DonRoyale
Get on my choppa!
- 1,723
- Posts
- 16
- Years
- Age 34
- Windsor, Ontario, Canada
- Seen Nov 5, 2012
-is waiting to get my title trolled by Britney and D_A some more ~_~-
Greetings, everyone;
As many of you know,
Platinum's metagame's a freakin' joke.
Because of this, I've decided to retreat to the less predictable, but more fun waters of D/P WiFi. I've had a lot of fun with this team, so I've decided to post it.
So, let me know what you think, everyone. =]
Greetings, everyone;
As many of you know,
Platinum's metagame's a freakin' joke.
Because of this, I've decided to retreat to the less predictable, but more fun waters of D/P WiFi. I've had a lot of fun with this team, so I've decided to post it.
The Team Overview
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The Team In Detail
-The Unexpected, Underrated Lead-
//
Name: Off!
Species: Yanmega
Item: Focus Sash
Trait: Speed Boost
Nature: Modest ( + Special Attack, - Attack )
Stats:
- HP: 300 ( 0 EV's / 18 IV )
- Attack: 151 ( 0 EV's / 11 IV )
- Defense: 199 ( 4 EV's / 21 IV )
- Special Attack: 346 ( 252 EV's / 14 IV )
- Special Defense: 117 ( 0 EV's / 0 IV )
- Speed: 275 ( 252 EV's / 17 IV )
- Hidden Power: Ground, 42 Power
Move 1: Air Slash - A STAB'ed 75-power special-attacking Flying-type move, this fits well to KO a lot of Fighting-types whose secondary type threaten Yanmega (such as Infernape). In addition, a 30% chance to flinch an opponent helps, as after 2 Speed Boosts, there isn't much that can outrun this thing. It also works in tandem with Hypnosis to flinch a waking opponent.
![[PokeCommunity.com] (b^_^)b d(^_^d) (b^_^)b d(^_^d) ... (~' ')~ [PokeCommunity.com] (b^_^)b d(^_^d) (b^_^)b d(^_^d) ... (~' ')~](https://www.arkeis.com/images/pokemonfactory/yanmega.png)
Name: Off!
Species: Yanmega
Item: Focus Sash
Trait: Speed Boost
Nature: Modest ( + Special Attack, - Attack )
Stats:
- HP: 300 ( 0 EV's / 18 IV )
- Attack: 151 ( 0 EV's / 11 IV )
- Defense: 199 ( 4 EV's / 21 IV )
- Special Attack: 346 ( 252 EV's / 14 IV )
- Special Defense: 117 ( 0 EV's / 0 IV )
- Speed: 275 ( 252 EV's / 17 IV )
- Hidden Power: Ground, 42 Power
Move 1: Air Slash - A STAB'ed 75-power special-attacking Flying-type move, this fits well to KO a lot of Fighting-types whose secondary type threaten Yanmega (such as Infernape). In addition, a 30% chance to flinch an opponent helps, as after 2 Speed Boosts, there isn't much that can outrun this thing. It also works in tandem with Hypnosis to flinch a waking opponent.
Move 2: Bug Buzz - A second STAB special-attacking move, this one packs more power than Air Slash at 90 BP, and hits a completely different set of Pokemon, such as Weavile, Azelf, Tyranitar, Tangrowth, and others. This is a good move to KO suicide lead Azelf, as Stealth Rock only hinders Yanmega, who I usually don't switch out.
Move 3: Protect - A wonderful move for many reasons. First, it locks Choice Scarf leads into their attacks so I can scout a counter. Second, it offers Yanmega a free Speed Boost in order to get ahead of the Pokémon it's fighting. So, Protect works as a good defensive move for a Pokémon with a myriad of weaknesses like Yanmega.
Move 4: Hypnosis - For anything Air Slash and Bug Buzz won't kill, I usually put them to sleep so that I can kill them quietly. The 70% accuracy is shaky, but often times, Yanmega will survive whatever my opponent throws at it, as it will have to get through Yanmega's Focus Sash and past its ever-growing Speed to get past it. Forces many a switch, let me tell you that.
