Silent Storm
Achieving Perfection
- 199
- Posts
- 18
- Years
- Age 34
- United Kingdom
- Seen Jan 27, 2021
(Copy and paste from another forum).
Introduction:
-----------------------------
For a while now I have always favored offense over the more popular and less risky choices, that being Stall, unfortunately this is not how I envisioned the team to turn out, at first I wanted to build a team based on panamaxis's offensive Latias team, having a lot of resistances to common entry hazards.
https://www.smogon.com/forums/showthread.php?t=49928
As stated in his rmt thread, the goal was to have resistances to entry hazards so he can have an easy time switching in and out.
The team's goal here is to use SDnape late game (or mid game) to win, similar to how Lucario-based teams play but better in my opinion, SDnape is faster but is more prone to toixc spikes, which is a fair trade considering I have stuff that get rid of the entry hazards, this gives me a huge advantage agains't Stall.
To support and Infernape sweep I use Latias and Salamence to crack holes into my opponent's team, in some case I manage t get a kill, severely weakening the team is important for Infernape so I can have an easier time setting up and getting easy kills.
In-depth look
-----------------------------
Jirachi @ Leftovers
Ability: Serene Grace
Nature: Careful (+Special, -Special Attack)
EVs: 92 HP | 208 Speed | 208 Special Defense
- U-Turn:
Comments & Suggestions:
Description: Swampert originally was here in place of Jirachi, but seeing I hate Swampert now also the fact that he is affected by Toxic Spikes means he need to be replaced.
Anyways, Jirachi himself is a marvelous lead, being a lead that achieves setting up rocks effectively is a plus while having Choice Scarf means I have a great weapon against the likes of Scizor (if I decide to ditch Trick) Salamence (Ice Punch) while adding a bit of hax into the game.
I made some small changes to the moveset, removing U-Turn completely and adding Trick into the mix, even though I hardly ever feel the need to use it, having it there can help at times.
EVs: The EVs were suggested by august, with this I have some insurance against the likes of Latias and a Draco Meteor from Salamence, being asteel having great stat distribution, he is pretty covered on the special side, which helps inflict paralysis on the opposing special Pokemon.
Team work: Jirachi acts as the lead of the team, setting rocks and passing around paralysis, in short he supports Salamence being a steel as well as Infernape which has an easier time setting up thanks to paralysis
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Scizor @ Choice Band
Ability: Technician
Nature: Adamant (+ Attack, - Special Attack)
EVs: 248 HP | 252 Attack | 8 Speed
- Bullet Punch
Comments & Suggestions:
Scizor with Choice Band is an excellent addition to any offensive team that needs a raw revenge killing Pokemon, with Choice Band + Stealth Rock you are looking at killing alot of Pokemon denting enough to be killed by other offensive pokemon.
The key to this set is making sure you are not predicable, this means most of the time you are going to need to use the odd pursuit, but I mainly stick to U-Turning *** scouting is a massive help, with U-Turn I can plan what my next move is gonna be, though this does not work against his main counter that being Heatran, a well predicated Superpower decimates his ***, and if it is not Scizor I am still doing hells worth of damage providing a ghost does not come in and kill me.
EVs: Max attack allows me to dish out as much damage as possible while the extra speed EVs allow me to outspeed Scizors that don't invest much in speed, the rest goes to HP for bulk.
Team work: Scizor is the primary revenge killer and scouter, helping me tear through hail teams and common ice threats like Mamoswine, Weavile and Latias that try and switch out.
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Salamence @ Life Orb
Ability: Intimidate
Nature: Naive (+ Speed, - Special Defense)
EVs: 16 Attack | 240 Special Attack | 252 Speed
- Outrage
Comments & Suggestions:
Description: Salamence is by far the most controversial Pokemon I have used, but now he seems to be working extremely well for me.
Salamence has near un-resistance coverage to everything, this helps with his great speed and nice distributed stats, Salamence on a whole is the best member here as he does not need one turn to cause hell for anyone.
Salamence's moveset can go either way here, if I need the extra power then I keep Fire Blast and Earthquake, but here I am minizing risk, so Brick Break and Flamethrower is the best choice for me, Flamethrower hits the same thing but has better accuracy and brick Break hits Blissey incase I am saving Outrage for late game, it also scouts Skarmory switch ins which are taken care of by fire just incase he decides to stay in predicting an Outrage, Skarmory is not getting past Salamence.
