Firebolt
Reach for my hand~
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Hey all! I'd appreciate some input on a team I've put together. This is my first team ever, so if I've made any rookie mistakes, please point them out! The team is:
Gardevoir @ Gardevoirite
Nature: Modest
Ability: Trace > Pixilate
EVs: 252 Sp. Att, 252 Speed, 4 HP
Moves: Moonblast/Hyper Beam, Focus Blast, Psyshock, Shadow Ball
Gardevoir is the bread and butter of my team, able to reliably take down a huge array of opponents.
Aegislash @ Leftovers
Nature: Brave
Ability: Stance Change
EVs: 252 HP, 204 Att, 52 Sp. Def
Moves: King's Shield, Shadow Claw, Iron Head, Swords Dance
Aegislash is my main tank on the team. Swords Dance gets him buff while opponents try to kill him, and then he sweeps.
Rotom @ Leftovers
Nature: Modest
Ability: Levitate
EVs: 252 HP, 128 Def, 128 Sp. Def
Moves: Volt Switch, Hydro Pump, Will-O-Wisp, Pain Split
This Rotom can scout other Pokemon and is able to apply burn via Will-O-Wisp. Pain Split can be used on full health slow Pokemon (when Rotom is only moderate or less) to recover health and deal damage at the same time.
Tyranitar @ Assault Vest
Nature: Adamant
Ability: Sand Stream
EVs: 252 HP, 252 Sp. Def, 4 Att
Moves: Crunch, Earthquake, Stone Edge, Thunder Punch
Assault Vest + EVs allows T-tar to become very tanky. His base attack isn't bad at all, so he benefits from physical attacks. In the end, he's able to tank out attacks and deal some serious damage.
Skarmory @ Rocky Helmet
Nature: Impish
Ability: Sturdy
EVs: 252 HP, 252 Def, 4 Speed
Moves: Spikes, Roost, Whirlwind, Brave Bird
Skarmory makes a very nice physical wall and hazard set-up(per?). Brave Bird lets Skar take care of those pesky Fighting types that are ever-so-dangerous for my team.
Landorus-Therian @ Leftovers (yes I know, Leftovers everywhere...)
Nature: Impish
Ability: Intimidate
EVs: 252 HP, 248 Def, 8 Speed
Moves: U-Turn, Stealth Rock, Stone Edge, Earthquake
Landorus-T has ridiculous base attack. I basically switch him into a match-up that forces the opponent to switch out with another mon. I then set up Stealth Rock, and if Spikes are up too, can deal hefty damage to the enemy switching in. Landorus-T sweeps, and in an ideal world, can use U-Turn to counteract an enemy switch in so I begin the next turn having the upper hand.
I think my team is super defensive, especially physically. Skarmory was added last to the team as it didn't expose my team to new weaknesses and it also gave me the chance to put in a Whirlwind on the team. Let me know what you think!
Gardevoir @ Gardevoirite
Nature: Modest
Ability: Trace > Pixilate
EVs: 252 Sp. Att, 252 Speed, 4 HP
Moves: Moonblast/Hyper Beam, Focus Blast, Psyshock, Shadow Ball
Gardevoir is the bread and butter of my team, able to reliably take down a huge array of opponents.
Aegislash @ Leftovers
Nature: Brave
Ability: Stance Change
EVs: 252 HP, 204 Att, 52 Sp. Def
Moves: King's Shield, Shadow Claw, Iron Head, Swords Dance
Aegislash is my main tank on the team. Swords Dance gets him buff while opponents try to kill him, and then he sweeps.
Rotom @ Leftovers
Nature: Modest
Ability: Levitate
EVs: 252 HP, 128 Def, 128 Sp. Def
Moves: Volt Switch, Hydro Pump, Will-O-Wisp, Pain Split
This Rotom can scout other Pokemon and is able to apply burn via Will-O-Wisp. Pain Split can be used on full health slow Pokemon (when Rotom is only moderate or less) to recover health and deal damage at the same time.
Tyranitar @ Assault Vest
Nature: Adamant
Ability: Sand Stream
EVs: 252 HP, 252 Sp. Def, 4 Att
Moves: Crunch, Earthquake, Stone Edge, Thunder Punch
Assault Vest + EVs allows T-tar to become very tanky. His base attack isn't bad at all, so he benefits from physical attacks. In the end, he's able to tank out attacks and deal some serious damage.
Skarmory @ Rocky Helmet
Nature: Impish
Ability: Sturdy
EVs: 252 HP, 252 Def, 4 Speed
Moves: Spikes, Roost, Whirlwind, Brave Bird
Skarmory makes a very nice physical wall and hazard set-up(per?). Brave Bird lets Skar take care of those pesky Fighting types that are ever-so-dangerous for my team.
Landorus-Therian @ Leftovers (yes I know, Leftovers everywhere...)
Nature: Impish
Ability: Intimidate
EVs: 252 HP, 248 Def, 8 Speed
Moves: U-Turn, Stealth Rock, Stone Edge, Earthquake
Landorus-T has ridiculous base attack. I basically switch him into a match-up that forces the opponent to switch out with another mon. I then set up Stealth Rock, and if Spikes are up too, can deal hefty damage to the enemy switching in. Landorus-T sweeps, and in an ideal world, can use U-Turn to counteract an enemy switch in so I begin the next turn having the upper hand.
I think my team is super defensive, especially physically. Skarmory was added last to the team as it didn't expose my team to new weaknesses and it also gave me the chance to put in a Whirlwind on the team. Let me know what you think!