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Spoiler: Pathfinder: Kingmaker Chapter 2
Conquered the Stag Lord's Fort last time. Became the new baroness of the land. Amounts to a large sidegame. Introduces a fair number of mechanics.
Comes to you with Problems and Opportunities each game month. Assigns advisors to handle them. Looks like this:
![[PokeCommunity.com] Crawling through games [PokeCommunity.com] Crawling through games](https://data.pokecommunity.com/attachments/14/14894-de871a318d45469f1a677b93eb843b47.jpg)
Resolves most in 1-2 weeks. Determines failure or success with something like a skill check. Rolls a d20 and adds any modifiers (from character stats and barony stats, mainly). Succeeds by hitting the target number.
Picks advisors from NPCs and party members. Remains usable in your party as advisors still, thankfully. Limits NPCs and normal companions to certain posts. Fares better or worse based on primary stats (example: Wisdom for religious advisor). Punishes custom companions, sadly. Burdens them with a -4 penalty.
May also build up your barony. Claims nearby land through a project. From there, select a location to build a village. Creates a town on the map at that spot that you can visit.
![[PokeCommunity.com] Crawling through games [PokeCommunity.com] Crawling through games](https://data.pokecommunity.com/attachments/14/14897-e309632e79b944ae2096dddc08d3d615.jpg)
Displays the city construction screen above. Lists constructable buildings, such as shops, walls, and blacksmiths. Improves the stats of your barony, based on the building. (Example: +military for Wooden Walls). Ranks up your kingdom in that stat for every 20 points. Unlocks more buildings and additional advisor slots at certain ranks.
(Note: Can visit these towns like normal locations. Uses the same generic town map, regardless of what you have built.)
Costs Build Points to erect these buildings. Obtains these from barony stats (largely Economy), certain trade deals, problems/opportunities, and purchasing them for gold. Exchanges at a rate of 80 gold per 1 Build Point. Cannot exchange from Build Points to gold.
So, what benefits do you get for a good kingdom?
1. Artisans. Crafts nice gear for you by constructing their workshop and completing their quests. Creates some excellent items, including endgame gear.
2. Teleportation Circles. Zips you from town to town instantly.
3. Regional buffs. Remembers poison immunity in claimed lands. Assumes things like attack roll and save bonuses too.
Forces you to engage with the barony...sort of. Ends in a game over if your kingdom rebels. Stuck an "Auto" option in the difficulty options, fortuntately. Hands everything off to the AI. Cannot lose. Sacrifices artisan quests and their better equipment, though.
Switched Kingdom Difficulty to Effortless, by the way. Succeeds on problems and opportunities on a roll of 8+ guaranteed. Falls into the savescum rut more often otherwise.
Back to the standard roleplaying game part. Points you into new territory through a nymph that wanted your help in Chapter 1. Declined to do that now. Sends you to where a companion will be. Bugged out last game. Missed them. Ventured into other territory.
...Bad territory. Struggled versus a nereid + prankster team. Died horribly (and expectedly) to the monstrous crag linnorm melting half the party in one breath attack.
Killed enough time for Kingdom stuff to start popping up. Swung into Lonely Barrow first. Began with some easy skeletons. Culminated in a stubborn faceoff against the Lonely Warrior (level 13 barbarian, 2 undead) and a surprising number of friends for a lonely skeleton. Funneled buffs into melee due to handling archers better. Cast these spells prior to the fight:
- Aid on all three melee characters (+1 attack rolls, +1 save versus fear, 1d8 + 6 temporary hitpoints)
- Barkskin on Nuyu and Kivon (+3 armor class)
- Bear's Endurance on Nuyu (+12 hitpoints, effectively)
- Protection from Evil (Communal) (+2 armor class and +2 saves against Evil creatures)
- Bless (+1 attack rolls and saves)
- Shield on all three melee characters (+4 armor class)
- Blur on Nuyu and Kivon (20% miss chance against them)
- Protection from Arrows on Nuyu (absorbs 60 arrow damage)
- Summon Nature's Ally III (1d3+1 giant frogs)
- A few personal buffs (Mage Armor, Divine Favor, Bane Weapon, Bramble Armor...)
(Guesses some of that did not stack.) Died a bunch, despite preparations. Ripped through summons with Cleaving Finish (a bonus attack upon killing an enemy). Defeated the Lonely Warrior a few times, only to die to archers. Prevailed after enough patience, however. Walked away with nothing great, honestly.