EVs: Max speed added here is the best thing to happen to this set, having max speed at least allows me to tie with Pokemon like Zapdos and opposing Salamence, 240 special attack boosts Draco Meteor which I am using to punch some holes into opposing teams and the rest goes to attack to help 2HKO Blissey and add a bit of power to Outrage
Team work: Salamence worksin in conjunction with Latias taking out anything that can hinder Infernape sweeping (Zapdos, Rotom formes etc).
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Latias @ Life Orb
Ability: Levitate
Nature: Modest (+Special Attack, - Attack)
EVs: 80 HP | 252 Special Attack | 176 Speed
- Surf
Comments & Suggestions:
Credits to Panamaxis for the set.
Latias has been placed here as not only does she deal quite a bit of damage but she also deals quite a bit of damage to opposing teams but she also deals with something that can screw over any offensive team, that being Status moves, PS absorbs all Satatus aimed at party members and sends it right back to the opposing Pokemon, which can win you matches.
Now this is a vital member, I need some way of stopping Infernape, where according to most people, every team is weak to, Latias with her bulk and type deals with Infernape effectively, with her reliable recovery and decent special attack, she is normally one of the last Pokemon to die in battle.
EVs: The key to this set is the special attack, max speed in special attacks means I have enough power for Draco Meteor to punch even more holes into my opponent, the speed IVs were modified to give Latias a bit of speed and the rest went to HP for bulk.
Team work: Latias helps Salamence weaken my opponent for Infernape, she was my status absorber but decided to make here more offensive to help combat threats like Gyarados, with Recover she will be here a while.
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Infernape @ Life Orb
Ability: Blaze
Nature: Jolly (+Speed, -Special Attack)
EVs: 252 Attack | 4 Defense | 252 Speed
- Swords Dance
Comments & Suggestions:
Though this set is not as deadly as the Lucario set I had, Infernape (physically based) can still provide my team with as much offensive power checking many threats that are extremely annoying (them being Agility Empoleon)
The set itself is not generally fast for my liking, but with U-Turn and Mach Punch in his set, speed is not an issue for me, the main thing about this set is that Infernape is able to take down Lucario and Empoleon with ease if they happen to switch in and set up on one of my Pokemon (Scizor is usually set up on) Mach Punch strikes first always dealing great amounts of damage to those two while U-Turn is used as my secondary scouting move if I correctly predict a flying switch in or Latias, who loses half her health from U-Turn.
EVs: Generic spread which works, max speed and attack ensures that I have as much speed and attack as possible for a sweep, the rest goes to defence fgor Stealth Rock.
Team work: Infernape is the main focus of this team, all my members help in some way to help Infernape sweep with ease, he also helps against Lucario, which could deal alot of damage to me given the chance.
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Starmie @ Leftovers
Ability: Natural Cure
Nature: Timid (+Speed, - Attack)
EVs: 136 HP | 156 Defense | 216 Speed
- Recover
Comments & Suggestions:
In terms of speed and coverage, Starmie has never failed me on other teams I have used, also the addition of this over Azelf is welcome when Gyarados was sweeping my team.In terms of immunity to Toxic Spikes, Starmie never fails here, with Recover and Natural Cure, Starmie has no issue switching in repeatably to wreak havoc on my opponent.
Expert Belt over Life Orb so that Starmie can remain on the field longer, though the extra boost helps, Starmie hits a lot of things ofr SE damage anyway while the EVs are so that Stealth Rock is not a bother for Starmie.
EVs: The EVs allow Starmie to take some hits from Gyarados, and hit back with Thunderbolt, while outspeeding non boosted Gyarados.
Team work: Starmie is the member that gets with of entry hazards, as they hurt Salamence and Infernape, Rapid Spin should ease up any damage they take, she also counters Gyarados who could set up on three members on my team.
Change Log:
-----------------------------
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Team Overview
*pokemonelite2000 image removed*
![[PokeCommunity.com] Been doing well with this team on shoddy. [PokeCommunity.com] Been doing well with this team on shoddy.](https://archives.bulbagarden.net/w/upload/f/f3/385.png)
![[PokeCommunity.com] Been doing well with this team on shoddy. [PokeCommunity.com] Been doing well with this team on shoddy.](https://i395.photobucket.com/albums/pp40/stellarbucket/Sprites/212.png)
![[PokeCommunity.com] Been doing well with this team on shoddy. [PokeCommunity.com] Been doing well with this team on shoddy.](https://archives.bulbagarden.net/w/upload/0/0b/DP-Dragontamer.png)
![[PokeCommunity.com] Been doing well with this team on shoddy. [PokeCommunity.com] Been doing well with this team on shoddy.](https://www.serebii.net/platinum/pokemon/380.png)
![[PokeCommunity.com] Been doing well with this team on shoddy. [PokeCommunity.com] Been doing well with this team on shoddy.](https://www.venustoise.net/sprites/generation_4/images/Platino%28Maschio%29%282%29/Poke392%28Platino%29%28Maschio%29%282%29.png)
![[PokeCommunity.com] Been doing well with this team on shoddy. [PokeCommunity.com] Been doing well with this team on shoddy.](https://archives.bulbagarden.net/w/upload/d/d2/121.png)
Introduction:
-----------------------------
For a while now I have always favored offense over the more popular and less risky choices, that being Stall, unfortunately this is not how I envisioned the team to turn out, at first I wanted to build a team based on panamaxis's offensive Latias team, having a lot of resistances to common entry hazards.
