Continuation to the old team. Modifications.

Outlawed

Think you can beat me?
  • 237
    Posts
    17
    Years
    Allright, fixing up from the last thread that was great ^_^
    I added some stuff here and need more of your wonderful feedback ^_^


    [PokeCommunity.com] Continuation to the old team. Modifications.
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    [PokeCommunity.com] Continuation to the old team. Modifications.
    .......
    [PokeCommunity.com] Continuation to the old team. Modifications.
    .......
    [PokeCommunity.com] Continuation to the old team. Modifications.
    .......
    [PokeCommunity.com] Continuation to the old team. Modifications.
    .......
    [PokeCommunity.com] Continuation to the old team. Modifications.






    [PokeCommunity.com] Continuation to the old team. Modifications.

    Swampert@leftovers
    240 HP / 212 DEF / 56 SP.ATT
    Relaxed Nature
    ~Hydro pump
    ~Stealth Rock
    ~Ice Beam
    ~Stone Edge/Earthquake
    This awesome pokemon can lead the best of battles, setting SR, taking care of common Leads like Hippowdon and Gyarados.

    [PokeCommunity.com] Continuation to the old team. Modifications.

    Lucario @ Choice Specs
    252 SpA / 252 Spd / 4 Hp
    Modest
    ~Aura Sphere
    ~Vacuum Wave
    ~Dragon Pulse / HP [ICE]
    ~Shadow Ball

    I like this dude, comes in on Stone Edge, but not EQ :( Swampert and Bronzong do that :)

    [PokeCommunity.com] Continuation to the old team. Modifications.

    Bronzong @ Leftovers
    Realxed
    252 Hp / 152 Atk / 96 SpD / 8 Def
    ~Gyro Ball
    ~Hypnosis
    ~Reflect
    ~Earthquake

    This is mainly here becaue it crushes Weavile that my team hates so much, it also provides reflect for my team is low on the defensive side. I also use it to attract Fire Fangs from Scarfchomps and then varriate into Starmie who can then Rapid Spin safely away, ingoring toxic spikes and the such.

    [PokeCommunity.com] Continuation to the old team. Modifications.

    Starmie @ Leftovers
    Timid
    Natural Cure
    172 HP / 120 SpA / 216 Spe
    ~ Ice Beam
    ~ Surf
    ~ Recover
    ~ Rapid Spin

    My lovely rapid spinner, takes care of mixape easily and also outspeed Gengar to a STAB surf. also with it's spead can outrun both jolly Garchomp and Mence.



    [PokeCommunity.com] Continuation to the old team. Modifications.

    Blissey @ Leftovers
    Bold
    148 HP / 252 Def / 104 SpD / 4 Spe
    ~ Thunder Wave
    ~ Aromatheropy
    ~ Seismic Toss
    ~ Softboiled

    Special Wall and Cleric @ the same time. I have a feeling that says, more sp.def EV's. I figured I don't need the special attack ev's in here since I wont run Ice Beam.

    [PokeCommunity.com] Continuation to the old team. Modifications.

    Dusknoir @ Leftovers
    Careful
    EVs: 252 HP / 76 Def / 180 Sp Def
    ~ Pain Split
    ~ Will-o-Wisp
    ~ Thunder Punch/Ice Punch
    ~ Fire Punch

    Stops Spinners, Gyarados, ScarfHera and the such.

    I dont think any poke can plow through this, if you think so please say so and why. I think the team seams balanced enough.
     
    Last edited:
    I don't like rating much but well...

    Doesn't Roar always attack last? Jolteon isn't the best in defenses, you know?

    For Dusknoir, I don't get why people give it 252 HP. I know it's HP is low, but that's exactly how it's supposed to interact with Pain Split. You can try 252 Def / 252 Sp. Def / 4 Atk or more Attack if you want.

    The rest is pretty basic so okay.
     
    Sure, Dusknoir loves to Pain Split. He also enjoys surviving long enough to Pain Split in the first place, which is why his HP is always maxed out.

    Also, that Jolteon is a bad idea. Roar always goes last, so Jolteon's gonna take a lot of damage before he gets something good out (if he ever does). Not to mention how screwed he is against Hippowdon leads.
     
    I didnt know that roar goes second :|
    hmm, what can I have it learn other than roar??
     
    Eh, BAD weakness to Burn infliction

    Putting Life Orb on Infernape when it's not a lead is a bad idea ONLY if you have bad predictions

    One more thing, Dusknoir serves better at a Physical wall since it has Will-o-Wisp with Pain Split, it has immunities to Fighting moves (Close Combat), try adding Starmie over Donphan as a Rapid Spinner AND to get rid of your Burn problem.
     
