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Tool: BMD0 Tool Beta 0.5 - A NDS 3D Texture changer

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  • 24
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    16
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    • Seen Nov 26, 2023
    Hello guys(or gays ^^),
    I am hackiosa a 13 years old from Germany and I had an idea of an DS 3D Editor, and here you see I what I've done! I wrote a little Tool in Beta Verion with Visual Basic 2008!

    Features:
    - Loading & Saving Palette!(Hex) - will not work on any .bmd0 files there have do be done some fixes I think, but I am not sure
    - Loading & Saving Texture Data!(Hex) Saving doesn't work complete!!!

    What I want do do:
    - Showing Texture and loading from Bitmap
    -Perfect Saving Texture Data

    I hope you will enjoy the first NDS 3d editor ever!

    Download:
    Look at attackments for Beta!

    mfg hackiosa
     
    This is brillient! Now that we have an editor for editing textures on the 3D models on the 4th generation Pokémon games, we won't have to spend so much time hex editing all the textures.

    However, we might not have a 3D model editor yet, but still... this will prove useful. I hope to see more improvements with this tool in the future.

    Even so... I might try editing Platinum more. That is... if I get to be able to.
     
    Hello guys(or gays ^^),
    ... Hello? o_O

    Anyway, to the point:
    Are you sure this program is in a state fit to be released? At the moment, it seems like a stylized hex editor written entirely in German and in VB.NET. It doesn't really do anything that can't be done just as easily with a hex editor at the moment, and there are two things that jump out at me as saying "this project won't be completed", and that is:

    1. Your username in your EXE filename - this goes in the version data or inside the program, and seeming to have little understanding of something as user-friendly as version data rings alarm bells for me.
      • Spaces in filename. Not a crime, but makes launching via batch rather ugly.
      • Using VB.NET, not taking advantage of a lot of the features given to you. For example, not opening files with the correct sharing permissions.
    2. Your header editor also grabs some texture data too - it seems not to know what size to fetch.

    But please, feel free to prove me wrong and complete this ;)
     
    ... Hello? o_O

    Anyway, to the point:
    Are you sure this program is in a state fit to be released? At the moment, it seems like a stylized hex editor written entirely in German and in VB.NET. It doesn't really do anything that can't be done just as easily with a hex editor at the moment, and there are two things that jump out at me as saying "this project won't be completed", and that is:

    1. Your username in your EXE filename - this goes in the version data or inside the program, and seeming to have little understanding of something as user-friendly as version data rings alarm bells for me.
      • Spaces in filename. Not a crime, but makes launching via batch rather ugly.
      • Using VB.NET, not taking advantage of a lot of the features given to you. For example, not opening files with the correct sharing permissions.
    2. Your header editor also grabs some texture data too - it seems not to know what size to fetch.

    But please, feel free to prove me wrong and complete this ;)
    Well he is 13 years old, so we've got to give him a chance to make this happen. Anyway, I hope this will improve, and let it be in english. ;) Good luck! :)
     
    Brilliant! First we got PG4Map for viewing the maps, then we had (or thought we had) DSMap (april fools joke) and now this! We really are on our way to getting a map editor! :) :) :) :) :)
     
    Last edited:
    so guys, i was a long time off :sorry:!
    But i will try to improve this. for the first i will do a english trans.
    trans. comes in like 5 minutes!

    -->Trans. close Completed!

    @Team Fail: No thanks! But I search for a BMD0 Structur Reference, so I don't have it all the Structurs on my own.
     
    Last edited:
    English Trans. Done!

    Hey you all! I translated in english!
    Here you have it! And now I haveto improve it!
     
    hmm.... okay i found out, that the texture seems to be 4BPP(4 Bits Per Pixel)

    ok guys. i am at the points, where i know how i could extract textures! but there's a little problem with vb.net SetPixel does not work for me! so i will re do this project in vb6! sorry, but it won't took long do re do this! and redoing this makes it better!
    becuz i know much more about textures now!
     
    Last edited:
    Hey Guys! I had first succses showing textures! But to yet it has wrong Palette.
    I attached a picture of it.
     
    Well, it looks like some progress is being made. I wonder how much potential this thing has. :O
     
    i didn't released that part yet because its very buggy to yet
    but i think in some hours 0.5 to 2 i will release that!
     
    yeah update

    so here i have a download again!
    it already can show some textures.
    to try would use the model files in fielddata/build_model.narc from pokemon dpp.

    your hackiosa! pease digga! U will get a 3D Texture Editor!
     
    thanks! i hope you enjoy it!

    hmm.. ok how do you like the current version?
     
    Last edited:
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