https://www.smogon.com/forums/showthread.php?t=49928
As stated in his rmt thread, the goal was to have resistances to entry hazards so he can have an easy time switching in and out.
My previous team was nearly an exact mirror of his team (steel lead etc) it worked for a little while till I started failing........hard...........very hard, so I decided to post this team on various forums and I came to this.So the team is pretty good as far as passive damage is concerned. Offensive teams are built on resistances so the player can make switches around the team, so having my Pokemon taking minimal passive damage is essential when playing with no walls.. This team can beat all styles of play, but then again it can lose to all styles of play.
The team's goal here is to use SDnape late game (or mid game) to win, similar to how Lucario-based teams play but better in my opinion, SDnape is faster but is more prone to toixc spikes, which is a fair trade considering I have stuff that get rid of the entry hazards, this gives me a huge advantage agains't Stall.
To support and Infernape sweep I use Latias and Salamence to crack holes into my opponent's team, in some case I manage t get a kill, severely weakening the team is important for Infernape so I can have an easier time setting up and getting easy kills.
In-depth look
-----------------------------
![[PokeCommunity.com] Been doing well with this team on shoddy. [PokeCommunity.com] Been doing well with this team on shoddy.](https://www.arkeis.com/images/pokemonfactory/jirachi.png)
Jirachi @ Leftovers
Ability: Serene Grace
Nature: Careful (+Special, -Special Attack)
EVs: 92 HP | 208 Speed | 208 Special Defense
- U-Turn:
- This is here so opposing Magnezones don't get a free kill as I like to keep Jirachi for passing paralysis
- Body Slam cripples anything that switches into Jirachi or decides to stay in (except ghosts), Body Slam helps Infernape set up with little effort.
- Stealth Rock helps me get key kills (crippling Salamence and Gyarados) on Pokemon that would otherwise sweep me, staple for this team.
- Works in conjunction with Body Slam if I feel like flinching opposing Pokemon, annoying and deadly.
Comments & Suggestions:
Description: Swampert originally was here in place of Jirachi, but seeing I hate Swampert now also the fact that he is affected by Toxic Spikes means he need to be replaced.
Anyways, Jirachi himself is a marvelous lead, being a lead that achieves setting up rocks effectively is a plus while having Choice Scarf means I have a great weapon against the likes of Scizor (if I decide to ditch Trick) Salamence (Ice Punch) while adding a bit of hax into the game.
I made some small changes to the moveset, removing U-Turn completely and adding Trick into the mix, even though I hardly ever feel the need to use it, having it there can help at times.
EVs: The EVs were suggested by august, with this I have some insurance against the likes of Latias and a Draco Meteor from Salamence, being asteel having great stat distribution, he is pretty covered on the special side, which helps inflict paralysis on the opposing special Pokemon.
Team work: Jirachi acts as the lead of the team, setting rocks and passing around paralysis, in short he supports Salamence being a steel as well as Infernape which has an easier time setting up thanks to paralysis
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![[PokeCommunity.com] Been doing well with this team on shoddy. [PokeCommunity.com] Been doing well with this team on shoddy.](https://www.arkeis.com/images/pokemonfactory/scizor.png)
Scizor @ Choice Band
Ability: Technician
Nature: Adamant (+ Attack, - Special Attack)
EVs: 248 HP | 252 Attack | 8 Speed
- Bullet Punch
- Bullet Punch is the move that helps me pick off weakened Dragons like Salamence, most powerful move he has.
- His second most powerful move, a timely Superpower is huge (hitting Heatran on a switch, taking out Blissey etc).
- Traps ghosts like Gnegar which are hard to deal with on this team, as well as Latias which also hurts this team.
- My main scouting move, this move is very strong also thanks to choice band and saves him from Magnezone.
Comments & Suggestions:
Scizor with Choice Band is an excellent addition to any offensive team that needs a raw revenge killing Pokemon, with Choice Band + Stealth Rock you are looking at killing alot of Pokemon denting enough to be killed by other offensive pokemon.
