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Attempt at a trick room team(nominated most likely to fail)

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Detox

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    Slowking @ leftovers
    Modest
    252 sp. atk/ 252 spe/6 sp. def
    -Surf
    -Grass knot
    -Ice beam
    -Trick Room
    Well the whole team centers around this guy. He sets up trick room,without it, this team would fail. Grass knot for opposing waters, Ice beam for grass,ground,and dragon coverage mainly,and Surf for powerful stab.



    Salamence @ life orb
    Brave
    252 atk/ 252sp. atk/ 6 hp
    -Draco meteor/Outrage
    -Earthquake
    -Flamethrower
    -Stone Edge
    My version of MixMence. Still trying to decide between DM or Outrage. Earthquake to hit stuff hard, flamethrower for steel and opposing ice types,and stone edge mainly so Gyara doesn't sweep me...



    Crobat @ choice band
    Jolly
    252 atk/ 252 spe/ 6 hp
    -Cross poison
    -Brave bird
    -U-turn
    -Bite
    Well...when the trick room wares off, i would prolly be screwed. But this and a few more pokes solve that. Cross poison and Brave bird for STAB,U-turn for scouting/ escaping,and bite foe ghosts (idk if it gets crunch if it does ill change it)



    Rhypherior @ leftovers
    Impish
    200 hp/ 252 atk/ 52 def
    -Megahorn
    -Stone edge
    -Earthquake
    -Hammer arm
    To get straight to the point, Megahorn for psychics running focus blast,Stone edge for stab,Earthquake for stab,and hammer arm is mostly for filler.



    Aerodactyl @ Choice band
    jolly
    252 atk/252 spe/6 hp
    -Earthquake
    -Crunch
    -Stone edge
    -Fire fang
    Standard Chioice band dactyl with my pick of moves, FF so bronzong can cry,Crunch so zam falls, and Earthquake ans Stonedge for knocking other things around.just like crobat,he wil be used when the dimensions return to normal.



    Swampert @ leftovers
    Adamant
    252 atk/252 hp/ 6 spe
    -Earthquake
    -Stone edge
    -Ice punch
    -Waterfall
    Do I really need to explain?

    Well,here it is. Know its not the prettiest team you've ever seen but whatev...just rate it please
     
    Last edited:
    Stall absolutely crushes this team. Nothing has even close to enough power to get by the Skarmorys, Hippowdons, and Blisseys of the world. I mean, everything is so easily walled, and the only pokemon with any kind of speed get murdered like SR, only to do little damage in return (especially both CBers, who are drastically underpowered).

    On the other side of things, your team doesn't even take advantage of Trick Room. Rhyperior can't hurt anything with a neutral attack nature and no boost to its attacks. Swampert is in even worse shape with lower base attack. Even if the opposing lead doesn't Taunt your slowkind, TR doesn't really help you much at all.

    Also, Dragonite is a far superior choice for a mixed sweeper in TR. For one thing, it's a lot slower...and it hits more things. Dragonite would help you a lot with your stall problems (though it wouldn't solve them by any means).

    I would list more weaknesses, but that probably wouldn't help. I suggest seriously revamping this team to take advantage of Trick Room the most (like SD Rhyperior or Rampardos...two good choices) and to be able to combat common threats and stall teams. Dragonite would be a solid step against stall...the rest is really a lot more open. I would get rid of dead weight like Swampert and Crobat though.
     
    Stall absolutely crushes this team. Nothing has even close to enough power to get by the Skarmorys, Hippowdons, and Blisseys of the world. I mean, everything is so easily walled, and the only pokemon with any kind of speed get murdered like SR, only to do little damage in return (especially both CBers, who are drastically underpowered).

    On the other side of things, your team doesn't even take advantage of Trick Room. Rhyperior can't hurt anything with a neutral attack nature and no boost to its attacks. Swampert is in even worse shape with lower base attack. Even if the opposing lead doesn't Taunt your slowkind, TR doesn't really help you much at all.

    Also, Dragonite is a far superior choice for a mixed sweeper in TR. For one thing, it's a lot slower...and it hits more things. Dragonite would help you a lot with your stall problems (though it wouldn't solve them by any means).

    I would list more weaknesses, but that probably wouldn't help. I suggest seriously revamping this team to take advantage of Trick Room the most (like SD Rhyperior or Rampardos...two good choices) and to be able to combat common threats and stall teams. Dragonite would be a solid step against stall...the rest is really a lot more open. I would get rid of dead weight like Swampert and Crobat though.



    And just to add onto this, you need more than one trick room user or once it expires things tend to fail.
     
    And with that, I ask this to be locked. Will remae the team and try you guy's suggestions.
     
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