crunch
-Stone edge
-Fire fang
Standard Chioice band dactyl with my pick of moves, FF so bronzong can cry,Crunch so zam falls, and Earthquake ans Stonedge for knocking other things around.just like crobat,he wil be used when the dimensions return to normal.
Swampert @ leftovers
Adamant
252 atk/252 hp/ 6 spe
-Earthquake
-Stone edge
-Ice punch
-Waterfall
Do I really need to explain?
Well,here it is. Know its not the prettiest team you've ever seen but whatev...just rate it please
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