The key to this set is making sure you are not predicable, this means most of the time you are going to need to use the odd pursuit, but I mainly stick to U-Turning *** scouting is a massive help, with U-Turn I can plan what my next move is gonna be, though this does not work against his main counter that being Heatran, a well predicated Superpower decimates his ***, and if it is not Scizor I am still doing hells worth of damage providing a ghost does not come in and kill me.
EVs: Max attack allows me to dish out as much damage as possible while the extra speed EVs allow me to outspeed Scizors that don't invest much in speed, the rest goes to HP for bulk.
Team work: Scizor is the primary revenge killer and scouter, helping me tear through hail teams and common ice threats like Mamoswine, Weavile and Latias that try and switch out.
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![[PokeCommunity.com] Been doing well with this team on shoddy. [PokeCommunity.com] Been doing well with this team on shoddy.](https://www.arkeis.com/images/pokemonfactory/salamence.png)
Salamence @ Life Orb
Ability: Intimidate
Nature: Naive (+ Speed, - Special Defense)
EVs: 16 Attack | 240 Special Attack | 252 Speed
- Outrage
- Combos with Draco Meteor to kill almost anything in his path that is not a steel Pokemon.
- This my most used move on this set, pretty important to hit stuff like Rotom formes and other stuff that could hinder Infernape's chance at sweeping.
- This helps against Heatran and Empoleon, though I prefer Brick Break this move is stronger.
- Primarly for steel members that wall my dragon moves, prefer Flamethrower but I need the extra power.
Comments & Suggestions:
Description: Salamence is by far the most controversial Pokemon I have used, but now he seems to be working extremely well for me.
Salamence has near un-resistance coverage to everything, this helps with his great speed and nice distributed stats, Salamence on a whole is the best member here as he does not need one turn to cause hell for anyone.
Salamence's moveset can go either way here, if I need the extra power then I keep Fire Blast and Earthquake, but here I am minizing risk, so Brick Break and Flamethrower is the best choice for me, Flamethrower hits the same thing but has better accuracy and brick Break hits Blissey incase I am saving Outrage for late game, it also scouts Skarmory switch ins which are taken care of by fire just incase he decides to stay in predicting an Outrage, Skarmory is not getting past Salamence.
EVs: Max speed added here is the best thing to happen to this set, having max speed at least allows me to tie with Pokemon like Zapdos and opposing Salamence, 240 special attack boosts Draco Meteor which I am using to punch some holes into opposing teams and the rest goes to attack to help 2HKO Blissey and add a bit of power to Outrage
Team work: Salamence worksin in conjunction with Latias taking out anything that can hinder Infernape sweeping (Zapdos, Rotom formes etc).
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![[PokeCommunity.com] Been doing well with this team on shoddy. [PokeCommunity.com] Been doing well with this team on shoddy.](https://www.arkeis.com/images/pokemonfactory/latias.png)
Latias @ Life Orb
Ability: Levitate
Nature: Modest (+Special Attack, - Attack)
EVs: 80 HP | 252 Special Attack | 176 Speed
- Surf
- Surf is important on this set, it helps me 2HKO Scizor and Tyranitar with Draco Meteor, which are common switch ins.
- Gives her a bit of recovery, she should be pretty healthy for the majority of the game thanks to this.
- Odd-ish choice here but if this scores super effective hits on water Pokemon that give me problems like Gyarados.
- Draco Meteor is her most powerful move, with Life Orb she will be dishing out insane amount of damage to anything that does not resist dragon.
Comments & Suggestions:
Credits to Panamaxis for the set.
Latias has been placed here as not only does she deal quite a bit of damage but she also deals quite a bit of damage to opposing teams but she also deals with something that can screw over any offensive team, that being Status moves, PS absorbs all Satatus aimed at party members and sends it right back to the opposing Pokemon, which can win you matches.
Now this is a vital member, I need some way of stopping Infernape, where according to most people, every team is weak to, Latias with her bulk and type deals with Infernape effectively, with her reliable recovery and decent special attack, she is normally one of the last Pokemon to die in battle.
EVs: The key to this set is the special attack, max speed in special attacks means I have enough power for Draco Meteor to punch even more holes into my opponent, the speed IVs were modified to give Latias a bit of speed and the rest went to HP for bulk.
Team work: Latias helps Salamence weaken my opponent for Infernape, she was my status absorber but decided to make here more offensive to help combat threats like Gyarados, with Recover she will be here a while.