    Has no-one else noticed he's running a CC Infernape with a TIMID nature?

    Anyway,

    Outlawed said:
    Jolteon @ Leftovers / Petaya /Salac etc.
    Timid
    252 Sp.atk/ 252 Spd/ 6 Hp
    -Thunderbolt
    -HP [ICE]
    -Baton Pass
    -Substitute


    No go on the lead, too many will be able to take you to the cleaners with this set, go go go (>_<) something else here! :P

    Heracross @ Choice Band
    Adamant
    252 Atk/ 252 Spd/ 6 Hp
    -Close Combat
    -Mega Horn
    -Stone Edge
    -Night Slash

    I don't care what others say, CBHera is a beast, and much better than that damn Scarfcross...

    Infernape @ Life Orb
    Naive
    252 Sp.atk/ 232 Spd/ 24 atk
    -Nasty Plot / Stone Edge / Thunderpunch
    -Flamethrower
    -Grass Knot
    -Close Combat

    Ok, Naive please. Other than that, Stone Edge and T-Punch can hit hard on things, and kills Gyara.

    Donphan @ Leftovers
    Impish
    252 Hp/ 224 Def/ 32
    -Ice Shard
    -Earthquake
    -Rapid Spin
    -Stealth Rock

    Fine

    Milotic @ Leftovers
    Bold
    212 Hp/144 Sp.def/94 Sp.atk/ 60 Def
    -Surf
    -HP [Electric]
    -Rest
    -Sleep Talk

    I suppose...

    Dusknoir @ Leftovers
    Careful
    EVs: 252 HP, 84 Def, 174 Sp Def
    -Pain Split
    -Will o Wisp
    -Shadow Sneak / Brick Break
    -Fire Punch

    Fine, but if by the odd chance you can WoW an incoming T-Tar, Weavile etc, you can surprise them with a nice BB, if you're into that. Also sort of helps against Heatran, who comes in on 2 of your attacks, and doesn't care for the others.

    Meh, not the best rate of done, I liked your last team better though, this just seems another mess... >_<

    ~T_S
     
    Just posting to say that I run a BP/Thunderbolt/Roar/Sub Jolteon btw

    Remember that it's hiding behind a sub to roar. also with spikes support it's fun to run a resttalk operation with roar and thunderbolt/filler and abuse roar since the priority modifier is gone, but it's really risky.

    Also Milotic needs more Def, even with Marvel Scale.
     
    Eh, BAD weakness to Burn infliction

    Putting Life Orb on Infernape when it's not a lead is a bad idea ONLY if you have bad predictions

    One more thing, Dusknoir serves better at a Physical wall since it has Will-o-Wisp with Pain Split, it has immunities to Fighting moves (Close Combat), try adding Starmie over Donphan as a Rapid Spinner AND to get rid of your Burn problem.

    Nape WANTS life orb with nasty plot.
    Also the only way I can fit a starmie in here is if I make Dusky a total physical deffender and milotic a Calm, Sp.def Wall.

    I like the Jolty Sub/Roar Abuse. it could work realy nice If I get dusknoir to kill off some of their physical sweepers.
     
    Ew Scarfcross is dead weight. Maybe hook it up with a Choice Band or SD and then we'll talk.

    In other words Scarfcross sucks.

    Also Donphan IS a wall, your physical in fact. Milo and Dusknoir are mixed 100%. Seriously you need a good special wall to go with them. THEN your team would start to look more formidable.
     
    For Jolteon I usually like to run this set. It works very well for me because it suits my style of battling.

    Jolteon
    Item: Petaya Berry
    Trait: Volt Absorb
    Nature: Timid
    EVs: 252 Speed, 252 Special Attack, 4 HP
    -Thunderbolt
    -Substitute
    -Thunder Wave
    -Baton Pass/ HP Grass or Ice

    Heracross, Infernape and Donphan are all ok.
    However I don't like HP Electric on Milotic. I'd just simply put in Ice Beam. If you want, you could try this set

    Milotic
    Item: Leftovers
    Trait: Marvel Scale
    Nature: Bold
    EVs: Whatever you feel like
    -Surf
    -Hypnosis
    -Recover
    -Ice Beam

    And I'd say your Dusknoir is fine. If haven't noticed, I'm someone that likes to inclict staus problems on my opponents. However I don't use the Toxic ones or full on depend on them. All the movesets suggested are based on how I play.
     
