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- Seen Feb 20, 2025
My problem is quite simple to explain, the move Bide loops. When the user has attacked, he starts immediately to store energy again.
I did not edit anything "directly" related to this move. After finding about the error, I've tried to replace some "obviously related to the move" sections with 16.2 and 15.0 clean scripts (function 0D4 in MoveEffects and pbUseMove in PB_Battler) but it doesn't change anything.
So all the sections containing "PBEffects::Bide", "PBEffects::BideDamage" and "PBEffects::BideTarget" are the same as in a clean version of Essentials.
I am a bit out of ideas regarding what the problem may be. Obviously I've edited something which indirectly impacted the functioning of the move... But I don't know how I could find what it is.
EDIT: after reading this post, I tried out Thrash, and... I have a similar issue with Thrash; after being confused, the user repeats the move.
I did not edit anything "directly" related to this move. After finding about the error, I've tried to replace some "obviously related to the move" sections with 16.2 and 15.0 clean scripts (function 0D4 in MoveEffects and pbUseMove in PB_Battler) but it doesn't change anything.
So all the sections containing "PBEffects::Bide", "PBEffects::BideDamage" and "PBEffects::BideTarget" are the same as in a clean version of Essentials.
I am a bit out of ideas regarding what the problem may be. Obviously I've edited something which indirectly impacted the functioning of the move... But I don't know how I could find what it is.
EDIT: after reading this post, I tried out Thrash, and... I have a similar issue with Thrash; after being confused, the user repeats the move.
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