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![[PokeCommunity.com] Been doing well with this team on shoddy. [PokeCommunity.com] Been doing well with this team on shoddy.](https://www.arkeis.com/images/pokemonfactory/infernape.png)
Infernape @ Life Orb
Ability: Blaze
Nature: Jolly (+Speed, -Special Attack)
EVs: 252 Attack | 4 Defense | 252 Speed
- Swords Dance
- My main boosting move, after one boost Infernape should be taking out a lot of threats.
- Mainly here for stuff that could wall Infernape, though Close Combat is important I can't afford Infernape to be used as set up bait.
- This checks alot of things that give me problems, being a priority move helps me check Empoleon and Lucario which is very important
- Secondary STAB move, Flare Blitz is useless to me, I prefer Fire Punch because of no recoil.
Comments & Suggestions:
Though this set is not as deadly as the Lucario set I had, Infernape (physically based) can still provide my team with as much offensive power checking many threats that are extremely annoying (them being Agility Empoleon)
The set itself is not generally fast for my liking, but with U-Turn and Mach Punch in his set, speed is not an issue for me, the main thing about this set is that Infernape is able to take down Lucario and Empoleon with ease if they happen to switch in and set up on one of my Pokemon (Scizor is usually set up on) Mach Punch strikes first always dealing great amounts of damage to those two while U-Turn is used as my secondary scouting move if I correctly predict a flying switch in or Latias, who loses half her health from U-Turn.
EVs: Generic spread which works, max speed and attack ensures that I have as much speed and attack as possible for a sweep, the rest goes to defence fgor Stealth Rock.
Team work: Infernape is the main focus of this team, all my members help in some way to help Infernape sweep with ease, he also helps against Lucario, which could deal alot of damage to me given the chance.
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![[PokeCommunity.com] Been doing well with this team on shoddy. [PokeCommunity.com] Been doing well with this team on shoddy.](https://www.arkeis.com/images/pokemonfactory/starmie.png)
Starmie @ Leftovers
Ability: Natural Cure
Nature: Timid (+Speed, - Attack)
EVs: 136 HP | 156 Defense | 216 Speed
- Recover
- Generic recovery move.
- Rapid Spin helps me clear up up whatever harms Salamence and Infernape, I am looking at stall teams, as Toxic Spikes is very annoying.
- Being a counter to Gyarados means I need something that can hit him hard, I value Thunderbolt very much.
- This over surf, as I need the extra power.
Comments & Suggestions:
In terms of speed and coverage, Starmie has never failed me on other teams I have used, also the addition of this over Azelf is welcome when Gyarados was sweeping my team.In terms of immunity to Toxic Spikes, Starmie never fails here, with Recover and Natural Cure, Starmie has no issue switching in repeatably to wreak havoc on my opponent.
Expert Belt over Life Orb so that Starmie can remain on the field longer, though the extra boost helps, Starmie hits a lot of things ofr SE damage anyway while the EVs are so that Stealth Rock is not a bother for Starmie.
EVs: The EVs allow Starmie to take some hits from Gyarados, and hit back with Thunderbolt, while outspeeding non boosted Gyarados.
Team work: Starmie is the member that gets with of entry hazards, as they hurt Salamence and Infernape, Rapid Spin should ease up any damage they take, she also counters Gyarados who could set up on three members on my team.
Change Log:
-----------------------------
- Changed Swampert with Jirachi.
- Changed Lucario with Infernape.
- Changed Latias spread.
- Gave Salamence Earthquake and Flamethrower over Brick Break and
Fire Blast. - Gave Azelf Flamethrower over Thunderbolt.
- Gave Jirachi Trick over Fire Punch.
- Gave Jirachi Ice Punch over U-Turn.
- Gave Jirachi Fire Punch over Ice Punch.
- Gave Salamence Brick Break over Earthquake.
- Changed Azelf for Suicune.
- Gave Suicune Leftovers.
- Gave Jirachi U-Turn over Fire Punch.
- Starmie > Suicune.
- Set for Infernape changed.
- Stone Edge > Close Combat on Infernape.
- Thunderbolt > Psycho Shift on Latias.
- Defensive spread on Starmie to better tackle Gyarados.
- Fire Blast and Earthquake on Salamence (testing Fire Blast).
- Entire Jirachi set changed (I never liked choice scarf).
- Rapid Spin on Starmie again.
- New format for the team.
------------------------------------------------------------------
- Green means they are not a problem for me.
- Orange means they can cause a bit of trouble.
- Red means they are very difficult to take down.
Spoiler:
Offensive Threats
*pokemonelite2000 image removed*Aerodactyl : Not common these days but Scizor kills him with Bullet Punch.
