- 24
- Posts
- 17
- Years
- Seen Apr 2, 2008
I don't ask for a rating, I want comments plz.
So I was messing around with my team a little bit and came out with this...
*pokemonelite2000 image removed*
Gyarados@leftovers
Impish
252 HP, 228 Defense, 28 Sp. Defense
- Taunt
- Thunder Wave
- Waterfall
- Ice Fang
This guy was on my original team and is quite useful, my starter. He is not a sweeper, more of a mixed wall. He is already faster than many usual people who set up traps like forretress, skarmory, swampert, etc. I don't have Dragon Dance because I'm not using him to sweep, but using him defensively. I have t-wave to primarily slow down faster pokes or pokes that aren't affected by toxic spikes (see why in a second). His intimidate ability makes him a good switch in to take physical attacks too. Pretty good against those scarfed outraging garchomps.
*pokemonelite2000 image removed*
Drapion@Shucca Berry(reduces damage from ground attacks)
Ability: Battle Armour(prevents crits)
Impish
252 HP, 252 Defense, 4 Sp. Defense
- Knockoff
- Night Slash
- Earthquake
- Toxic Spikes
So this is a new guy on my team, I replaced a physical sweeper with this guy. He absorbs toxic spikes, which is nice. Earthquake and night slash has pretty good type coverage. Knockoff is good against other tank-like pokes. And being dark/posion makes him only weak to ground attacks, which the shucca berry helps with a lot.
*pokemonelite2000 image removed*
Infernape@Life Orb
Hasty
252 Speed, 128 Attack, 128 Special Attack
- Close Combat
- Grass Knot
- Nasty Plot
- Flamethrower
This guy is also new, I replaced a special sweeper with this guy. I gave him 128 attack so he can OHKO a bold blissey with max HP and max Def. But other than that, I think he's a standard mixed sweeper infernape.
*pokemonelite2000 image removed*
Swampert@leftovers
Impish
252 HP, 252 Defense, 4 Sp. Defense
- Stealth Rock
- Roar
- Earthquake
- Avalanche
I kept this guy from my original team. Defensive swampert, plays similar role as normal skarmory. Though its torrent ability is wasted with this set, avalanche just seems more useful since it can OHKO any dragon type (save kingdra) that attacks it first.
*pokemonelite2000 image removed*
Bronzong@leftovers
Ability: Levitate
Relaxed
252 HP, 152 Attack, 8 Defense, 96 Sp. Defense
- Gyro Ball
- Explosion
- Light Screen
- Hypnosis
This guy is another new guy, I replaced a physical sweeper with him. This was a standard EV spread I found on smogon, but I found an explosion would almost always kill a bold, max HP and Defense blissey. Since my team is a little lacking in Sp. Def, I have light screen to help out. Hypnosis to put stronger sweepers to sleep.
Question: Does being paralyzed make gyro ball stronger?
*pokemonelite2000 image removed*
Blissey@Leftovers
Bold
252 HP, 252 Defense, 4 Sp. Defense
- Softboiled
- Counter
- Seismic Toss
- Thunder Wave
I kept her from my original team. Counter helps out a lot since this blissey actually can take some physical hits. Thunder wave to slow down fast pokes or those aren't affected by toxic spikes. Seismic Toss for standard damage.
So what do you guys think? This is a team for wifi, not shoddy so try your best not to suggest Hidden Power Moves or other hard things. And always try and leave comments that are actually helpful. So instead of saying "This teams phails," just say what you would change about this team and why?
So I was messing around with my team a little bit and came out with this...
*pokemonelite2000 image removed*
Gyarados@leftovers
Impish
252 HP, 228 Defense, 28 Sp. Defense
- Taunt
- Thunder Wave
- Waterfall
- Ice Fang
This guy was on my original team and is quite useful, my starter. He is not a sweeper, more of a mixed wall. He is already faster than many usual people who set up traps like forretress, skarmory, swampert, etc. I don't have Dragon Dance because I'm not using him to sweep, but using him defensively. I have t-wave to primarily slow down faster pokes or pokes that aren't affected by toxic spikes (see why in a second). His intimidate ability makes him a good switch in to take physical attacks too. Pretty good against those scarfed outraging garchomps.
*pokemonelite2000 image removed*
Drapion@Shucca Berry(reduces damage from ground attacks)
Ability: Battle Armour(prevents crits)
Impish
252 HP, 252 Defense, 4 Sp. Defense
- Knockoff
- Night Slash
- Earthquake
- Toxic Spikes
So this is a new guy on my team, I replaced a physical sweeper with this guy. He absorbs toxic spikes, which is nice. Earthquake and night slash has pretty good type coverage. Knockoff is good against other tank-like pokes. And being dark/posion makes him only weak to ground attacks, which the shucca berry helps with a lot.
*pokemonelite2000 image removed*
Infernape@Life Orb
Hasty
252 Speed, 128 Attack, 128 Special Attack
- Close Combat
- Grass Knot
- Nasty Plot
- Flamethrower
This guy is also new, I replaced a special sweeper with this guy. I gave him 128 attack so he can OHKO a bold blissey with max HP and max Def. But other than that, I think he's a standard mixed sweeper infernape.
*pokemonelite2000 image removed*
Swampert@leftovers
Impish
252 HP, 252 Defense, 4 Sp. Defense
- Stealth Rock
- Roar
- Earthquake
- Avalanche
I kept this guy from my original team. Defensive swampert, plays similar role as normal skarmory. Though its torrent ability is wasted with this set, avalanche just seems more useful since it can OHKO any dragon type (save kingdra) that attacks it first.
*pokemonelite2000 image removed*
Bronzong@leftovers
Ability: Levitate
Relaxed
252 HP, 152 Attack, 8 Defense, 96 Sp. Defense
- Gyro Ball
- Explosion
- Light Screen
- Hypnosis
This guy is another new guy, I replaced a physical sweeper with him. This was a standard EV spread I found on smogon, but I found an explosion would almost always kill a bold, max HP and Defense blissey. Since my team is a little lacking in Sp. Def, I have light screen to help out. Hypnosis to put stronger sweepers to sleep.
Question: Does being paralyzed make gyro ball stronger?
*pokemonelite2000 image removed*
Blissey@Leftovers
Bold
252 HP, 252 Defense, 4 Sp. Defense
- Softboiled
- Counter
- Seismic Toss
- Thunder Wave
I kept her from my original team. Counter helps out a lot since this blissey actually can take some physical hits. Thunder wave to slow down fast pokes or those aren't affected by toxic spikes. Seismic Toss for standard damage.
So what do you guys think? This is a team for wifi, not shoddy so try your best not to suggest Hidden Power Moves or other hard things. And always try and leave comments that are actually helpful. So instead of saying "This teams phails," just say what you would change about this team and why?