• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Changes to Pokémon's battle system?

synrec

Programmer
  • 16
    Posts
    3
    Years
    If you could change something about Pokémon's battle system, what would it be?

    More action based?
    More strategic?
    More involved? (Action Based)
    Perhaps implement a rhythm style battle?
     
    I think if anything, for me, it would be removing some of the random-ness of it. Instead of moves just having a chance to miss, it has to do with certain input buttons (say pressing A at the right moment). Could be really interesting, but does also take away the randomness of it. Most of the random chances to miss are given to moves to nerf them. Most high power moves also have a high chance to miss Removing that chance, and making it something that can always hit (with the right player input) is game changing in Pokemon's battle system. So, could be interesting. Could also be changing it in a way that's not fitting.
     
    I think if anything, for me, it would be removing some of the random-ness of it. Instead of moves just having a chance to miss, it has to do with certain input buttons (say pressing A at the right moment). Could be really interesting, but does also take away the randomness of it. Most of the random chances to miss are given to moves to nerf them. Most high power moves also have a high chance to miss Removing that chance, and making it something that can always hit (with the right player input) is game changing in Pokemon's battle system. So, could be interesting. Could also be changing it in a way that's not fitting.

    Basically the death of all RNG elements. I can relate to that.
     
    I think if anything, for me, it would be removing some of the random-ness of it. Instead of moves just having a chance to miss, it has to do with certain input buttons (say pressing A at the right moment). Could be really interesting, but does also take away the randomness of it. Most of the random chances to miss are given to moves to nerf them. Most high power moves also have a high chance to miss Removing that chance, and making it something that can always hit (with the right player input) is game changing in Pokemon's battle system. So, could be interesting. Could also be changing it in a way that's not fitting.

    Adding to this, and the "rhythm style battle".
    Perhaps intergrating something like Mother 3's attack system.
    Where moves will hit, bit tapping A to the beat of the music gives extra damage, or critical hits too.
     
    Adding to this, and the "rhythm style battle".
    Perhaps intergrating something like Mother 3's attack system.
    Where moves will hit, bit tapping A to the beat of the music gives extra damage, or critical hits too.

    Oh that'd be interesting - so it wouldn't be a full on "hit or miss" but it acts more as "a little extra damage"
     
    Oh that'd be interesting - so it wouldn't be a full on "hit or miss" but it acts more as "a little extra damage"

    Yeah, basically!

    What about multiplayer balance? Fastest to complete sequence?

    You both get the same pattern, then whoever does the pattern more perfect gets extraaa damage.
     
    Back
    Top