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*pokemonelite2000 image removed*Alakazam : Scizor does well if he don't come in on focus blast, same with other steel Pokemon I decide to use.
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"image removed"Azelf : Same boat as Aerodactyl, only that he is more common.
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*pokemonelite2000 image removed*Breloom : Hard guy to beat but I usually let a weak member get spored and then switch into someone that resists focus punch, Azelf should be able to do something once sub is broken.
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"image removed"Dragonite : Scizor does well against alot of sets bar the mix set but Jirachi should be able to do at least a bit.
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"image removed"Dugtrio : After he has taken down a member Scizor can come in and deal with him thanks to Bullet Punch.
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"image removed"Electivire : Hmm, he is also a rare Pokemon to see nowadays, at worst he can switch in on Latias's Thunderbolt and get a speed boost. I would normally scout if it's mixed or special. If it's special, Latias handles it effectivly. If he's physical I bait in an predicable Ice punch and Scizor handles the rest.
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*pokemonelite2000 image removed*Empoloen : First priority is to not this set up or I am finished, if it does get to set up, Latias can do well as most carry Grass Knot over Ice Beam and Infernape can do quite a bit thanks to Mach Punch.
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*pokemonelite2000 image removed*Flygon : He is kinda hard to beat but Scizor does ok (?) against U-turn, Stone Edge and Outrage as can Jirachi.
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*pokemonelite2000 image removed*Gengar : Usually with Choice Scarf, so prediction is key here. If it does not have Scarf, I will lure out Shadow Ball / Hidden Power Ice and Bullet Punch/Pursuit it. Scizor works well in this area.
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"image removed"Gyarados : Problem Pokemon , I need to switch around Intimidates and maybe score a lucky DM from Latias, Suicune can kill it after Stealth Rock.
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*pokemonelite2000 image removed*Heatran : Latias is the star in this department.
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*pokemonelite2000 image removed*Heracross : Salamence does well against Megahorn and Close Combat attacks if scarfed.
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*pokemonelite2000 image removed*Infernape : He is not a problem, Latias handles him as does Azelf for revenge killing.
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*pokemonelite2000 image removed*Jirachi : Scarfed versions are normally the leads, in this case, I my Jirachi should out speed standard adamant versions.
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"image removed"Jolteon : Latias does well due to her high special defense.
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"image removed"Kingdra : Problem but I normally switch Salamence in for Intimidate as it Dragon Dances then it gets tricky, I can Outrage as he DD's or I can switch to Scizor as he Outrages, not the best plan. =p
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*pokemonelite2000 image removed*Latias : The steel members of this team, being Scizor, she is hurt by Infernape's U-Turn if she comes in on it.
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*pokemonelite2000 image removed*Lucario : Salamence can intimidate on him but is scared of Extremespeed/Bullet Punch, Infernape can harm him with Mach Punch.
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*pokemonelite2000 image removed*Machamp : Poor speed leaves him open to Salamence. Dynamic Punch confusion is the worst thing that can happen though.
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*pokemonelite2000 image removed*Magnezone : Latias can do a bit with surf.
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*pokemonelite2000 image removed*Mamoswine : Scizor can come in on the Ice Shard and deal with him with Bullet Punch but needs to watch out for Choice Band Earthquake, Jirachi with Iron Head.
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"image removed"Metagross : Scizor can come in on the Meteor Mash/Bullet Punch combo, take little damage from un boosted Earthquakes and then U-turn into Salamence who can win from there if Bullet Punch is not present.
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"image removed"Porygon-Z : Scizor and Latias handle him quite wellas does Infernape.
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"image removed"Rhyperior : Never let it set up also. Scizor 2HKOs with Bullet Punch. Salamence can use Draco Meteor, which is a possible kill without SS and Infernape can deal with him thanks to his fighting moves.
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*pokemonelite2000 image removed*Salamence : Scizor can kill it at about 60% health, he is a ***** to kill thanks to Intimidate so I try to never let it set up, I believe Jirachi helps thanks to CS and Ice Punch.
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"image removed"Scizor : Salamence can do well if his HP is high enough thanks to Intimidate, Jirachi can do well with Iron Head if I am lucky at low health.
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"image removed"Starmie : Latias does well against the rapid spinner set as well as other sets.
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"image removed"Togekiss : Latias can come in on predicted Thunder Waves and pass it back as well as deal with him/her, Jirachi can do well against non scarfed versions.
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"image removed"Tyranitar : Scizor OHKOs with Bullet Punch and Superpower. Infernape revenge kills him to an extent, Jirachi haxes him to death.
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*pokemonelite2000 image removed*Weavile : Infernape and Scizor wastes this guy.
