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BGM looping

yaya0

は真優勝
  • 84
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    15
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    • Seen Feb 21, 2015
    BGM looping / Wild Pokemon music

    Is there any way to make my .wav/.ogg music loop to any point except the beginning?

    Edit: Also, is it possible to have the music for wild Pokemon differ by location (e.g. Kanto in GSC/HGSS?)
     
    Last edited:
    I suspect you'd need to know the exact point in the file where the loop occurs and hardcode that in for each file. Alternatively, you could separate out the looping and non-looping parts of the audio track into two different files (perhaps titled track.mp3 and track - intro.mp3 or such) and write some code that will check for multiple files and play the non-looping portion first. I've been toying with this idea myself but haven't yet looking too strongly into coding it.
     
    I have a question as well about this. Loops are something you could do in a program like audacity right? Just loop a BGM and import?

    And check this out... for a "specific trainer" or "trainertype" I found this on the Wiki. Go to the wiki then go to defining a trainer.

    If you look at line 7. There is ME that should play before the battle, but it doesn't seem to happen. Does anybody have an explanation? I edited it in the trainertypes text file, but it doesn't want to work for me.
     
    I have a question as well about this. Loops are something you could do in a program like audacity right? Just loop a BGM and import?

    And check this out... for a "specific trainer" or "trainertype" I found this on the Wiki. Go to the wiki then go to defining a trainer.

    If you look at line 7. There is ME that should play before the battle, but it doesn't seem to happen. Does anybody have an explanation? I edited it in the trainertypes text file, but it doesn't want to work for me.

    The Intro-ME function is bugged. It only works reliably with .mp3 files.
     
    The Intro-ME function is bugged. It only works reliably with .mp3 files.

    I've tried with and without the .mp3 extension in the name (intro, and intro.mp3,) Still can't get it to work. :( it does read from the ME folder right?
     
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