    For Jolteon I usually like to run this set. It works very well for me because it suits my style of battling.

    Jolteon
    Item: Petaya Berry
    Trait: Volt Absorb
    Nature: Timid
    EVs: 252 Speed, 252 Special Attack, 4 HP
    -Thunderbolt
    -Substitute
    -Thunder Wave
    -Baton Pass/ HP Grass or Ice

    Heracross, Infernape and Donphan are all ok.
    However I don't like HP Electric on Milotic. I'd just simply put in Ice Beam. If you want, you could try this set

    Milotic
    Item: Leftovers
    Trait: Marvel Scale
    Nature: Bold
    EVs: Whatever you feel like
    -Surf
    -Hypnosis
    -Recover
    -Ice Beam

    And I'd say your Dusknoir is fine. If haven't noticed, I'm someone that likes to inclict staus problems on my opponents. However I don't use the Toxic ones or full on depend on them. All the movesets suggested are based on how I play.

    It's his team... o.0

    HP Electric is so he isn't completely walled by Bulky Waters (GYARADOS!), and cannot be used as Set-Up Fodder. (GYARADOS AGAIN!)

    ~T_S
     
    Thank you T_S for cleaing that up lol
    Also Jolteon with Thunder Wave and Baton Pass Meh.
    It should be
    substitute
    thunderbolt
    baton pass
    HP ICE

    I'll run that to take care of annoying starters. Also I dont like CB Hera in THIS time in particular.
    I think I might Run the lovely CB Weavile

    Weavile @ Choice Band
    Jolly
    Cant remember spread.
    Ice Punch
    Brick Break
    Ice Shard
    Night Slash
     
    *Bump* lol
    Is there anything I can do to modify this??
     
    Also it should be noted that HP Electric Milotic is novelty compared to its other options. Also Gyarados can't switch into Hypnosis or Toxic and won't be able to set up on you.

    HP electric is novelty because the only things it really does are break Vaporeon's subs and beats Gyarados. Ice Beam beats Dragons, Grassers (who are common switch-ins if they think you're going to use Surf) and also for some lucky freezing action. HP Electric is kind of a waste in all honesty.

    Milotic needs recover and surf for Stall and STAB, so those are a must. Also it needs status to leave its counters with some lovely gifts so Hypnosis/Toxic is best in the 3rd slot whole the last slot should be Ice Beam all the time, or Mirror coat if you're feeling lucky. also Bulky waters will stall you even with HP electric.
     
    Also it should be noted that HP Electric Milotic is novelty compared to its other options. Also Gyarados can't switch into Hypnosis or Toxic and won't be able to set up on you.

    If what I heard about Toxic is true (about it turning into regular poison AFTER switching), then he can take a Toxic, but yeah, it makes it too difficult to set up.

    Off topic, Poison is my least favorite condition. Only because it offers no additional effect. It belongs to pokes like Blissey, Milotic, you know, the wallers. It really speeds up a stall match. I mean, maybe not Milotic, I don't know, but only the wallers, who has nothing but time.
     
    If what I heard about Toxic is true (about it turning into regular poison AFTER switching), then he can take a Toxic, but yeah, it makes it too difficult to set up.

    Well what it does is it loses the build-up. so if toxic starts doing up to 50% on something and they switch out and come back in, the poison will still worsen but it resets, so the damage starts low again. Still it makes a sweep impossible which makes Gyarados totally useless and Clerics aren't common so it's gg.

    Off topic, Poison is my least favorite condition. Only because it offers no additional effect. It belongs to pokes like Blissey, Milotic, you know, the wallers. It really speeds up a stall match. I mean, maybe not Milotic, I don't know, but only the wallers, who has nothing but time.

    Toxi-Poison has grown on me since it shuts down Bulky Grounds totally (except Rest Donphan but only I use that :0) and makes stalling impossible. Considering this team is easily stalled, toxic will be VERY helpful in being a stall-breaker of sorts.
     
    Toxi-Poison has grown on me since it shuts down Bulky Grounds totally (except Rest Donphan but only I use that :0) and makes stalling impossible. Considering this team is easily stalled, toxic will be VERY helpful in being a stall-breaker of sorts.

    It isn't useless by any means, but seems to be an "aquired taste". Of course, I only see them on certain stalling pokes. And Manectric. Don't ask.
     
    It isn't useless by any means, but seems to be an "aquired taste". Of course, I only see them on certain stalling pokes. And Manectric. Don't ask.

    Toxic really is an acquired taste.

    For this team it's almost necessary due to the fact (or opinion I guess) that it's so easily stalled.
     
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