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"image removed"Yanmega : If it does not have Hypnosis Scizor ruins him. If it does have Hypnosis I still have a chance of win thanks to the poor accuracy. If I do get hypnotized, Latias will be able to take a bit.
Defensive Threat List:
"image removed"Blissey : Nearly everything on my team has ways of beating it.
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"image removed"Bronzong : Scizor comes in, U-turns into Salamence who then proceeds to killing him with Flamethrower.
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*pokemonelite2000 image removed*Celebi : Scizor unless it has HP fire is present. Salamence burns him up with Flamethrower.
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*pokemonelite2000 image removed*Cresselia : Scizor and Infernape does a lot of damage with U-turn so that is a big help. If it comes on Salamence, the Dragon Meteor combo will wear it down enough for one of my other members to finish it off.
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*pokemonelite2000 image removed*Donphan : Ice Shard doesn't kill Salamence with Intimidate and I can kill with Draco Meteor.
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"image removed"Forretress : Salamence with Flamethrower deals a lot to him.
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*pokemonelite2000 image removed*Gliscor : Salamence with Draco Meteor deals quite a bit to him.
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*pokemonelite2000 image removed*Hippowdon : He is slow so Salamence with Draco, Latias with Surf and Suicune should be able to handle him
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*pokemonelite2000 image removed*Skarmory : Salamence kills him with Flamethrower and Infernape kills him with Overheat
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*pokemonelite2000 image removed*Snorlax : Scizor's CB Superpower murders him. Salamence with brick Break kills him.
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"image removed"*pokemonelite2000 image removed*Suicune: If it comes in on Salamence, Draco Meteor plus Outrage will weaken it but is hell to kill.
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*pokemonelite2000 image removed*Swampert : Usually comes in on Salamence. Draco Meteor should take it out, Scizor's U-Turn does something also.
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"image removed"Tentacruel : Semi problem as I lack ground physical moves, I guess an Outrage from Salamence can do something.
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*pokemonelite2000 image removed*Vaporeon : If it has HP Electric, Salamence beats it but is wary of the odd Ice Beam.
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*pokemonelite2000 image removed*Zapdos : Salamence KOs with Draco Meteor after SR, but is a big problem when most things are weak/down.
*pokemonelite2000 image removed*Aerodactyl : Not common these days but Scizor kills him with Bullet Punch.
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*pokemonelite2000 image removed*Alakazam : Scizor does well if he don't come in on focus blast, same with other steel Pokemon I decide to use.
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"image removed"Azelf : Same boat as Aerodactyl, only that he is more common.
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*pokemonelite2000 image removed*Breloom : Hard guy to beat but I usually let a weak member get spored and then switch into someone that resists focus punch, Azelf should be able to do something once sub is broken.
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"image removed"Dragonite : Scizor does well against alot of sets bar the mix set but Jirachi should be able to do at least a bit.
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"image removed"Dugtrio : After he has taken down a member Scizor can come in and deal with him thanks to Bullet Punch.
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"image removed"Electivire : Hmm, he is also a rare Pokemon to see nowadays, at worst he can switch in on Latias's Thunderbolt and get a speed boost. I would normally scout if it's mixed or special. If it's special, Latias handles it effectivly. If he's physical I bait in an predicable Ice punch and Scizor handles the rest.
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*pokemonelite2000 image removed*Empoloen : First priority is to not this set up or I am finished, if it does get to set up, Latias can do well as most carry Grass Knot over Ice Beam and Infernape can do quite a bit thanks to Mach Punch.
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*pokemonelite2000 image removed*Flygon : He is kinda hard to beat but Scizor does ok (?) against U-turn, Stone Edge and Outrage as can Jirachi.
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*pokemonelite2000 image removed*Gengar : Usually with Choice Scarf, so prediction is key here. If it does not have Scarf, I will lure out Shadow Ball / Hidden Power Ice and Bullet Punch/Pursuit it. Scizor works well in this area.
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"image removed"Gyarados : Problem Pokemon , I need to switch around Intimidates and maybe score a lucky DM from Latias, Suicune can kill it after Stealth Rock.
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*pokemonelite2000 image removed*Heatran : Latias is the star in this department.
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*pokemonelite2000 image removed*Heracross : Salamence does well against Megahorn and Close Combat attacks if scarfed.
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*pokemonelite2000 image removed*Infernape : He is not a problem, Latias handles him as does Azelf for revenge killing.
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*pokemonelite2000 image removed*Jirachi : Scarfed versions are normally the leads, in this case, I my Jirachi should out speed standard adamant versions.
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"image removed"Jolteon : Latias does well due to her high special defense.
