1. Best to never apply the CFRU again to a rom that already has it installed. It could cause unforseen issues. If you can, do your best to follow what is written in the documentation.1. If I update some of the .h files and want to add the changes to a rom that already has DPE and CFRU installed, would I just have to apply the changes to clean rom and then somehow transfer over the changes to my old rom? Or would it be okay to just use my old rom? Thanks.
2. For the form changes add-on, you have to specify an area in Ram for the Kyurem form changes. How do I find out what RAM is free to use?
2. The location where the old seen and caught Pokedex flags should do the trick. I don't believe I used that for anything.
Edit src/Tables/type_tables.hIs it possible to edit type advantages through the engine? I see references to an attack bank and a def bank in the c code for damage calculation but can't seem to figure out where they are from. If not, is the type advantage chart repointed? I can't find it in the generated offsets file.
This has been fixed.Not sure if this was fixed (I'm using a month old repo) but Foul Play doesn't take into consideration the stat changes for the target. I used swagger three times on a Pokemon then used Foul Play but it did the same amount on the same Pokemon before I used Swagger.
I'd advise against that. Part of each of those features has been modified, so they're different than what you already have installed.How exactly I can prevent the engine to compile some stuff I already have and I don't need, like the Dynamic pallettes or trainers with EVs?
Look in src/scripting.c. Most of the JPAN specials were coded in that file.where is the file/s with jpan specials? I want to try to edit the old man tutorial so it can take in custom backsprite locations.
Also, am i doing this right? Just making sure i'm not commenting out anything that shouldn't be commented out. I'm basically trying to disable most of the later gen stuff as my hack will just be a recreation of pokemon yellow, no megas and such. By the way that branch is just for tracking edits for my hack, no prs planned(not like i really could anyways, i only know java).
It's not ready. I added a basic implementation of it that should work, but I have yet to actually test it out.Hello my people, I recently noticed that the gigantamax method is already included in the process and there is even already esmable of it.
Someone could give me a guide on how to make it work.
Probably, just make sure you insert it before.can i use this in the cfru https://www.pokecommunity.com/posts/8505424/
Yeah, just edit include/constants/pokedex.h in the CFRU, and the equivalent file in the DPE.Is there a way to change the National Pokédex order with the CFRU?
Unfortunately if you use the DPE that patch is impossible to use. There is simply not enough contiguous free space in the rom for it and the DPE to coincide.When I try to install the BW Music patch, after doing so I get a white screenshot .. any solution?
You can set it up to start when the player receives a Pokemon, and modify the functions to draw the sprite of the player's first Pokemon as opposed to the original follower character.Hi I'm With A Doubt It's been 2 months after I installed the CFRU But is it possible to change the follow me system for the pokémon to follow you?
Most of the features in this engine can be commented out if you don't want them already.any way in the future you can make this more customizable, i.e. we can delete more features we don't need? I really appreciate the effort you put into this btw.