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That's why. Pallette 12 isn't a functional pallette to use in Ruby yet, only in Firered. Use any pallette but 12 when tile inserting into Ruby.
Yes, that was the problem! Tank you!
That's why. Pallette 12 isn't a functional pallette to use in Ruby yet, only in Firered. Use any pallette but 12 when tile inserting into Ruby.
That's why. Pallette 12 isn't a functional pallette to use in Ruby yet, only in Firered. Use any pallette but 12 when tile inserting into Ruby.
Or, he could read this post regarding enabling the twelfth palette.
I've inserted the Tall Grass from Emerald into FireRed (The ones on route 119). Yes, I did change the animation to act as Tall/High grass, however, it still does nothing when walked over (and I say walked over because that's what happens, over, not under or through).
I know I saw something about this a while back, but for the life of me (and four hours of searching) I haven't been able to find the thread again. If I remember correctly, it involved something to do with the behavior byte. Does anyone know what I need to do to fix this?