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"image removed"Kingdra : Problem but I normally switch Salamence in for Intimidate as it Dragon Dances then it gets tricky, I can Outrage as he DD's or I can switch to Scizor as he Outrages, not the best plan. =p
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*pokemonelite2000 image removed*Latias : The steel members of this team, being Scizor, she is hurt by Infernape's U-Turn if she comes in on it.
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*pokemonelite2000 image removed*Lucario : Salamence can intimidate on him but is scared of Extremespeed/Bullet Punch, Infernape can harm him with Mach Punch.
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*pokemonelite2000 image removed*Machamp : Poor speed leaves him open to Salamence. Dynamic Punch confusion is the worst thing that can happen though.
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*pokemonelite2000 image removed*Magnezone : Latias can do a bit with surf.
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*pokemonelite2000 image removed*Mamoswine : Scizor can come in on the Ice Shard and deal with him with Bullet Punch but needs to watch out for Choice Band Earthquake, Jirachi with Iron Head.
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"image removed"Metagross : Scizor can come in on the Meteor Mash/Bullet Punch combo, take little damage from un boosted Earthquakes and then U-turn into Salamence who can win from there if Bullet Punch is not present.
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"image removed"Porygon-Z : Scizor and Latias handle him quite wellas does Infernape.
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"image removed"Rhyperior : Never let it set up also. Scizor 2HKOs with Bullet Punch. Salamence can use Draco Meteor, which is a possible kill without SS and Infernape can deal with him thanks to his fighting moves.
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*pokemonelite2000 image removed*Salamence : Scizor can kill it at about 60% health, he is a ***** to kill thanks to Intimidate so I try to never let it set up, I believe Jirachi helps thanks to CS and Ice Punch.
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"image removed"Scizor : Salamence can do well if his HP is high enough thanks to Intimidate, Jirachi can do well with Iron Head if I am lucky at low health.
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"image removed"Starmie : Latias does well against the rapid spinner set as well as other sets.
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"image removed"Togekiss : Latias can come in on predicted Thunder Waves and pass it back as well as deal with him/her, Jirachi can do well against non scarfed versions.
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"image removed"Tyranitar : Scizor OHKOs with Bullet Punch and Superpower. Infernape revenge kills him to an extent, Jirachi haxes him to death.
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*pokemonelite2000 image removed*Weavile : Infernape and Scizor wastes this guy.
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"image removed"Yanmega : If it does not have Hypnosis Scizor ruins him. If it does have Hypnosis I still have a chance of win thanks to the poor accuracy. If I do get hypnotized, Latias will be able to take a bit.
Defensive Threat List:
"image removed"Blissey : Nearly everything on my team has ways of beating it.
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"image removed"Bronzong : Scizor comes in, U-turns into Salamence who then proceeds to killing him with Flamethrower.
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*pokemonelite2000 image removed*Celebi : Scizor unless it has HP fire is present. Salamence burns him up with Flamethrower.
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*pokemonelite2000 image removed*Cresselia : Scizor and Infernape does a lot of damage with U-turn so that is a big help. If it comes on Salamence, the Dragon Meteor combo will wear it down enough for one of my other members to finish it off.
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*pokemonelite2000 image removed*Donphan : Ice Shard doesn't kill Salamence with Intimidate and I can kill with Draco Meteor.
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"image removed"Forretress : Salamence with Flamethrower deals a lot to him.
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*pokemonelite2000 image removed*Gliscor : Salamence with Draco Meteor deals quite a bit to him.
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*pokemonelite2000 image removed*Hippowdon : He is slow so Salamence with Draco, Latias with Surf and Suicune should be able to handle him
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*pokemonelite2000 image removed*Skarmory : Salamence kills him with Flamethrower and Infernape kills him with Overheat
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*pokemonelite2000 image removed*Snorlax : Scizor's CB Superpower murders him. Salamence with brick Break kills him.
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"image removed"*pokemonelite2000 image removed*Suicune: If it comes in on Salamence, Draco Meteor plus Outrage will weaken it but is hell to kill.
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*pokemonelite2000 image removed*Swampert : Usually comes in on Salamence. Draco Meteor should take it out, Scizor's U-Turn does something also.
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"image removed"Tentacruel : Semi problem as I lack ground physical moves, I guess an Outrage from Salamence can do something.
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*pokemonelite2000 image removed*Vaporeon : If it has HP Electric, Salamence beats it but is wary of the odd Ice Beam.
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*pokemonelite2000 image removed*Zapdos : Salamence KOs with Draco Meteor after SR, but is a big problem when most things are weak/down.
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