Necrum
I AM THE REAL SONIC
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- Portland, OR
- Seen Mar 6, 2025
I thought I would take a moment to write some things down from an analytical standpoint, regarding Pokemon challenges. To put what I'm going to say in perspective, I'm going to tell you a little story. Some years ago, I can't remember how long, I bought Sonic's Ultimate Genesis Collection for the Xbox 360. It's a nice collection that I would recommend to anyone, you can get the games on many platforms. I mainly bought the collection for the Sonic games that were on the disc, but that's not what this story is about. What it is about, is a small game you probably never heard of called Fatal Labyrinth. In Fatal Labyrinth (it's on steam emulated if you want to check it out, along with most of the games from the collection), you start at the bottom of a castle that emerged from the ground outside your town, which is rules by an evil dragon who begins causing all kinds of untold (literally) trouble. As you progress through the castle, moving ever upwards, you face a number of monsters, find potions, collect weapons, level up, all the usual RPG elements you would expect. What wasn't traditional of standard RPGs, was the fact that it had a randomly generated castle, each time you play. None of the potions are labeled, forcing you to be cautious and test them out before you know what they do. Everything about the game is procedurally generated as you play. But the one thing that set it apart from many games I had played at the time, was the fact that if you died, that was it. You were dead. There were no continues, no extra lives, just you against the computer in something similar to an over complicated, randomly created game of chess with RPG rules. This is a game for the Sega Genesis that's almost as old as I am! Doesn't that just seem amazing? Well, it isn't, but I'll get to that later. I became obsessed with the game, and played it several times, dying and restarting, always getting a little better each time I tried. Sometimes luck would be in my favor, and I would beat one or two bosses. But other times, the game would generate a much harder dungeon, and I would be screwed from the start. Eventually, after much trial and error, I defeated the Dragon of the castle, and beat the game! But it left me wondering.
I researched the game, and found that Wikipedia really didn't have a whole lot to say about it, but what it did say, was that the genre was something called Roguelike. This was the start of my obsession with the genre that would challenge me more than any other before (I only just beat The Binding of Isaac today, which has many elements of Roguelike games). What a Rogielike game boils down to is, a game where the world is procedurally generated rather than mapped, all the encounters and items are random (maybe you're starting to see where this is going), and permadeath. Most Roguelikes are also top down turn based RPGs.
If you haven't realized it yet, this is extremely similar to the conditions of a Nuzlocke Challenge. Perma-death, random encounters (the fact that only the first encounter matters replicates this), the only thing missing is the random dungeons (go check out Pokemon Mystery Dungeon if you want a real Pokemon Roguelike -the permadeath). So, what does this mean? I can't say if the creator of the Nuzlocke Challenge had any experience with Roguelikes, but it seems likely that the concepts probably soaked through somehow, perhaps from games like Diablo which are almost Roguelikes.
Now, sure, there's a similarity. But you aren't reading this for me to compare Nuzlockes to Roguelikes, the most exciting thing I have ever thought of in my mind but still doesn't have much value to you. Well, let's look at where Roguelikes came from. The original game, Rogue, was an RPG written over thirty years ago, with many of the same features I have already covered. You progressed through a dungeon, deeper and deeper, until you recovered an artifact, and returned up through the dungeon after that. The game is largely inspired by the pen and paper game, Dungeons & Dragons. This is where we find the point. What is a challenge, but another form of written game? Rules are laid out, and people choose to play it. Challenges are nothing more than additional games to be played along side Pokemon games, or any other video games. This idea has an interesting effect. Many people think that written games are dying, and yet what I see is that they are moving elsewhere. Rather than being a hardcover book with rules, now they're listed on the internet. I think that people will always strive to create games for themselves and others, whether they can program or not. The imagination hasn't died, it's only moved elsewhere.
I don't know if anyone is really going to read this giant block of text with a bunch of comparisons that I found interesting, but I thought it would be nice to put my thoughts on the nature of challenges up, since I do moderate the Challenges Forum. If you have anything to add, or anything you disagree with, feel free to leave a comment below! And if I somehow piqued your interest in either Roguelikes or Challenges, try one of these:
The Random Pokemon Challenge: https://www.pokecommunity.com/showthread.php?t=317485
A decent starting point for anyone who has never played a challenge before.
Brogue: https://sites.google.com/site/broguegame/
I suggest you read the tips in the Readme. This is an updated Roguelike based on the original Rogue. Very fun but hard to master. YOU WILL DIE SEVERAL TIMES! If you want something easier, stick to Pokemon Mystery Dungeon.
I researched the game, and found that Wikipedia really didn't have a whole lot to say about it, but what it did say, was that the genre was something called Roguelike. This was the start of my obsession with the genre that would challenge me more than any other before (I only just beat The Binding of Isaac today, which has many elements of Roguelike games). What a Rogielike game boils down to is, a game where the world is procedurally generated rather than mapped, all the encounters and items are random (maybe you're starting to see where this is going), and permadeath. Most Roguelikes are also top down turn based RPGs.
If you haven't realized it yet, this is extremely similar to the conditions of a Nuzlocke Challenge. Perma-death, random encounters (the fact that only the first encounter matters replicates this), the only thing missing is the random dungeons (go check out Pokemon Mystery Dungeon if you want a real Pokemon Roguelike -the permadeath). So, what does this mean? I can't say if the creator of the Nuzlocke Challenge had any experience with Roguelikes, but it seems likely that the concepts probably soaked through somehow, perhaps from games like Diablo which are almost Roguelikes.
Now, sure, there's a similarity. But you aren't reading this for me to compare Nuzlockes to Roguelikes, the most exciting thing I have ever thought of in my mind but still doesn't have much value to you. Well, let's look at where Roguelikes came from. The original game, Rogue, was an RPG written over thirty years ago, with many of the same features I have already covered. You progressed through a dungeon, deeper and deeper, until you recovered an artifact, and returned up through the dungeon after that. The game is largely inspired by the pen and paper game, Dungeons & Dragons. This is where we find the point. What is a challenge, but another form of written game? Rules are laid out, and people choose to play it. Challenges are nothing more than additional games to be played along side Pokemon games, or any other video games. This idea has an interesting effect. Many people think that written games are dying, and yet what I see is that they are moving elsewhere. Rather than being a hardcover book with rules, now they're listed on the internet. I think that people will always strive to create games for themselves and others, whether they can program or not. The imagination hasn't died, it's only moved elsewhere.
I don't know if anyone is really going to read this giant block of text with a bunch of comparisons that I found interesting, but I thought it would be nice to put my thoughts on the nature of challenges up, since I do moderate the Challenges Forum. If you have anything to add, or anything you disagree with, feel free to leave a comment below! And if I somehow piqued your interest in either Roguelikes or Challenges, try one of these:
The Random Pokemon Challenge: https://www.pokecommunity.com/showthread.php?t=317485
A decent starting point for anyone who has never played a challenge before.
Brogue: https://sites.google.com/site/broguegame/
I suggest you read the tips in the Readme. This is an updated Roguelike based on the original Rogue. Very fun but hard to master. YOU WILL DIE SEVERAL TIMES! If you want something easier, stick to Pokemon Mystery Dungeon.