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Best free program(s) for pokemon game-making?

fanh

<= Gotta eat 'em all
  • 53
    Posts
    17
    Years
    Hi, I'm new to game making, and I want to know which free program(s) is the best to make pokemon-style games. Please tell me about the program (and put a link to the official site, if possible). Thank you ^^
     
    Any programmin language will be fine, althought some will be harder then others.
    C/C++ for unlimited opportunities.

    Dream Maker (BYOND) for easy online game making, only 2D thought. https://www.byond.com/

    Game Maker for simple D&D game making or advanced game making by coding. https://www.yoyogames.com/make

    RPG Maker for easy game making but very limited unless you're good in some strange coding language :S (C/C++,DM and GML are very similar compared to ruby(?) in my opinion)

    I'm making a online pokemon game with Dream Maker and it's going quite good. (Will lack some graphic functions (battles won't look exactly as in the GB games))
     
    *is a total newbie* Where should I start with?

    So... I want to make a pokemon fan game, but I'm a bit confused. Where should I start with? Can anyone show me a brief list of steps? Thanks!
     
    -Learn the coding language!
    -Get some graphic (sprites)
    -Start coding!

    You could learn the language while you are coding through examples if you want to start of earlier.
     
    You could buy RPG Maker XP ($60), and download Pokémon Essentials - you don't need a lot of scripting/coding knowledge to use it. However, it's a bit complicated at times.
     
    Game Maker! It's free, and if you want to upgrade to Pro it's only $20 and if they come out with a new version you get pro of that version too! Just Google it!
     
    Get RPG Maker XP, it's well worth the $60. And probably the most flexible game maker out there (although I haven't really tried any others)
     
    Can I get a specs comparison of some of these programs? Maximum number of maps, maximum size of maps, maximum sprite/tilesheet size, maximum resolution of tiles, etc.
     
    Game Maker: Everything unlimited size (I think)
    Dream Maker: sprites can't be larger then 32x32 (but that can be fixed through some easy coding) but maps are unlimited.
     
    RMXP: Maps - up to 999 x 999 tiles.
    Tileset - 8 x (very large number) tiles (each 32 x 32 pixels).
    Up to 999 different tilesets.
    I don't think there's a limit to number of resources - Essentials has at least 3000 sprites and still work.
    In-game switches and variables - up to 5000, although this can be easily increased with a little scripting knowledge.
    However, if you use the default systems, there is a limit of 999 on most things (enemies, weapons, skills etc). I'm sure you won't be using them for a Pokémon game, though.
    And RMXP has one major thing going for it - the existence of a virtually complete Pokémon starter kit.
     
    RMXP is easy to use, and with scripting knowledge, can be even better. Wichu was talking about Pokemon Essentials, which is a modification of Flameguru's Pokemon starter kit, which incorporates Poccils Pokemon Advance battle system along with many new features he added!
    That is your best bet, to make a fairly good Pokemon Game with ease!
     
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