Explanation: Yanmega has continued to be not only one of my favorite Pokémon, but also one of my most useful. Though frail, a combination of two widespread STABs that hit the majority of OU leads for at least neutral, and the use of Hypnosis to incapacitate what it doesn't hit for super-effective damage, it can be quite the annoying lead. Focus Sash has been the item of choice due to the fact that so many of my opponents get frustrated with how much they're getting owned by this thing that they throw out their late-game sweepers at this thing just to get past it, and this thing ends up 1-2HKOing them 90% of the time. Though most leads opt for Stealth Rock and the like, I lean more towards an offensive lead, as the defensive leads don't do much other than set up Stealth Rock, and by that time, they've already been KO'd and even Scarf users find it difficult to outrun it after it's gotten some time to destroy the opponent's lead.
-The Tank That Fights-
//
Name: Howzer
Species: Gliscor
Item: Life Orb
Trait: Sand Veil
Nature: Jolly ( - Special Attack, + Speed )
Stats:
- HP: 313 ( 120 EV's, 23 IV)
- Attack: 245 ( 200 EV's, 0 IV)
- Defense: 284 ( 0 EV's, 29 IV )
- Special Attack: 88 ( 0 EV's, 3 IV)
- Special Defense: 176 ( 0 EV's, 21 IV )
- Speed: 298 ( 188 EV's, 29 IV)
- Hidden Power: Dragon, 40 Power
Move 1: Swords Dance - Swords Dance gives Gliscor's passable Attack stat a beefy boost. Though it has a 0 IV in Attack (=[), the +2 boost opens up a lot of doors for potential KO's. Plus, a lot of people tend to expect the utility Gliscor a lot more than the Swords Dance set. Additionally, it provides a +1 boost if the opponent decides to send something like Salamence or Gyarados out to ruin the fun.
![[PokeCommunity.com] (b^_^)b d(^_^d) (b^_^)b d(^_^d) ... (~' ')~ [PokeCommunity.com] (b^_^)b d(^_^d) (b^_^)b d(^_^d) ... (~' ')~](https://www.arkeis.com/images/pokemonfactory/gliscor.png)
Name: Howzer
Species: Gliscor
Item: Life Orb
Trait: Sand Veil
Nature: Jolly ( - Special Attack, + Speed )
Stats:
- HP: 313 ( 120 EV's, 23 IV)
- Attack: 245 ( 200 EV's, 0 IV)
- Defense: 284 ( 0 EV's, 29 IV )
- Special Attack: 88 ( 0 EV's, 3 IV)
- Special Defense: 176 ( 0 EV's, 21 IV )
- Speed: 298 ( 188 EV's, 29 IV)
- Hidden Power: Dragon, 40 Power
Move 1: Swords Dance - Swords Dance gives Gliscor's passable Attack stat a beefy boost. Though it has a 0 IV in Attack (=[), the +2 boost opens up a lot of doors for potential KO's. Plus, a lot of people tend to expect the utility Gliscor a lot more than the Swords Dance set. Additionally, it provides a +1 boost if the opponent decides to send something like Salamence or Gyarados out to ruin the fun.
Move 2: Earthquake - The most feared move in the game, pretty much, and rightly so. It's Gliscor's most powerful attacking option, hitting 5 of the game's 17 types for super-effective on STABed 100 BP. Ouch.
Move 3: Roost - One of Gliscor's greatest assets is its ability to abuse Roost. Repeated attacks and Life Orb recoil tend to annoy Gliscor, so when it gets tired, it sits down, gives it less of an Ice weakness and grants a Rock reisist for the turn while it heals 50% of its health. It helps that Gliscor is fast as well, so it can make use of the type change it buys, and can heal before being picked off by the opponent.
Move 4: Ice Fang - Of the three Fang options, I've found Ice Fang to be the most useful as it lets me clip the wings of many Flying-types who feel safe walking into STAB Earthquake. I especially enjoy slapping Salamence, Garchomp and Dragonite in the face with this, as they all easily die to this.
