WolfMirage
"Last Raven"
- 174
- Posts
- 14
- Years
- Seen Nov 23, 2016
jw, when building a team around kingler, should i put together a more defensive team or maybe a more offensive team or strive for a balanced team
jw, when building a team around kingler, should i put together a more defensive team or maybe a more offensive team or strive for a balanced team
jw, acording to smogon kingdra only real useful in rain team, do u think it can used succefully outside of rain team, i mean it very well balance and dose not have a wide move pool and only one weakness to boot, i was thinking what if it had subitute and return and u used that that to pass the subitute along to another poke, now i know jotlten is faster for doing this, but on the flip side jotlten is more frail then kingdra
i was wondering what if it is on a weatherless team and not being used to checked rain team, can it still be a good poke, or is it useless
smogon dose give an optin of Substitute + Dragon Dance and it says u can use either Swift Swim or sniper
what i use its sniper ability with Focus Energy to raise its chance of getting crital hits and do u think it would be wise to mix kingdra which is the uu teir with pokes form ou teirs
Gyarados can just simply boost its own Attack and Speed with Dragon Dance, so BP'ing it Attack and Speed boosts is unnecessary. Unless you need the extra Speed and bulk, Magnezone is still the better option over Magneton. Venomoth or Smeargle can Baton Pass Magneton/Magnezone Special Attack and Speed boosts:what i good baton pass user to use with gyarados and evolite magneton, cause my plan was to use the baton pass to pass a subitite along and maybe a quick boost to, u know like dragon dance or swords dance
the only reason that im not posting a rmt thread is cause i have not yet began breeding for these poke and i not decide nature or evs yet.
1)Gyarados
abilitly: moxie
~ Substitute / Taunt
~ Dragon Dance
~ Waterfall
~ Bounce
2)Magneton
abilitly: Magnet Pull
~ Substitute
~ Thunderbolt
~ Hidden Power Fire / Hidden Power Fighting
~ Volt Switch / Charge Beam
3)venomoth
abilitly: Tinted Lens
~ Baton Pass
~ Quiver Dance
~ Sleep Powder
~ Bug Buzz
4)Arcanine
abiltly: Intimidate
~ Flare Blitz
~ ExtremeSpeed
~ Wild Charge / Crunch
~ Close Combat / Morning Sun
5)skarmory
abilitly: Sturdy
~ Stealth Rock
~ Spikes
~ Brave Bird
~ Taunt
6)Starmie
ability: natural cure
~ Rapid Spin
~ Scald
~ Psyshock / Ice Beam / Thunderbolt
~ Recover
Defense Curl/Rollout isn't a good strategy because it takes time to set up, and the time that Emboar spends on the field is better off done by spamming Flare Blitz or a coverage move. Rollout also forces Emboar to stay on the field until it misses, making it prone to being revenge killed, and its low Speed doesn't help the issue. This set is ideal on what Emboar does best: hitting hard with base 123 Attack:I'm just wondering if this would be a good Emboar set, trying to do something different. Rollout would be doubled by the Defense Curl while both Work Up and Flame Charge are used to boost Spe. and Att. with a balanced build looking for power in a Rollout and multiturn use by staying alive with Leftovers.
Emboar/Adamant/Blaze/Leftovers
Defense Curl, Rollout, Work Up, Flame Charge
i read an interesting ideal on smogon, well 2 sum it fast
use lvl 1 aaron with sturdy ability and item shell bell and move endeavor, the plan is 2 let aaron get hit, have its strudy ability kick in and leave it with 1 hp and then use endeavor and let shell bell hell it up.
jw will this really work
i read an interesting ideal on smogon, well 2 sum it fast
use lvl 1 aaron with sturdy ability and item shell bell and move endeavor, the plan is 2 let aaron get hit, have its strudy ability kick in and leave it with 1 hp and then use endeavor and let shell bell hell it up.
jw will this really work