Picked a fight with two Ancient Golems before leaving. (Still had buffs active and a surprising number of hitpoints.)
![[PokeCommunity.com] Crawling through games [PokeCommunity.com] Crawling through games](https://data.pokecommunity.com/attachments/14/14892-a47fd724956e60454588d21581354df4.jpg)
Two level 18 Constructs versus a level 6 party. Sports a considerable list of immunities and 15 damage reduction. Nullified most of the party's damage, except for one: Sebitza's level 1 Snowball spell. Exploited its 10 Touch armor class. Cannot explain bypassing the spell immunity. Shrugs. Chucked snowballs while everyone else sacrificed themselves. Won after figuring out that strategy.
![[PokeCommunity.com] Crawling through games [PokeCommunity.com] Crawling through games](https://data.pokecommunity.com/attachments/14/14899-42b5db378fe77623db91288d9ea4186d.jpg)
Began Chapter 2 in truth. Revolves around troll attacks. Decided to deal with the nymph's quest first. Requests you to travel to some ruins alone. Dumped excess weight. Set out...and found a lot of scripted random encounters. Sighs. Reloaded with the full party. (Could not handle a single troll alone, let alone multiple.)
Whittled away at some troll quest bits before another try. Made it to the quest site. Met the nymph. Greets you with a lot of nasty monster summons (hydra, chimera, owlbear, and more) along with entanglement traps. Grabbed an area map. Marked it up to illustrate your options of escape.
![[PokeCommunity.com] Crawling through games [PokeCommunity.com] Crawling through games](https://data.pokecommunity.com/attachments/14/14896-7af1f92d14f7691e5e77ab514d3d7a1e.jpg)
Red/A route: Run through a chimera, patrolling Redcaps (with Glitterdust), and multiple entanglement traps. Pass a Mobility check at the tree on the wall.
Green/B route: Scale the wall with an Athletics check. Pass by a few Redcaps and traps. Jump down the tree with a Mobility check.
Purple/C route: Skirt past the owlbear at the main gate. Leap across the chasm with a Mobility check. (Falls in the ravine with a failure. Might still be good enough.)
Blue/D route: Run around the owlbear. Run through entanglement traps. Defeat the giant plant at the exit.
Entered with Vanish potions. Expected those to suffice. Realized a horrible flaw: single round duration. Could not get far, even with Expeditious Retreat active (20 feet -> 50 movement speed). Made Red/A route impossible. Could not exit the map in combat. Closed off Blue/D route. Escaped with Purple/C route after a few reloads (from dying to the owlbear's attacks of opportunity).
Checked out a mage's laboratory. Guarded it with anti-troll traps. Studied trolls there too. Brings up the oddity of some trolls: a fire immunity brand on them. Requires acid damage to kill. (Kindly gives you some sources of acid damage. Learns a spammable, low damage acid spell on most (or all?) arcane casters. Placed a few acid-based weapons around too. Is not too bad to deal with.)
Spotted a large dwarven statue on a hilltop. Investigated. Hunted down the three cogs around the area to unlock it. Contained magical full plate armor, a nice physical +stat belt, and...a recipe for Onion Soup. Truly, the greatest dwarven treasure.
Discovered the troll lair of Trobold (a city of trolls and kobolds). Kept an eye out for a particular named troll (from a companion quest). Attached a hidden achievement to it: turn it to stone. Kited it back a room into sunlight. Triggers a Fortitude save on the hardy troll. Stacks every round. Stalled for several turns. Buckled under the damage a few times. Earned the achievement after a few tries.
Cut through Trobold without too many other issues. Fiddles with a sun and moon symbol puzzle for too long. (Stashed loot in a secret room. Placed it about 1-2 screen's worth of distance north from the symbol you set the puzzle to, however. Succeeded without realizing. Walked back and forth a lot.) Met up with Hargulka the Troll King and Tartuccio (as Tartuk the Kobold) in the back.
![[PokeCommunity.com] Crawling through games [PokeCommunity.com] Crawling through games](https://data.pokecommunity.com/attachments/14/14895-8629e07f606ac2fa8e7435c357f94558.jpg)
Likes this boss fight, despite being very tough. Combines massive physical damage (three 2d6 + 21 attacks and two weaker hits per round) with arcane magic (namely Haste). Rips through the party very quickly. Cannot be cheesed with Hold Person or slows either. (Carries an amazing mace with Freedom of Movement.)