Explanation: My favorite Pokémon of all, Gliscor has helped me win many battles. Its ability to be a speedy fighting tank is a title not many Pokémon can hold. In addition, it's being used in a metagame where the majority of physical Pokémon lack the move that caused its disappearance in Platinum: Ice Punch. It can just laugh right in the face of otherwise feared sweepers like Lucario and Heracross (though the latter can pack Ice Punch, it can be switched into easily as most Heracross use Choice items). It fears Ice attacks greatly, but not to the point where it can't fall back on the support of the team to prevent itself from being killed. Blissey soaks up Ice Beam and Blizzard easily, while Metagross shrugs off Ice Punch, Ice Fang, and Ice Shard.
-The Wrecking Ball-
//
Name: BreakStuff
Species: Metagross
Item: Choice Band
Trait: Clear Body
Nature: Adamant ( + Attack, - Special Attack )
Stats:
- HP: 356 ( 252 EV's, 23 IV )
- Attack: 380 ( 244 EV's, 10 IV )
- Defense: 269 ( 12 EV's, 1 IV )
- Special Attack: 194 ( 0 EV's, 21 IV )
- Special Defense: 209 ( 0 EV's, 24 IV )
- Speed: 175 ( 0 EV's, 30 IV )
- Hidden Power: Bug, 36 Power
Move 1: Explosion - Typically used on Metagross' second time on the field, Explosion is a move that, unless you're a Ghost-type, you're going to be taking some serious damage from. 250 BP on a Choice Band user coming off of 380 Attack? Yeah, ouch.
![[PokeCommunity.com] (b^_^)b d(^_^d) (b^_^)b d(^_^d) ... (~' ')~ [PokeCommunity.com] (b^_^)b d(^_^d) (b^_^)b d(^_^d) ... (~' ')~](https://www.arkeis.com/images/pokemonfactory/metagross.png)
Name: BreakStuff
Species: Metagross
Item: Choice Band
Trait: Clear Body
Nature: Adamant ( + Attack, - Special Attack )
Stats:
- HP: 356 ( 252 EV's, 23 IV )
- Attack: 380 ( 244 EV's, 10 IV )
- Defense: 269 ( 12 EV's, 1 IV )
- Special Attack: 194 ( 0 EV's, 21 IV )
- Special Defense: 209 ( 0 EV's, 24 IV )
- Speed: 175 ( 0 EV's, 30 IV )
- Hidden Power: Bug, 36 Power
Move 1: Explosion - Typically used on Metagross' second time on the field, Explosion is a move that, unless you're a Ghost-type, you're going to be taking some serious damage from. 250 BP on a Choice Band user coming off of 380 Attack? Yeah, ouch.
Move 2: Earthquake - With all Choice users, Earthquake is a move put in the set to cover as many types as possible. Earthquake hits 5 types for super-effective damage, so it provides great coverage.
Move 3: Thunderpunch - Mostly to deal with the ever-annoying Gyarados, Thunderpunch is a move that covers things that resist Explosion and/or Earthquake (Skarmory and Gengar come to mind immediately).
Move 4: Meteor Mash - Metagross' signature move, Meteor Mash is a move that tears through many Pokémon, being a 100 BP, STAB move that murders Pokémon like Tyranitar, Weavile, Mamoswine, and others. As it has STAB, it's almost necessary on a Choice user; you want all the power you can get.
Explanation: I have recently started using this with a fair degree of success. Metagross can tank physical hits well and rip through Pokémon one at a time. Prediction on him is key, but he does what his name implies; he breaks stuff.
-The Revenge Killer-
//
Name: Boo
Species: Gengar
Item: Choice Scarf
Trait: Levitate
Nature: Timid ( - Attack, + Speed )
Stats:
- HP: 259 ( 4 EV's, 28 IV )
- Attack: 128 ( 0 EV's, 8 IV )
- Defense: 149 ( 0 EV's, 24 IV )
- Special Attack: 339 ( 252 EV's, 11 IV )
- Special Defense: 170 ( 0 EV's, 15 IV )
- Speed: 350 ( 252 EV's, 31 IV )
- Hidden Power: Ice, 65 Power
Move 1: Shadow Ball - As a STAB, special-attacking move, I had this or Sludge Bomb as options. Since Shadow Ball is only walled by 3 types, it is the superior option. 80 BP off 339 Special Attack hits a lot of things hard.
