Allright, fixing up from the last thread that was great ^_^
I added some stuff here and need more of your wonderful feedback ^_^
Lead:
Weavile @ Choice Band
Jolly
252 Atk/ 216 spd/ 40 Hp
Brick Break
Pursuit
ice Punch / ice Shrd
Night Slash
216 speed outspeeds ZAM, Duggy and Sceptile. 40 HP evs allow you to directly switch in on an unboosted Azelfs Flamethrower. Needs Pursuit, or Gengar, Azelf, Alakazam etc will just switch out freely and come back and sweep you. Choose between punch and Shard, I honestly prefer Ice Shard, OHKO'S Garchomp, especially Scarf Chomp who rapes this team. But you have that on Donphan, so meh.
Infernape @ Life Orb
Naive
252 Sp.atk/ 232 Spd/ 24 atk
-Nasty Plot
-Flamethrower
-Grass Knot
-Close Combat
Good
Donphan @ Leftovers
Impish
252 Hp/ 224 Def/ 32 Att
-Ice Shard
-Earthquake
-Rapid Spin
-Stealth Rock / knock off /Rest
lol scary face. Rest can be abused with Aromatherapy.
Blissey @ Leftovers
Bold
148 HP / 252 DEF/ 104 SP.ATT / 4 SP.DEF (With ice Beam) or
252 hp / 252 def / 6 sp.def (without Ice Beam)
or 252 DEF / 212 SP.DEF / 40 HP or sp.att.@Calm Nature
Thunderwave / Ice Beam
Aromatheropy
Seismic Toss
Softboiled
Firstly evs = fail, Blissey needs MAX def ALWAYS. Sub= lol, how is that gonna help ? You want to slow down threats with t-wave or ice beam so you dont get completely raped by gengar and Garchomp also salamence, and bulky ground types.
Dusknoir @ Leftovers
Careful
EVs: 252 HP, 84 Def, 174 Sp Def
-Pain Split
-Will o Wisp
-Thunderpunch
-Fire Punch
Thunderpunch >> Shadow Sneak IMO, you get annihilated by Taunt Gyarados.
.