Appreciates this boss fight for other reasons, however. Some possibilities:
- At the start of the fight, convince Hargulka that Tartuccio is controlling everything. Turns around and mashes Tartuccio into paste.
- Defeat Tartuccio first. Lower Hargulka's hitpoints to a critical level. Enters a conversation. Intends it as a trick to heal to full. Does so if you talk too long. Can also recruit them into your barony with a Chaotic alignment.
- Defeat Hargulka first. Either recruit or kill Tartuccio.
Recruited Tartuccio (as part of the "Foes No More" achievement, which is the primary reason for playing a Chaotic Evil character). Spoke with them. Resurrected Tartuccio in a sort of cursed way. Forgot their past life, barring flashes here and there. Became their alter-ego Tartuk the Kobold. Interesting.
Looted Hargulka's ridiculous Mallet of Woe, by the way. +3 Heavy Mace with +2d6 damage and continuous Freedom of Movement. Prizes this as Nuyu's endgame weapon (note: currently level 7). Spams paralysis constantly in the final area.
![[PokeCommunity.com] Crawling through games [PokeCommunity.com] Crawling through games](https://data.pokecommunity.com/attachments/14/14898-171696255f0d51bcb1767ff728b6f4da.jpg)
Officially ends the chapter. Leaves plenty of time between now and the next chapter's beginning, though. Will fire these off more rapidly:
- Passed through a poison swamp. Saps attributes until you save from it. Can kill people without the no-permadeath difficulty option. Saw at least -25 Constitution on Kivon. (Bottoms out at 5 Constitution.) Works around it with Delay Poison or immunities.
- A group of three Greater Enraged Owlbears on the same map. Level 18 Magical Beast with 261 hitpoints. ...Why? (Still won, admittedly, albeit after multiple tries.)
- Journeyed to a tower on a cursed island. Scattered wisps everywhere that only appear until you approach. Typically surrounds the party.
![[PokeCommunity.com] Crawling through games [PokeCommunity.com] Crawling through games](https://data.pokecommunity.com/attachments/14/14900-8fda193c67aa2e1d81313a35bab6693f.jpg)
Unlimited power! (Learned how glorious buff spells can be last playthrough. Shows off Resist Energy here. Resists 20(?) lightning damage on everyone. Turns an impossible situation into a breeze.)
- Saved a kid for an achievement.
- Completed companion quests (for experience). Lost Ekun due to turning the troll to stone without them. Flitted between towns for artisan quests also.
- Forked over 1500 build points for the Trade Agreement with the Surtovas. Dumped at least 80000 gold into that. Yields build points per week. Pays off...eventually. Takes over a year for some trade deals to pay out (if at all).
- Still died to ludicrous damage.
![[PokeCommunity.com] Crawling through games [PokeCommunity.com] Crawling through games](https://data.pokecommunity.com/attachments/14/14893-6e6e000b939c020eb87eefaf3048362d.jpg)
Caps off this segment. Might respecialize some of the party. Current party impressions:
- Nuyu (Paladin Tank): Not impressed. Holds okay. Feels like an offtank in terms of survivability. Boasts excellent saves, but insufficent armor class. Takes too long to use Dazzling Display. Eyes other feats to accomplish that effect. Requires killing something or hitting with a Power Attack. Eh.
- Kivon (Dual Wield Rogue): Good. Notices their sneak attack damage. Probably contributes the bulk of the party's damage.
- Dolanio (Tripping Teamwork Inquisitor): Bad. Trips a few things, but not enough. Appreciates the nice divine buffs. Could be getting most from Rhys, probably.
- Ecaeris (Grenadier): Fair. Supplies the very useful Blur (20% miss chance), Displacement (50% miss chance), and Haste (extra attacks, movement, and armor class) buffs. Feels a bit let down by Arcane Bomb (tripping).
- Rhys (Druid Healer): Terrible. Heals very little. Devoted most spell slots (and feats) to summoning. Dies instantly. Spends most of the battle hurling darts.
- Sebitza (Arcane Trickster): Decent. Cannot explain why sneak attack is not applying sometimes. Attacked a target engaged with a party member. Should be close enough. Might have been immune to sneak attack or something.
Will play around with builds. May cheat in gold to cover any respecialization costs, if necessary.
Begins Chapter 3: "Season of Bloom" next time. Farewell for now.