![[PokeCommunity.com] (b^_^)b d(^_^d) (b^_^)b d(^_^d) ... (~' ')~ [PokeCommunity.com] (b^_^)b d(^_^d) (b^_^)b d(^_^d) ... (~' ')~](https://www.arkeis.com/images/pokemonfactory/gengar.png)
Name: Boo
Species: Gengar
Item: Choice Scarf
Trait: Levitate
Nature: Timid ( - Attack, + Speed )
Stats:
- HP: 259 ( 4 EV's, 28 IV )
- Attack: 128 ( 0 EV's, 8 IV )
- Defense: 149 ( 0 EV's, 24 IV )
- Special Attack: 339 ( 252 EV's, 11 IV )
- Special Defense: 170 ( 0 EV's, 15 IV )
- Speed: 350 ( 252 EV's, 31 IV )
- Hidden Power: Ice, 65 Power
Move 1: Shadow Ball - As a STAB, special-attacking move, I had this or Sludge Bomb as options. Since Shadow Ball is only walled by 3 types, it is the superior option. 80 BP off 339 Special Attack hits a lot of things hard.
Move 2: Focus Blast - All three of the types that wall Shadow Ball (Normal, Dark and Steel) are brought down by this move, in addition to Rock and Ice-types. Its accuracy is shaky, but its power as a special-attacking Fighting-type move cannot be ignored at 120 BP.
Move 3: Hidden Power (Ice) - It was worth skimming the Lost Tower to find the right Gengar for Hidden Power Ice. It smacks around Dragons who think they can come in and expect me to use Focus Blast and resist it through their Flying typing.
Move 4: Thunderbolt - Mostly for Gyarados and Skarmory, this move breaks most bulky waters in the game that otherwise lul by resisting Hidden Power.
Explanation: Getting a Gengar with HP Ice was good enough, but I was lucky enough to get one with HP Ice and a 31 Speed IV! How cool is that?
Anyway, Gengar's a great revenge killer in D/P, as its attacks cover the majority of threats in the game. It's been a great asset to my team overall, as the majority of it either lacks Speed or has a tough time getting past a certain physical wall.
-The Great Wall of Egg-
//
Name: Scrambler
Species: Blissey
Item: Leftovers
Trait: Natural Cure
Nature: Calm ( - Attack, + Special Defense )
Stats:
- HP: 620 ( 0 EV's, 0 IV )
- Attack: 33 ( 0 EV's, 12 IV )
- Defense: 108 ( 252 EV's, 20 IV )
- Special Attack: 175 ( 80 EV's, 0 IV )
- Special Defense: 368 ( 176 EV's, 16 IV )
- Speed: 134 ( 0 EV's, 19 IV )
- Hidden Power: Flying, 35 Power
Move 1: Ice Beam - Ice Beam hits a lot of Blissey's switch-ins such as Salamence hard. It also tears a hole in opposing Gliscor who walls a lot of this team.
![[PokeCommunity.com] (b^_^)b d(^_^d) (b^_^)b d(^_^d) ... (~' ')~ [PokeCommunity.com] (b^_^)b d(^_^d) (b^_^)b d(^_^d) ... (~' ')~](https://www.arkeis.com/images/pokemonfactory/blissey.png)
Name: Scrambler
Species: Blissey
Item: Leftovers
Trait: Natural Cure
Nature: Calm ( - Attack, + Special Defense )
Stats:
- HP: 620 ( 0 EV's, 0 IV )
- Attack: 33 ( 0 EV's, 12 IV )
- Defense: 108 ( 252 EV's, 20 IV )
- Special Attack: 175 ( 80 EV's, 0 IV )
- Special Defense: 368 ( 176 EV's, 16 IV )
- Speed: 134 ( 0 EV's, 19 IV )
- Hidden Power: Flying, 35 Power
Move 1: Ice Beam - Ice Beam hits a lot of Blissey's switch-ins such as Salamence hard. It also tears a hole in opposing Gliscor who walls a lot of this team.
