That's my script:
#dynamic 0x9D38A9
#org @start
special 0x187
compare LASTRESULT 0x2
if 0x1 goto 0x81A7AE0
lock
faceplayer
preparemsg 0x81A6211 '"Olá!\nComo posso ajudá-lo? "
waitmsg
pokemart @1
msgbox 0x81A5190 MSG_KEEPOPEN '"Volte sempre! "
release
end
#org @1
#raw word 0x2A3
#raw word 0x2B0
#raw word 0x2B1
#raw word 0x2B7
#raw word 0x2B8
#raw word 0x2BE
#raw word 0x2BF
#raw word 0x2C0
#raw word 0x2C5
#raw word 0x2C6
#raw word 0x2C7
#raw word 0x2CA
#raw word 0x2CC
#raw word 0x2D2
#raw word 0x2D4
#raw word 0x2D5
#raw word 0x2D7
#raw word 0x2A4
#raw word 0xBA
#raw word 0x2A9
#raw word 0x2A8
#raw word 0x2AB
#raw word 0x2A1
#raw word 0x0
Don't do @1 that compiles that to offset one try like t1
How i can do that? Can you help me?