- Age 34
- Online now
Fire Emblem Fates: Revelation
Played Birthright and Conquest a few years ago. Liked them mechanically-speaking. Improved on some of Awakening's features, like pair-up and children. Dropped the ball on story and sometimes map design.
Heard about Revelation not being great. Wanted the complete experience, though. Held off for a sale...for several years. Never happened. Pulled the trigger with the 3DS E-shop going down soon.
Played on Hard/Casual. Chose a +Skill / -Magic Corrin with a Samurai talent. Worked fairly well in one run. Yields a much stronger growth rate in Skill (+25%) for triggering skills and a solid hit rate, plus a small amount of Strength. Dropped Magic for being the most useless. Selected Samurai mainly for Swordfaire.
Thoroughly enjoyed the first few chapters. Beat them in the other routes before. Simply felt refreshing to jump from chapter to chapter without fiddling with base stuff. Promptly ruined that by beating every "challenge" map available. Whoops. Fuels the desire for a minimal grind run of Three Houses later, if nothing else.
Realized two problems with this route quickly:
1. Sticks you with Corrin, Felicia, Azura and Gunter for a while. Planned to keep Corrin and maybe Felicia. (Spoiler: Dropped Felicia. Sorry, Tomebreaker.) Finished Chapters 6, 7, and 8 with largely just them. Kept an eye out for planned team members. Added Kaze and Sakura at the end of Chapter 8. Waited until the end of 12 for Beruka. Flooded in after that: Elise + Effie at the start of 14, Silas at the end of 14, three in 16, and Leo in Chapter 17.
2. Heavily varying recruitment levels. Gives you Effie at level 8 in Chapter 14. Picks up Silas at level 18 at the end of that same chapter (a few levels under Corrin the level leader...probably). Gifts you with Shura at level 10 in a promoted class in Chapter 15. Why is there, essentially, a 22 recruit level difference in a game with a normal level cap of 40? (Increases that with seals, but shh. Costs a fortune.)
Planned the team out beforehand for children and skill inheiritance. Mixed Hoshido and Nohr characters for interesting combinations of skills (such as combining both healer classes on Forrest). Forgot about one problem: not being able to marry everyone with anyone. Grew too accustomed to Three Houses. Flipped around pairings to make it work. Resulted in more Hoshido/Hoshido and Nohr/Nohr pairings. Oh well. Accepts fault on that one.
Encountered one nice surprise: new maps in Revelation. Rehashed the same maps between Conquest and Birthright. Figured the same. (Still recycled several maps.)
Reports no particularly interesting new maps. Prepared to hate a certain snow map. Blanketed a town in snow. Digs out a small section by attacking it. Uncovers enemy units with droppable items. Becomes tedious, certainly, but not as annoying as the Wind Tribe map (also in Revelation) or the kitsune level in Conquest.
Neither loved nor hated the story. Stumbled across spoilers about the betrayal and identities of the shadowy Vallites from playing Fire Emblem Heroes. Likely lost some of their impact. Criticizes more pointless plot deaths. Seriously chooses male Corrin to not deal with female Corrin's screeches after deaths.
Completed the game without too many issues. Trashed Anankos pretty hard. Demolished every part except the final piece (2 hitpoints left) in one combat each. Likens the game to Birthright far more than Conquest in terms of gameplay. Dealt with relatively few map gimmicks. Leans very hard on Corrin throughout the whole game. Recorded stats.
Spoiler: MVP and Victories Stats
Credits all the challenge maps for the battles and victories. (Spent a load of cash on Heart Seals for skills.) Notes a commanding number of both battles and victories for Corrin. Tends to happen, though. Won the top spot in every other Fates playthrough except the very first (Birthright, 4th place behind Hinoka, Silas, and Setsuna).
Verdict: An okay version of Fates. Holds a similar niche as Birthright on low impact map design (for better or worse). Allows more options of skill combinations, weapons, and character choice than Birthright. Comes at the cost of later recruitment and levels all over the place. Views it like a sidegrade, or perhaps a slight upgrade, of Birthright.