Move 2: Thunder Wave - A move that cripples sweepers, Thunder Wave is extremely useful to shut down opposing threats like Infernape, Gyarados, and Tyranitar, who otherwise pose a problem.
Move 3: Softboiled - Blissey's signature form of healing, Softboiled gives Blissey 310 of its HP back, which is more than a lot of OU Pokémon's max health. (This is also taking into account that my Blissey has a 0 HP IV.) A Blissey without recovery is like a Platinum game without Heatran; it just doesn't make sense.
Move 4: Seismic Toss - Blissey's indirect form of damage, it helps run over a lot of Pokémon that resist its status and attacks, but have low HP. All in all, an extremely helpful move, period.
Explanation: Blissey's role on the team is to provide walling from the special side of the spectrum, as well as absorbing status and dishing out some at the same time. It's great at stopping most of OU's special sweepers (except the mixed ones like Infernape). I have a lot of love for how useful Blissey has been to me time and time again.
-The Sandman-
//
Name: Pyre
Species: Tyranitar
Item: Life Orb
Trait: Sand Stream
Nature: Jolly ( - Special Attack, + Speed )
Stats:
- HP: 336 ( 4 EV's, 25 IV )
- Attack: 362 ( 252 EV's, 26 IV )
- Defense: 233 ( 0 EV's, 8 IV )
- Special Attack: 194 ( 0 EV's, 21 IV )
- Special Defense: 231 ( 0 EV's, 26 IV )
- Speed: 212 ( 252 EV's, 3 IV )
- Hidden Power: Bug, 56 Power
Move 1: Crunch - One of 2 great STAB's at Tyranitar's disposal, Crunch is a great 80 BP physical move that eats Gengar, Azelf, Alakazam, Cresselia and Dusknoir alive. The chance to lower the enemy's Defense, as well as being resisted by only 3 types also helps.
![[PokeCommunity.com] (b^_^)b d(^_^d) (b^_^)b d(^_^d) ... (~' ')~ [PokeCommunity.com] (b^_^)b d(^_^d) (b^_^)b d(^_^d) ... (~' ')~](https://www.arkeis.com/images/pokemonfactory/tyranitar.png)
Name: Pyre
Species: Tyranitar
Item: Life Orb
Trait: Sand Stream
Nature: Jolly ( - Special Attack, + Speed )
Stats:
- HP: 336 ( 4 EV's, 25 IV )
- Attack: 362 ( 252 EV's, 26 IV )
- Defense: 233 ( 0 EV's, 8 IV )
- Special Attack: 194 ( 0 EV's, 21 IV )
- Special Defense: 231 ( 0 EV's, 26 IV )
- Speed: 212 ( 252 EV's, 3 IV )
- Hidden Power: Bug, 56 Power
Move 1: Crunch - One of 2 great STAB's at Tyranitar's disposal, Crunch is a great 80 BP physical move that eats Gengar, Azelf, Alakazam, Cresselia and Dusknoir alive. The chance to lower the enemy's Defense, as well as being resisted by only 3 types also helps.
Move 2: Stone Edge - The second and more powerful of Tyranitar's two STAB moves, Stone Edge is a great move to have to take the wind out of most Pokémon's wings (or, in the case of Gyarados, gills). It also hits Fire, Ice, and Bug-types hard.
Move 3: Earthquake - The coverage that Rock/Ground provides is great, hitting many of the game's Pokémon for super-effective damage. It melts Heatran, smashes Metagross, and kills other Tyranitar as well.
Move 4: Dragon Dance - The core of this set, Dragon Dance lets Tyranitar gain a boost to its already blistering Attack stat while gaining a point of Speed as well, to outrun a few of the Pokémon that could otherwise counter it.
Explanation: Tyranitar usually comes out late-game when the opponent's counters have been erased by Yanmega, Gliscor, Gengar and Metagross, or crippled by Blissey. Sand Steam support is nice as Gliscor and Metagross love it, Blissey and Gengar don't care, and Yanmega will have been swatted before Tyranitar makes an appearance. The Dragon Dance set is my favorite Tyranitar set to run, as it patches up Tyranitar's otherwise below average Speed. DDTar is a great late-game sweeper.
So, let me know what you think, everyone. =]
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